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#include <Graphic3d_Array1OfVertex.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_Group.hxx>
#include <Prs3d_Arrow.hxx>
#include <Prs3d_ArrowAspect.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d.hxx>

static void DrawLine (const anyLine& aLine,
                      const Handle(Graphic3d_Group)& aGroup) {

  Standard_Integer Count=0;
  Quantity_Length x,y,z;

  Standard_Integer Lower = LineTool::Lower(aLine);
  Standard_Integer Upper = LineTool::Upper(aLine);

  Graphic3d_Array1OfVertex VertexArray(1,Upper-Lower+1);

  for (Standard_Integer i=Lower;i<=Upper;i++){
    LineTool::Coord(aLine,i,x,y,z);
    VertexArray(++Count).SetCoord(x,y,z);
  }
  aGroup->Polyline(VertexArray);
}

void Prs3d_Line::Add (const Handle (Prs3d_Presentation)& aPresentation,
		    const anyLine& aLine,
		    const Handle (Prs3d_Drawer)& aDrawer){

//  Prs3d_Root::NewGroup(aPresentation);    
  Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);    
  TheGroup->SetPrimitivesAspect(aDrawer->LineAspect()->Aspect());
  DrawLine(aLine,TheGroup);
  if (aDrawer->LineArrowDraw()) {
    Standard_Integer Lower = LineTool::Lower(aLine);
    Standard_Integer Upper = LineTool::Upper(aLine);    
    if ( Upper > Lower ){
      Quantity_Length x1,y1,z1,x2,y2,z2;
      LineTool::Coord(aLine,Upper-1,x1,y1,z1);
      LineTool::Coord(aLine,Upper,x2,y2,z2);
      
      Prs3d_Arrow::Draw(aPresentation,
		      gp_Pnt(x2,y2,z2),
		      gp_Dir(x2-x1,y2-y1,z2-z1),
		      aDrawer->ArrowAspect()->Angle(),
		      aDrawer->ArrowAspect()->Length());
    }
  }
}
void Prs3d_Line::Add (const Handle (Prs3d_Presentation)& aPresentation,
			   const anyLine& aLine){

    
  DrawLine (aLine,Prs3d_Root::CurrentGroup(aPresentation));

}

Standard_Integer Prs3d_Line::Pick
             (const Quantity_Length X,
	      const Quantity_Length Y,
	      const Quantity_Length Z,
	      const Quantity_Length aDistance,
	      const anyLine& aLine,
	      const Handle (Prs3d_Drawer)& aDrawer,
	      const Prs3d_TypeOfLinePicking TypeOfPicking){


  Standard_Integer Lower = LineTool::Lower(aLine);
  Standard_Integer Upper = LineTool::Upper(aLine);

  Standard_Integer num = 0;
  Quantity_Length X1,Y1,Z1,X2,Y2,Z2,dist;

  Standard_Real DistMin = RealLast();

  for (Standard_Integer i=Lower;i<=Upper;i++){
    LineTool::Coord(aLine,i,X2,Y2,Z2);
    switch (TypeOfPicking) {
    case Prs3d_TOLP_Point: {
      dist = Abs(X-X2)+Abs(Y-Y2)+ Abs(Z-Z2);
      if(dist < aDistance) {
	if (dist < DistMin) {
	  DistMin = dist;
	  num = i;
	}
      }
    }
      break;
    case Prs3d_TOLP_Segment: {
      if (i > 1) {
	if (Prs3d::MatchSegment
        (X,Y,Z,aDistance,gp_Pnt(X1,Y1,Z1),gp_Pnt(X2,Y2,Z2),dist)){
	  if(dist < aDistance) {
	    if (dist < DistMin) {
	      DistMin = dist;
	      num = i;
	    }
	  }
	}
      }
      X1=X2;Y1=Y2;Z1=Z2;
    }
    break;
    }
  }
    return num;
}