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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Select3D_SensitiveGroup_HeaderFile
#define _Select3D_SensitiveGroup_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveGroup_HeaderFile
#include <Handle_Select3D_SensitiveGroup.hxx>
#endif
#ifndef _Select3D_ListOfSensitive_HeaderFile
#include <Select3D_ListOfSensitive.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _Select3D_SensitiveEntity_HeaderFile
#include <Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_SelectBasics_EntityOwner_HeaderFile
#include <Handle_SelectBasics_EntityOwner.hxx>
#endif
#ifndef _Handle_Select3D_SensitiveEntity_HeaderFile
#include <Handle_Select3D_SensitiveEntity.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class SelectBasics_EntityOwner;
class Select3D_ListOfSensitive;
class Select3D_SensitiveEntity;
class Select3D_Projector;
class SelectBasics_ListOfBox2d;
class TopLoc_Location;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
class gp_Lin;
//! A framework to define selection of a sensitive group <br>
//! by a sensitive entity which is a set of 3D sensitive entities. <br>
//! Remark: 2 modes are possible for rectangle selection <br>
//! the group is considered selected <br>
//! 1) when all the entities inside are selected in the rectangle <br>
//! 2) only one entity inside is selected by the rectangle <br>
//! By default the "Match All entities" mode is set. <br>
class Select3D_SensitiveGroup : public Select3D_SensitiveEntity {
public:
//! Constructs an empty sensitive group object. <br>
//! This is a set of sensitive 3D entities. The sensitive <br>
//! entities will be defined using the function Add to fill <br>
//! the entity owner OwnerId. If MatchAll is false, nothing can be added. <br>
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Boolean MatchAll = Standard_True);
//! Constructs a sensitive group object defined by the list <br>
//! TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. <br>
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,Select3D_ListOfSensitive& TheList,const Standard_Boolean MatchAll = Standard_True);
//! Adds the list of sensitive entities LL to the empty <br>
//! sensitive group object created at construction time. <br>
Standard_EXPORT void Add(Select3D_ListOfSensitive& LL) ;
//! Adds the sensitive entity aSensitive to the non-empty <br>
//! sensitive group object created at construction time. <br>
Standard_EXPORT void Add(const Handle(Select3D_SensitiveEntity)& aSensitive) ;
Standard_EXPORT void Remove(const Handle(Select3D_SensitiveEntity)& aSensitive) ;
//! Removes all sensitive entities from the list used at the <br>
//! time of construction, or added using the function Add. <br>
Standard_EXPORT void Clear() ;
//! Returns true if the sensitive entity aSensitive is in <br>
//! the list used at the time of construction, or added using the function Add. <br>
Standard_EXPORT Standard_Boolean IsIn(const Handle(Select3D_SensitiveEntity)& aSensitive) const;
//! Sets the requirement that all sensitive entities in the <br>
//! list used at the time of construction, or added using <br>
//! the function Add must be matched. <br>
void Set(const Standard_Boolean MustMatchAllEntities) ;
//! Returns true if all sensitive entities in the list used <br>
//! at the time of construction, or added using the function Add must be matched. <br>
Standard_Boolean MustMatchAll() const;
//! projection of the sensitive primitive in order to <br>
//! get 2D boxes for the Sort Algorithm <br>
Standard_EXPORT void Project(const Handle(Select3D_Projector)& aProjector) ;
//! gives the 2D boxes which represent the segment in the <br>
//! selection process... <br>
Standard_EXPORT void Areas(SelectBasics_ListOfBox2d& boxes) ;
Standard_EXPORT Standard_Integer MaxBoxes() const;
Standard_EXPORT Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ;
//! propagation of location on all the sensitive inside... <br>
Standard_EXPORT void SetLocation(const TopLoc_Location& aLoc) ;
//! propagation of location on all the sensitive inside... <br>
Standard_EXPORT void ResetLocation() ;
//! projection of the sensitive primitive in order to <br>
//! get 2D boxes for the Sort Algorithm <br>
Standard_EXPORT Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ;
Standard_EXPORT Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ;
Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ;
//! returns the depth of the touched entity <br>
Standard_EXPORT Standard_Real ComputeDepth(const gp_Lin& EyeLine) const;
Standard_EXPORT virtual void SetLastPrj(const Handle(Select3D_Projector)& aPrj) ;
//! Gets group content <br>
const Select3D_ListOfSensitive& GetEntities() const;
DEFINE_STANDARD_RTTI(Select3D_SensitiveGroup)
protected:
private:
Select3D_ListOfSensitive myList;
Standard_Boolean myMustMatchAll;
Standard_Integer myLastRank;
Standard_ShortReal myLastTol;
Standard_ShortReal myX;
Standard_ShortReal myY;
};
#include <Select3D_SensitiveGroup.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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