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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_Light_HeaderFile
#define _Visual3d_Light_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Visual3d_Light_HeaderFile
#include <Handle_Visual3d_Light.hxx>
#endif
#ifndef _Visual3d_TypeOfLightSource_HeaderFile
#include <Visual3d_TypeOfLightSource.hxx>
#endif
#ifndef _Graphic3d_CLight_HeaderFile
#include <Graphic3d_CLight.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Visual3d_LightDefinitionError;
class Visual3d_View;
class Quantity_Color;
class Graphic3d_Vector;
class Graphic3d_Vertex;
//! This class defines and updates light sources. <br>
//! There is no limit to the number of light sources defined. <br>
//! Only the number of active sources is limited. <br>
class Visual3d_Light : public MMgt_TShared {
public:
//! Creates a light from default values. <br>
//! Light sources are created in a visualiser <br>
//! and are activated in one of its views. <br>
Standard_EXPORT Visual3d_Light();
//! Creates an AMBIENT light source. <br>
//! Light sources are created in a visualiser <br>
//! and are activated in one of its views. <br>
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color);
//! Creates a DIRECTIONAL light source. <br>
//! Light sources are created in a visualiser <br>
//! and are activated in one of its views. <br>
//! Warning: Raises LightDefinitionError if <Direction> is null. <br>
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color,const Graphic3d_Vector& Direction,const Standard_Boolean Headlight = Standard_False);
//! Creates a POSITIONAL light source. <br>
//! Light sources are created in a visualiser <br>
//! and are activated in one of its views. <br>
//! Warning: Raises LightDefinitionError <br>
//! if <Fact1> and <Fact2> are null. <br>
//! if <Fact1> is a negative value or greater than 1.0. <br>
//! if <Fact2> is a negative value or greater than 1.0. <br>
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color,const Graphic3d_Vertex& Position,const Standard_Real Fact1,const Standard_Real Fact2);
//! Creates a SPOT light source. <br>
//! Light sources are created in a visualiser <br>
//! and are activated in one of its views. <br>
//! <Concentration> specifies the intensity distribution of <br>
//! the light. <br>
//! <AngleCone> specifies the angle (radians) of the cone <br>
//! created by the spot. <br>
//! the global attenuation is equal : <br>
//! 1 / (Fact1 + Fact2 * (norm(ObjectPosition - LightPosition))) <br>
//! Warning: Raises LightDefinitionError <br>
//! if <Direction> is null. <br>
//! if <Concentration> is a negative value or greater than 1.0. <br>
//! if <Fact1> and <Fact2> are null. <br>
//! if <Fact1> is a negative value or greater than 1.0. <br>
//! if <Fact2> is a negative value or greater than 1.0. <br>
//! if <AngleCone> is a negative value or greater than PI/2. <br>
Standard_EXPORT Visual3d_Light(const Quantity_Color& Color,const Graphic3d_Vertex& Position,const Graphic3d_Vector& Direction,const Standard_Real Concentration,const Standard_Real Fact1,const Standard_Real Fact2,const Standard_Real AngleCone);
//! Modifies the angle (radians) of the cone created by the spot. <br>
//! Works only on TOLS_SPOT lights. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_SPOT. <br>
//! if <AngleCone> is a negative value or greater than PI/2. <br>
Standard_EXPORT void SetAngle(const Standard_Real AngleCone) ;
//! Modifies the attenuation factor of the light. <br>
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_SPOT or TOLS_POSITIONAL. <br>
//! if <Fact1> is a negative value or greater than 1.0. <br>
Standard_EXPORT void SetAttenuation1(const Standard_Real Fact1) ;
//! Modifies the attenuation factor of the light. <br>
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_POSITIONAL or TOLS_SPOT. <br>
//! if <Fact2> is a negative value or greater than 1.0.. <br>
Standard_EXPORT void SetAttenuation2(const Standard_Real Fact2) ;
//! Modifies the colour of the light. <br>
Standard_EXPORT void SetColor(const Quantity_Color& Color) ;
//! Modifies the intensity distribution of the light. <br>
//! Works only on the TOLS_SPOT lights. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_SPOT. <br>
//! if <Concentration> is a negative value or greater than 1.0. <br>
Standard_EXPORT void SetConcentration(const Standard_Real Concentration) ;
//! Modifies the light direction. <br>
//! Works only on the TOLS_DIRECTIONAL and TOLS_SPOT lights. <br>
//! Default z <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_DIRECTIONAL <br>
//! or TOLS_SPOT. <br>
//! if <Direction> is null. <br>
Standard_EXPORT void SetDirection(const Graphic3d_Vector& Direction) ;
//! Modifies the position of the light. <br>
//! Works only on the TOLS_POSITIONAL and TOLS_SPOT lights. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_POSITIONAL or TOLS_SPOT. <br>
Standard_EXPORT void SetPosition(const Graphic3d_Vertex& Position) ;
//! Returns the headlight state of the light <me> <br>
Standard_EXPORT Standard_Boolean Headlight() const;
//! Returns the colour of the light <me>. <br>
Standard_EXPORT Quantity_Color Color() const;
//! Returns the light type of <me>. <br>
Standard_EXPORT Visual3d_TypeOfLightSource LightType() const;
//! Returns the definition of <me> if <me> is <br>
//! a light source of the TOLS_AMBIENT type. <br>
//! Category: Inquire methods <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_AMBIENT. <br>
Standard_EXPORT void Values(Quantity_Color& Color) const;
//! Returns the definition of <me> if <me> is <br>
//! a light source of the TOLS_DIRECTIONAL type. <br>
//! Category: Inquire methods <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_DIRECTIONAL. <br>
Standard_EXPORT void Values(Quantity_Color& Color,Graphic3d_Vector& Direction) const;
//! Returns the definition of <me> if <me> is <br>
//! a light source of the TOLS_POSITIONAL type. <br>
//! Category: Inquire methods <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_POSITIONAL. <br>
Standard_EXPORT void Values(Quantity_Color& Color,Graphic3d_Vertex& Position,Standard_Real& Fact1,Standard_Real& Fact2) const;
//! Returns the definition of <me> if <me> is <br>
//! a light source of the TOLS_SPOT type. <br>
//! Category: Inquire methods <br>
//! Warning: Raises LightDefinitionError <br>
//! if the type of the light is not TOLS_SPOT. <br>
Standard_EXPORT void Values(Quantity_Color& Color,Graphic3d_Vertex& Position,Graphic3d_Vector& Direction,Standard_Real& Concentration,Standard_Real& Fact1,Standard_Real& Fact2,Standard_Real& AngleCone) const;
//! Maximum number of activatable light sources. <br>
Standard_EXPORT static Standard_Integer Limit() ;
friend class Visual3d_View;
DEFINE_STANDARD_RTTI(Visual3d_Light)
protected:
private:
//! Returns the light identification. <br>
Standard_EXPORT Standard_Integer Identification() const;
//! Returns True if <AAngle> is a valid <br>
//! spot light spread angle. <br>
Standard_EXPORT static Standard_Boolean IsValid(const Standard_Real AAngle) ;
Visual3d_TypeOfLightSource MyType;
Graphic3d_CLight MyCLight;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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