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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Transfer_TransferDispatch_HeaderFile
#define _Transfer_TransferDispatch_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Interface_CopyTool_HeaderFile
#include <Interface_CopyTool.hxx>
#endif
#ifndef _Handle_Interface_InterfaceModel_HeaderFile
#include <Handle_Interface_InterfaceModel.hxx>
#endif
#ifndef _Handle_Interface_Protocol_HeaderFile
#include <Handle_Interface_Protocol.hxx>
#endif
#ifndef _Handle_Transfer_TransientProcess_HeaderFile
#include <Handle_Transfer_TransientProcess.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Standard_Transient_HeaderFile
#include <Handle_Standard_Transient.hxx>
#endif
class Interface_InterfaceError;
class Interface_InterfaceModel;
class Interface_GeneralLib;
class Interface_Protocol;
class Transfer_TransientProcess;
class Standard_Transient;
//! A TransferDispatch is aimed to dispatch Entities between two <br>
//! Interface Models, by default by copying them, as CopyTool, but <br>
//! with more capabilities of adapting : Copy is redefined to <br>
//! firstly pass the hand to a TransferProcess. If this gives no <br>
//! result, standard Copy is called. <br>
//! <br>
//! This allow, for instance, to modify the copied Entity (such as <br>
//! changing a Name for a VDA Entity), or to do a deeper work <br>
//! (such as Substituting a kind of Entity to another one). <br>
//! <br>
//! For these reasons, TransferDispatch is basically a CopyTool, <br>
//! but uses a more sophiscated control, which is TransferProcess, <br>
//! and its method Copy is redefined <br>
class Transfer_TransferDispatch : public Interface_CopyTool {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a TransferDispatch from a Model. Works with a General <br>
//! Service Library, given as an Argument <br>
//! A TransferDispatch is created as a CopyTool in which the <br>
//! Control is set to TransientProcess <br>
Standard_EXPORT Transfer_TransferDispatch(const Handle(Interface_InterfaceModel)& amodel,const Interface_GeneralLib& lib);
//! Same as above, but Library is defined through a Protocol <br>
Standard_EXPORT Transfer_TransferDispatch(const Handle(Interface_InterfaceModel)& amodel,const Handle(Interface_Protocol)& protocol);
//! Same as above, but works with the Active Protocol <br>
Standard_EXPORT Transfer_TransferDispatch(const Handle(Interface_InterfaceModel)& amodel);
//! Returns the content of Control Object, as a TransientProcess <br>
Standard_EXPORT Handle_Transfer_TransientProcess TransientProcess() const;
//! Copies an Entity by calling the method Transferring from the <br>
//! TransferProcess. If this called produces a Null Binder, then <br>
//! the standard, inherited Copy is called <br>
Standard_EXPORT virtual Standard_Boolean Copy(const Handle(Standard_Transient)& entfrom,Handle(Standard_Transient)& entto,const Standard_Boolean mapped,const Standard_Boolean errstat) ;
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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