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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _SelectMgr_SelectionManager_HeaderFile
#define _SelectMgr_SelectionManager_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_SelectMgr_SelectionManager_HeaderFile
#include <Handle_SelectMgr_SelectionManager.hxx>
#endif
#ifndef _TColStd_MapOfTransient_HeaderFile
#include <TColStd_MapOfTransient.hxx>
#endif
#ifndef _SelectMgr_DataMapOfObjectSelectors_HeaderFile
#include <SelectMgr_DataMapOfObjectSelectors.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_SelectMgr_ViewerSelector_HeaderFile
#include <Handle_SelectMgr_ViewerSelector.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_SelectMgr_SelectableObject_HeaderFile
#include <Handle_SelectMgr_SelectableObject.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _SelectMgr_TypeOfUpdate_HeaderFile
#include <SelectMgr_TypeOfUpdate.hxx>
#endif
class SelectMgr_ViewerSelector;
class SelectMgr_SelectableObject;
class TCollection_AsciiString;
//! A framework to manage selection from the point of <br>
//! view of viewer selectors. These can be added and <br>
//! removed, and selection modes can be activated and <br>
//! deactivated. In addition, objects may be known to all <br>
//! selectors or only to some. <br>
class SelectMgr_SelectionManager : public MMgt_TShared {
public:
//! Constructs an empty selection manager object. <br>
Standard_EXPORT SelectMgr_SelectionManager();
//! Adds the viewer selector aSelector to this framework. <br>
Standard_EXPORT void Add(const Handle(SelectMgr_ViewerSelector)& aSelector) ;
Standard_EXPORT void Remove(const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! Returns true if this framework contains the viewer selector aSelector. <br>
Standard_EXPORT Standard_Boolean Contains(const Handle(SelectMgr_ViewerSelector)& aSelector) const;
//! Returns true if this framework contains the <br>
//! selectable object aSelectableObject. <br>
Standard_EXPORT Standard_Boolean Contains(const Handle(SelectMgr_SelectableObject)& aSelectableObject) const;
//! Loads and computes one mode of <br>
//! selection if <aMode> notequal -1 ; <br>
//! if <anObject> already has a <br>
//! selection with this mode, it's emptied and the sensitive <br>
//! entities are computed for this mode else one Selection <br>
//! is created with this mode before computing. <br>
Standard_EXPORT void Load(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode = -1) ;
//! Local object available for <br>
//! <aSelector> Only. the sensitive entities for selection <br>
//! of mode <aMode> are computed if <aMode> not equal -1. <br>
//! if <aMode> =-1 oc compute is done <br>
Standard_EXPORT void Load(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Integer aMode = -1) ;
//! removes the object from All the ViewerSelectors where it was; <br>
Standard_EXPORT void Remove(const Handle(SelectMgr_SelectableObject)& anObject) ;
//! removes the object from aSelector; <br>
Standard_EXPORT void Remove(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! Activates the selection mode aMode in a selector <br>
//! for the selectable object anObject. <br>
Standard_EXPORT void Activate(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode = 0,const Standard_Boolean AutomaticProj = Standard_True) ;
//! Activates the selection mode aMode in the selector <br>
//! aSelector for the selectable object anObject. <br>
Standard_EXPORT void Activate(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode,const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Boolean AutomaticProj = Standard_True) ;
//! Deactivate all the activated modes in any <br>
//! Selector for <anObject> <br>
Standard_EXPORT void Deactivate(const Handle(SelectMgr_SelectableObject)& anObject) ;
//! Deactivates the Mode <aMode> in every Selector where <br>
//! it was activated <br>
Standard_EXPORT void Deactivate(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode) ;
//! Deactivates the selection mode aMode in the <br>
//! selector aSelector for the selectable object anObject. <br>
Standard_EXPORT void Deactivate(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode,const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! Deactivates all selection modes in the selector <br>
//! aSelector for the selectable object anObject. <br>
Standard_EXPORT void Deactivate(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! Ensures that no object in the selector aSelector will be active. <br>
Standard_EXPORT void Sleep(const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! the objet is temporarily deactivated everywhere it was activated. <br>
Standard_EXPORT void Sleep(const Handle(SelectMgr_SelectableObject)& anObject) ;
//! Different from Deactivate; this method <br>
//! deactivates the activated modes of an object, <br>
//! but just for a time; when the Awake Method is called <br>
//! the sleeping modes are reactivated. <br>
Standard_EXPORT void Sleep(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector) ;
//! activates all the deactivated objects in a selector. <br>
Standard_EXPORT void Awake(const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Boolean AutomaticProj = Standard_True) ;
Standard_EXPORT void Awake(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Boolean AutomaticProj = Standard_True) ;
//! activates all the deactivated modes <br>
//! of an object in a selector <br>
Standard_EXPORT void Awake(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Boolean AutomaticProj = Standard_True) ;
//! Returns true if the selection is active for the selectable object anObject. <br>
Standard_EXPORT Standard_Boolean IsActivated(const Handle(SelectMgr_SelectableObject)& anObject) const;
//! Returns true if the selection mode aMode is active for the selectable object anObject. <br>
Standard_EXPORT Standard_Boolean IsActivated(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode) const;
//! Returns true if the selection mode aMode is active for the selectable <br>
//! object anObject in the viewer selector aSelector. <br>
Standard_EXPORT Standard_Boolean IsActivated(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Integer aMode) const;
//! computes Selections in <anIObj> if they are <br>
//! activated in at least one Selector. <br>
//! puts a recompute flag in each selection which is not active. <br>
//! if <aMode>=-1 all the selection modes will have to be <br>
//! recomputed. <br>
//! if <ForceUpdate> = True, all selections are recomputed, <br>
//! even if they are not active. <br>
Standard_EXPORT void RecomputeSelection(const Handle(SelectMgr_SelectableObject)& anIObj,const Standard_Boolean ForceUpdate = Standard_False,const Standard_Integer aMode = -1) ;
//! updates the selectionModes of <anObject> <br>
//! According to <br>
//! . the stored type of update in each selection <br>
//! mode, <br>
//! . the activation status of each selection mode <br>
//! if <ForceUpdate> == True Recompute <br>
Standard_EXPORT void Update(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Boolean ForceUpdate = Standard_True) ;
Standard_EXPORT void Update(const Handle(SelectMgr_SelectableObject)& anObject,const Handle(SelectMgr_ViewerSelector)& aSelector,const Standard_Boolean ForceUpdate = Standard_True) ;
Standard_EXPORT void SetUpdateMode(const Handle(SelectMgr_SelectableObject)& anObject,const SelectMgr_TypeOfUpdate aType) ;
Standard_EXPORT void SetUpdateMode(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aSelMode,const SelectMgr_TypeOfUpdate aType) ;
Standard_EXPORT TCollection_AsciiString Status() const;
Standard_EXPORT TCollection_AsciiString Status(const Handle(SelectMgr_SelectableObject)& anObject) const;
DEFINE_STANDARD_RTTI(SelectMgr_SelectionManager)
protected:
private:
Standard_EXPORT void LoadMode(const Handle(SelectMgr_SelectableObject)& anObject,const Standard_Integer aMode) ;
TColStd_MapOfTransient myselectors;
TColStd_MapOfTransient myglobal;
SelectMgr_DataMapOfObjectSelectors mylocal;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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