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inline void Prs2d_Length::CalcTxtPos(const Standard_Boolean theFromAbs) {
if (!theFromAbs)
{
gp_Pnt2d thePnt1(myX1,myY1), thePnt2(myX2,myY2),theOrigine,theTmp;
if ( (myX1==myX2 && myY1>myY2 ) || (myX1>myX2) )
{
theTmp = thePnt1;
thePnt1 = thePnt2;
thePnt2 = theTmp;
}
gp_Vec2d VX( 1., 0. ), theVecI,theVecJ,theVec(thePnt1,thePnt2),tmpVec;
Standard_Real coeff=21.5/12;// this coefficient from font symbol size
Standard_Real theTextLen=myText.Length()*myTextScale*coeff;
Standard_Real theDist=thePnt1.Distance(thePnt2);
theVec.Normalize();
theVecI = theVec*(theDist/2-theTextLen/2+myTextPosH);
tmpVec = theVec*(theDist/2+myTextPosH);
theVecJ = theVec.Rotated(PI/2)*myTextPosV;
theOrigine=thePnt1;
theOrigine.Translate(tmpVec);
theOrigine.Translate(theVecJ);
theVec.Rotate(myTextAngle);
thePnt1.Translate(theVecI);
thePnt1.Translate(theVecJ);
thePnt1.Rotate(theOrigine, myTextAngle);
Standard_Real theTxtAngle = VX.Angle( theVec );
gp_Pnt2d pntText=thePnt1;
myAbsAngle=theTxtAngle;
myAbsX=pntText.X();
myAbsY=pntText.Y();
}
}
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