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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _StlMesh_MeshTriangle_HeaderFile
#define _StlMesh_MeshTriangle_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_StlMesh_MeshTriangle_HeaderFile
#include <Handle_StlMesh_MeshTriangle.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
class Standard_NegativeValue;
//! A mesh triangle is defined with <br>
//! three geometric vertices and an orientation <br>
//! <br>
class StlMesh_MeshTriangle : public MMgt_TShared {
public:
//! empty constructor <br>
Standard_EXPORT StlMesh_MeshTriangle();
//! create a triangle defined with the indexes of its three vertices <br>
//! and its orientation <br>//! Raised if V1, V2 or V3 is lower than zero <br>
Standard_EXPORT StlMesh_MeshTriangle(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3,const Standard_Real Xn,const Standard_Real Yn,const Standard_Real Zn);
//! get indexes of the three vertices (V1,V2,V3) and the orientation <br>
Standard_EXPORT void GetVertexAndOrientation(Standard_Integer& V1,Standard_Integer& V2,Standard_Integer& V3,Standard_Real& Xn,Standard_Real& Yn,Standard_Real& Zn) const;
//! set indexes of the three vertices (V1,V2,V3) and the orientation <br>//! Raised if V1, V2 or V3 is lower than zero <br>
Standard_EXPORT void SetVertexAndOrientation(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3,const Standard_Real Xn,const Standard_Real Yn,const Standard_Real Zn) ;
//! get indexes of the three vertices (V1,V2,V3) <br>
Standard_EXPORT void GetVertex(Standard_Integer& V1,Standard_Integer& V2,Standard_Integer& V3) const;
//! set indexes of the three vertices (V1,V2,V3) <br>//! Raised if V1, V2 or V3 is lower than zero <br>
Standard_EXPORT void SetVertex(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3) ;
DEFINE_STANDARD_RTTI(StlMesh_MeshTriangle)
protected:
private:
Standard_Integer MyV1;
Standard_Integer MyV2;
Standard_Integer MyV3;
Standard_Real MyXn;
Standard_Real MyYn;
Standard_Real MyZn;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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