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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V2d_BackgroundGraphicObject_HeaderFile
#define _V2d_BackgroundGraphicObject_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_V2d_BackgroundGraphicObject_HeaderFile
#include <Handle_V2d_BackgroundGraphicObject.hxx>
#endif
#ifndef _Graphic2d_GraphicObject_HeaderFile
#include <Graphic2d_GraphicObject.hxx>
#endif
#ifndef _Handle_Graphic2d_View_HeaderFile
#include <Handle_Graphic2d_View.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Graphic2d_View;
//! Creates a 2D background graphic object in a view. <br>
//! A graphic object is a primitives manager <br>
//! which drawn before all the others graphic objects <br>
class V2d_BackgroundGraphicObject : public Graphic2d_GraphicObject {
public:
//! Creates a graphic object in the view <aView>. <br>
//! A graphic object manages a sequence of primitives. <br>
Standard_EXPORT V2d_BackgroundGraphicObject(const Handle(Graphic2d_View)& aView);
//! Returns the max usable relative priority of the <br>
//! "hiding" graphic object. <br>
Standard_EXPORT virtual Standard_Integer MaxPriority() const;
DEFINE_STANDARD_RTTI(V2d_BackgroundGraphicObject)
protected:
private:
//! Returns the min usable absolute priority of the <br>
//! "hiding" graphic object. <br>
Standard_EXPORT virtual Standard_Integer BasePriority() const;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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