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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_Layer_HeaderFile
#define _Visual3d_Layer_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Visual3d_Layer_HeaderFile
#include <Handle_Visual3d_Layer.hxx>
#endif
#ifndef _Handle_Graphic3d_GraphicDriver_HeaderFile
#include <Handle_Graphic3d_GraphicDriver.hxx>
#endif
#ifndef _Aspect_CLayer2d_HeaderFile
#include <Aspect_CLayer2d.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Visual3d_NListOfLayerItem_HeaderFile
#include <Visual3d_NListOfLayerItem.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_Visual3d_ViewManager_HeaderFile
#include <Handle_Visual3d_ViewManager.hxx>
#endif
#ifndef _Aspect_TypeOfLayer_HeaderFile
#include <Aspect_TypeOfLayer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _Aspect_TypeOfLine_HeaderFile
#include <Aspect_TypeOfLine.hxx>
#endif
#ifndef _Aspect_TypeOfDisplayText_HeaderFile
#include <Aspect_TypeOfDisplayText.hxx>
#endif
#ifndef _Aspect_TypeOfConstraint_HeaderFile
#include <Aspect_TypeOfConstraint.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Visual3d_LayerItem_HeaderFile
#include <Handle_Visual3d_LayerItem.hxx>
#endif
class Graphic3d_GraphicDriver;
class Visual3d_LayerDefinitionError;
class Visual3d_ViewManager;
class Quantity_Color;
class Visual3d_LayerItem;
//! This class allows to manage 2d graphics. <br>
class Visual3d_Layer : public MMgt_TShared {
public:
//! Creates a layer with the type <Atype>. <br>
//! if <AFlag> == Standard_True then the layer is <br>
//! "size dependent". <br>
//! The mapping of the layer is dependent of each <br>
//! window's size. <br>
//! if <AFlag> == Standard_False then the mapping of the <br>
//! layer is dependent of the highest window and the largest <br>
//! window of all the views of the viewer <AViewer>. <br>
//! When the viewer <AViewer> have only one view, the <br>
//! result will be the same with <AFlag> == Standard_False <br>
//! or <AFlag> == Standard_True. <br>
Standard_EXPORT Visual3d_Layer(const Handle(Visual3d_ViewManager)& AViewer,const Aspect_TypeOfLayer AType = Aspect_TOL_OVERLAY,const Standard_Boolean AFlag = Standard_False);
//! Suppress the layer <me>. <br>
Standard_EXPORT void Destroy() ;
~Visual3d_Layer()
{
Destroy();
}
//! Begins the definition of the layer <me> <br>
//! Warning: No default attributes <br>
Standard_EXPORT void Begin() ;
//! Finishs the definition of the layer <me>. <br>
Standard_EXPORT void End() ;
//! Clear all graphics managed by the layer <me>. <br>
Standard_EXPORT void Clear() ;
//! After this call, <me> is ready to receive <br>
//! a definition of a polyline with AddVertex(). <br>
Standard_EXPORT void BeginPolyline() ;
//! After this call, <me> is ready to receive <br>
//! a definition of a polygon with AddEdge(). <br>
Standard_EXPORT void BeginPolygon() ;
//! Puts <X, Y> as a new point in the current primitive. <br>
//! If <AFlag> then it is a draw between last point and <br>
//! this point else it is a move between last point and <br>
//! this point. <br>
Standard_EXPORT void AddVertex(const Standard_Real X,const Standard_Real Y,const Standard_Boolean AFlag = Standard_True) ;
//! After this call, <me> stops the reception of <br>
//! a definition of a Begin... primitive. <br>
Standard_EXPORT void ClosePrimitive() ;
//! Draws the rectangle at position <X,Y>. <br>
Standard_EXPORT void DrawRectangle(const Standard_Real X,const Standard_Real Y,const Standard_Real Width,const Standard_Real Height) ;
//! Draws the string <AText> at position <X,Y>. <br>
//! The attributes are given with respect to the plane of <br>
//! projection. <br>
//! <AHeight> : Height of text. <br>
//! (Relative to the Normalized Projection <br>
//! Coordinates (NPC) Space). <br>
Standard_EXPORT void DrawText(const Standard_CString AText,const Standard_Real X,const Standard_Real Y,const Standard_Real AHeight) ;
//! Get the size of text. <br>
//! The attributes are given with respect to the plane of <br>
//! projection. <br>
//! <AHeight> : Height of text. <br>
//! (Relative to the Normalized Projection <br>
//! Coordinates (NPC) Space). <br>
Standard_EXPORT void TextSize(const Standard_CString AText,const Standard_Real AHeight,Standard_Real& AWidth,Standard_Real& AnAscent,Standard_Real& ADescent) const;
//! Modifies the current color. <br>
//! Warning: No default color <br>
Standard_EXPORT void SetColor(const Quantity_Color& AColor) ;
//! Modifies the current transparency. <br>
//! Warning: No default transparency <br>
Standard_EXPORT void SetTransparency(const Standard_ShortReal ATransparency) ;
//! Unsets the transparency. <br>
Standard_EXPORT void UnsetTransparency() ;
//! Modifies the current lines attributes. <br>
//! Warning: No default attributes <br>
Standard_EXPORT void SetLineAttributes(const Aspect_TypeOfLine AType,const Standard_Real AWidth) ;
//! Modifies the current texts attributes. <br>
//! Warning: No default attributes <br>
Standard_EXPORT void SetTextAttributes(const Standard_CString AFont,const Aspect_TypeOfDisplayText AType,const Quantity_Color& AColor) ;
//! Modifies the current coordinates system of the layer <me>. <br>
Standard_EXPORT void SetOrtho(const Standard_Real Left,const Standard_Real Right,const Standard_Real Bottom,const Standard_Real Top,const Aspect_TypeOfConstraint Attach = Aspect_TOC_BOTTOM_LEFT) ;
//! Modifies the current viewport of the layer <me>. <br>
Standard_EXPORT void SetViewport(const Standard_Integer Width,const Standard_Integer Height) ;
//! Returns the associated C structure. <br>
Standard_EXPORT Aspect_CLayer2d CLayer() const;
//! Returns the type. <br>
Standard_EXPORT Aspect_TypeOfLayer Type() const;
Standard_EXPORT void AddLayerItem(const Handle(Visual3d_LayerItem)& Item) ;
Standard_EXPORT void RemoveLayerItem(const Handle(Visual3d_LayerItem)& Item) ;
Standard_EXPORT void RemoveAllLayerItems() ;
Standard_EXPORT const Visual3d_NListOfLayerItem& GetLayerItemList() const;
Standard_EXPORT void RenderLayerItems() const;
DEFINE_STANDARD_RTTI(Visual3d_Layer)
protected:
private:
Handle_Graphic3d_GraphicDriver MyGraphicDriver;
Aspect_CLayer2d MyCLayer;
Standard_Address MyPtrViewManager;
Visual3d_NListOfLayerItem MyListOfLayerItems;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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