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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_SetIteratorOfSetOfLight_HeaderFile
#define _Visual3d_SetIteratorOfSetOfLight_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Visual3d_ListIteratorOfSetListOfSetOfLight_HeaderFile
#include <Visual3d_ListIteratorOfSetListOfSetOfLight.hxx>
#endif
#ifndef _Handle_Visual3d_Light_HeaderFile
#include <Handle_Visual3d_Light.hxx>
#endif
#ifndef _Handle_Visual3d_ListNodeOfSetListOfSetOfLight_HeaderFile
#include <Handle_Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Standard_NoSuchObject;
class Visual3d_Light;
class Visual3d_SetOfLight;
class Visual3d_SetListOfSetOfLight;
class Visual3d_ListNodeOfSetListOfSetOfLight;
class Visual3d_ListIteratorOfSetListOfSetOfLight;
class Visual3d_SetIteratorOfSetOfLight {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Visual3d_SetIteratorOfSetOfLight();
Standard_EXPORT Visual3d_SetIteratorOfSetOfLight(const Visual3d_SetOfLight& S);
Standard_EXPORT void Initialize(const Visual3d_SetOfLight& S) ;
Standard_Boolean More() const;
void Next() ;
const Handle_Visual3d_Light& Value() const;
protected:
private:
Visual3d_ListIteratorOfSetListOfSetOfLight myIterator;
};
#define Item Handle_Visual3d_Light
#define Item_hxx <Visual3d_Light.hxx>
#define TCollection_SetList Visual3d_SetListOfSetOfLight
#define TCollection_SetList_hxx <Visual3d_SetListOfSetOfLight.hxx>
#define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_hxx <Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight
#define TCollection_ListIteratorOfSetList_hxx <Visual3d_ListIteratorOfSetListOfSetOfLight.hxx>
#define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_hxx <Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight
#define TCollection_ListIteratorOfSetList_hxx <Visual3d_ListIteratorOfSetListOfSetOfLight.hxx>
#define TCollection_SetIterator Visual3d_SetIteratorOfSetOfLight
#define TCollection_SetIterator_hxx <Visual3d_SetIteratorOfSetOfLight.hxx>
#define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_()
#define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_()
#define TCollection_Set Visual3d_SetOfLight
#define TCollection_Set_hxx <Visual3d_SetOfLight.hxx>
#include <TCollection_SetIterator.lxx>
#undef Item
#undef Item_hxx
#undef TCollection_SetList
#undef TCollection_SetList_hxx
#undef TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_hxx
#undef TCollection_ListIteratorOfSetList
#undef TCollection_ListIteratorOfSetList_hxx
#undef TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_hxx
#undef TCollection_ListIteratorOfSetList
#undef TCollection_ListIteratorOfSetList_hxx
#undef TCollection_SetIterator
#undef TCollection_SetIterator_hxx
#undef Handle_TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_Type_
#undef Handle_TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_Type_
#undef TCollection_Set
#undef TCollection_Set_hxx
// other Inline functions and methods (like "C++: function call" methods)
#endif
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