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#ifndef _Select3D_Pnt_HeaderFile
#define _Select3D_Pnt_HeaderFile
#include<gp_Pnt.hxx>
#include<Standard_ShortReal.hxx>
#include<Select3D_Macro.hxx>
struct Select3D_Pnt{
Standard_ShortReal x, y, z;
inline operator gp_Pnt() const
{
return gp_Pnt(x, y, z);
}
inline operator gp_XYZ() const
{
return gp_XYZ(x, y, z);
}
inline gp_Pnt operator = (const gp_Pnt& thePnt)
{
x = DToF(thePnt.X());
y = DToF(thePnt.Y());
z = DToF(thePnt.Z());
return *this;
}
};
#endif
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