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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _StepFEA_Surface3dElementRepresentation_HeaderFile
#define _StepFEA_Surface3dElementRepresentation_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_StepFEA_Surface3dElementRepresentation_HeaderFile
#include <Handle_StepFEA_Surface3dElementRepresentation.hxx>
#endif
#ifndef _Handle_StepFEA_FeaModel3d_HeaderFile
#include <Handle_StepFEA_FeaModel3d.hxx>
#endif
#ifndef _Handle_StepElement_Surface3dElementDescriptor_HeaderFile
#include <Handle_StepElement_Surface3dElementDescriptor.hxx>
#endif
#ifndef _Handle_StepElement_SurfaceElementProperty_HeaderFile
#include <Handle_StepElement_SurfaceElementProperty.hxx>
#endif
#ifndef _Handle_StepElement_ElementMaterial_HeaderFile
#include <Handle_StepElement_ElementMaterial.hxx>
#endif
#ifndef _StepFEA_ElementRepresentation_HeaderFile
#include <StepFEA_ElementRepresentation.hxx>
#endif
#ifndef _Handle_TCollection_HAsciiString_HeaderFile
#include <Handle_TCollection_HAsciiString.hxx>
#endif
#ifndef _Handle_StepRepr_HArray1OfRepresentationItem_HeaderFile
#include <Handle_StepRepr_HArray1OfRepresentationItem.hxx>
#endif
#ifndef _Handle_StepRepr_RepresentationContext_HeaderFile
#include <Handle_StepRepr_RepresentationContext.hxx>
#endif
#ifndef _Handle_StepFEA_HArray1OfNodeRepresentation_HeaderFile
#include <Handle_StepFEA_HArray1OfNodeRepresentation.hxx>
#endif
class StepFEA_FeaModel3d;
class StepElement_Surface3dElementDescriptor;
class StepElement_SurfaceElementProperty;
class StepElement_ElementMaterial;
class TCollection_HAsciiString;
class StepRepr_HArray1OfRepresentationItem;
class StepRepr_RepresentationContext;
class StepFEA_HArray1OfNodeRepresentation;
//! Representation of STEP entity Surface3dElementRepresentation <br>
class StepFEA_Surface3dElementRepresentation : public StepFEA_ElementRepresentation {
public:
//! Empty constructor <br>
Standard_EXPORT StepFEA_Surface3dElementRepresentation();
//! Initialize all fields (own and inherited) <br>
Standard_EXPORT void Init(const Handle(TCollection_HAsciiString)& aRepresentation_Name,const Handle(StepRepr_HArray1OfRepresentationItem)& aRepresentation_Items,const Handle(StepRepr_RepresentationContext)& aRepresentation_ContextOfItems,const Handle(StepFEA_HArray1OfNodeRepresentation)& aElementRepresentation_NodeList,const Handle(StepFEA_FeaModel3d)& aModelRef,const Handle(StepElement_Surface3dElementDescriptor)& aElementDescriptor,const Handle(StepElement_SurfaceElementProperty)& aProperty,const Handle(StepElement_ElementMaterial)& aMaterial) ;
//! Returns field ModelRef <br>
Standard_EXPORT Handle_StepFEA_FeaModel3d ModelRef() const;
//! Set field ModelRef <br>
Standard_EXPORT void SetModelRef(const Handle(StepFEA_FeaModel3d)& ModelRef) ;
//! Returns field ElementDescriptor <br>
Standard_EXPORT Handle_StepElement_Surface3dElementDescriptor ElementDescriptor() const;
//! Set field ElementDescriptor <br>
Standard_EXPORT void SetElementDescriptor(const Handle(StepElement_Surface3dElementDescriptor)& ElementDescriptor) ;
//! Returns field Property <br>
Standard_EXPORT Handle_StepElement_SurfaceElementProperty Property() const;
//! Set field Property <br>
Standard_EXPORT void SetProperty(const Handle(StepElement_SurfaceElementProperty)& Property) ;
//! Returns field Material <br>
Standard_EXPORT Handle_StepElement_ElementMaterial Material() const;
//! Set field Material <br>
Standard_EXPORT void SetMaterial(const Handle(StepElement_ElementMaterial)& Material) ;
DEFINE_STANDARD_RTTI(StepFEA_Surface3dElementRepresentation)
protected:
private:
Handle_StepFEA_FeaModel3d theModelRef;
Handle_StepElement_Surface3dElementDescriptor theElementDescriptor;
Handle_StepElement_SurfaceElementProperty theProperty;
Handle_StepElement_ElementMaterial theMaterial;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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