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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_ColorScaleLayerItem_HeaderFile
#define _V3d_ColorScaleLayerItem_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V3d_ColorScaleLayerItem_HeaderFile
#include <Handle_V3d_ColorScaleLayerItem.hxx>
#endif
#ifndef _Handle_V3d_ColorScale_HeaderFile
#include <Handle_V3d_ColorScale.hxx>
#endif
#ifndef _Visual3d_LayerItem_HeaderFile
#include <Visual3d_LayerItem.hxx>
#endif
class V3d_ColorScale;
//! This class is drawable unit of ColorScale of 2d scene <br>
class V3d_ColorScaleLayerItem : public Visual3d_LayerItem {
public:
//! Creates a layer item <br>
Standard_EXPORT V3d_ColorScaleLayerItem(const Handle(V3d_ColorScale)& aColorScale);
//! virtual function for recompute 2D <br>
//! presentation (empty by default) <br>
Standard_EXPORT virtual void ComputeLayerPrs() ;
//! virtual function for recompute 2D <br>
//! presentation (empty by default) <br>
Standard_EXPORT virtual void RedrawLayerPrs() ;
DEFINE_STANDARD_RTTI(V3d_ColorScaleLayerItem)
protected:
private:
Handle_V3d_ColorScale MyColorScale;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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