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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_LayerItem_HeaderFile
#define _Visual3d_LayerItem_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Visual3d_LayerItem_HeaderFile
#include <Handle_Visual3d_LayerItem.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
//! This class is drawable unit of 2d scene <br>
class Visual3d_LayerItem : public MMgt_TShared {
public:
//! Creates a layer item <br>
Standard_EXPORT Visual3d_LayerItem();
//! virtual function for recompute 2D <br>
//! presentation (empty by default) <br>
Standard_EXPORT virtual void ComputeLayerPrs() ;
//! virtual function for recompute 2D <br>
//! presentation (empty by default) <br>
Standard_EXPORT virtual void RedrawLayerPrs() ;
Standard_EXPORT Standard_Boolean IsNeedToRecompute() const;
Standard_EXPORT void SetNeedToRecompute(const Standard_Boolean NeedToRecompute = Standard_True) ;
DEFINE_STANDARD_RTTI(Visual3d_LayerItem)
protected:
private:
Standard_Boolean MyIsNeedToRecompute;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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