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// File: NIS_Drawer.hxx
// Created: 06.07.07 21:10
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2007
#ifndef NIS_Drawer_HeaderFile
#define NIS_Drawer_HeaderFile
#include <Standard_Transient.hxx>
#include <NCollection_List.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
#include <NIS_DrawList.hxx>
#include <Bnd_B3f.hxx>
#ifdef WNT
// Disable the warning "operator new unmatched by delete"
#pragma warning (push)
#pragma warning (disable:4480)
#endif
class Handle_NIS_InteractiveObject;
class Handle_NIS_View;
class Handle_NIS_Drawer;
class NIS_InteractiveContext;
class NIS_View;
template <class A> class NCollection_Vector;
/**
* Abstract Drawer type.
* Drawer provides the immediate OpenGL drawing for every NIS_InteractiveObject
* maneged by the given Drawer instance. Each Drawer instance has reciprocal
* link with a number of NIS_InteractiveObject instances of the same
* (corresponding to Drawer) type. The idea is to group the drawing for all
* referred interactive objects using the same pre- and post-treatment like
* color setting, matrix, polygon offset, line thickness and what not.
*
* @section nis_drawer_visualprop Visual properties of Drawer
* Normally visual properties of any NIS_InteractiveObject are stored in its
* Drawer instance, but not in an object. For example, if an interactive object
* has method SetColor() then the color is stored in the corresponding Drawer
* rather than in the interactive object itself. This scheme avoid useless
* duplication when a lot of objects have similar properties like color. Please
* see @see nis_interactiveobject_drawer to learn how this mechanism
* works from the side of NIS_InteractiveObject.
*
* @section nis_drawer_drawing Drawing
* There are 3 virtual methods to implement OpenGL drawing in this API. They
* define the drawing cycle that consists of filling the internal OpenGL draw
* list with commands. This drawing cycle is triggered when the corresponding
* internal instance of NIS_DrawList has 'IsUpdated' flag (you can set this
* flag by means of public methods NIS_Drawer::SetUpdated()).
* <ul>
* <li><b>BeforeDraw()</b> : contains all OpenGL commands that define the
* common set of visual properties for all managed interactive objects.
* This method is called once in the beginning of drawing cycle for the
* Drawer instance</li>
* <li><b>Draw()</b> : all OpenGL commands that are specific to a given
* interactive object, usually definition of vertices, triangles, lines,
* or their arrays.</li>
* <li><b>AfterDraw()</b> : commands that revert the status of OpenGL context
* to the state before execution of BeforeDraw(). This method is called
* once in the end of drawing cycle.</li>
* </ul>
* Each of these methods receives NIS_DrawList and DrawType, both identify the
* OpenGL draw list that should be filled with commands. Based on DrawType
* you will be able to define different presentation - the most important case
* is how hilighted (selected) interactive object is presented.
* <p>
* For advanced purposes you also can redefine the virtual method redraw(), it
* is dedicated to higher-level management of draw lists and ordering of
* their update when necessary.
*
* @section nis_drawer_distinction Distinction of Drawer instances
* Every Drawer should define which interactive objects it may manage and
* which - may not. The same idea could be shaped alternatively: every
* interactive object should understand to what Drawer it can attach itself.
* This question is answerd by special virtual method IsEqual() that compares
* two Drawers of the same type. <b>Two instances of Drawer are equal if they
* have the same set of visual properties that are implemented in BeforeDraw().
* </b> The method IsEqual() is the core of Drawer architecture and it must
* be implemented very carefully for any new type. Particularly, for any
* derived class the method IsEqual() should first call the same method of
* its superclass.
* <p>
* For the optimal efficiency of OpenGL drawing it is better to keep the size
* of draw list (i.e., the number of interactive objects in a Drawer instance)
* not too small and not too big. The latter limitation is entered by the
* protected field myObjPerDrawer. It is used in method IsEqual() of the base
* Drawer class: two Drawers are not equal if they are initialized on objects
* that have too different IDs -- even if all visual properties of these two
* Drawer instances coincide.
* <p>
* @section nis_drawer_cloning Cloning Drawer instances
* It is possible to clone a Drawer instance with the viryual method Assign().
* This method copies all visual properties and other important data from the
* Drawer provided as parameter. Method Clone() also should be very carefully
* implemented for any new Drawer type, to make sure that all necessary data
* fields and structures are properly copied.
*/
class NIS_Drawer : public Standard_Transient
{
public:
#if defined(WNT) && (_MSC_VER >= 1400)
enum DrawType : unsigned int {
#else
enum DrawType {
#endif
Draw_Normal = 0,
Draw_Top = 1,
Draw_Transparent = 2,
Draw_Hilighted = 3,
Draw_DynHilighted = 4
};
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor.
*/
inline NIS_Drawer ()
: myTransparency (0.f),
myIniId (0),
myObjPerDrawer (1024),
myCtx (0L)
{}
/**
* Destructor.
*/
Standard_EXPORT virtual ~NIS_Drawer ();
/**
* Query the Interactive Context.
*/
inline NIS_InteractiveContext * GetContext () const
{ return myCtx; }
/**
* Copy the relevant information from another instance of Drawer.
* raises exception if theOther has incompatible type (test IsKind).
*/
Standard_EXPORT virtual void Assign (const Handle_NIS_Drawer& theOther);
/**
* Create a3D bounding box of drawn objects.
* @param pView
* In not NULL, only objects visible in this view are taken.
*/
Standard_EXPORT virtual const Bnd_B3f&
GetBox (const NIS_View * pView = 0L) const;
/**
* Mark all draw lists for update
*/
Standard_EXPORT void SetUpdated (const DrawType theType) const;
Standard_EXPORT void SetUpdated (const DrawType theType1,
const DrawType theType2) const;
Standard_EXPORT void SetUpdated (const DrawType theType1,
const DrawType theType2,
const DrawType theType3) const;
Standard_EXPORT void SetUpdated (const DrawType theType1,
const DrawType theType2,
const DrawType theType3,
const DrawType theType4) const;
/**
* Switch on/off the dynamic hilight of the given object in the
* given view.
* @param isHilighted
* True if the object should be hilighted, False - if not hilighted
* @param theObj
* Object instance that should be hilighted or unhilighted.
* @param theView
* View where the status of object must be changed. If NULL, the object
* is hilighted/unhilighted in all views.
*/
Standard_EXPORT void SetDynamicHilighted
(const Standard_Boolean isHilighted,
const Handle_NIS_InteractiveObject& theObj,
const Handle_NIS_View& theView = 0L);
/**
* Hash value, for Map interface.
*/
Standard_EXPORT virtual Standard_Integer
HashCode(const Standard_Integer theN) const;
/**
* Matching two instances, for Map interface.
*/
Standard_EXPORT virtual Standard_Boolean
IsEqual (const Handle_NIS_Drawer& theOth) const;
/**
* Obtain the iterator of IDs of associated objects.
*/
inline TColStd_MapIteratorOfPackedMapOfInteger
ObjectIterator () const
{ return TColStd_MapIteratorOfPackedMapOfInteger (myMapID); }
/**
* Query associated draw lists.
*/
inline NCollection_List<NIS_DrawList *>
GetLists() const
{ return myLists; }
protected:
/**
* Called to add draw list IDs to ex-list Ids of view. These draw lists are
* eventually released in the callback function, before anything is displayed
*/
Standard_EXPORT void UpdateExListId (const Handle_NIS_View& theView) const;
// ---------- PROTECTED METHODS ----------
/**
* Called before execution of Draw(), once per group of interactive objects.
*/
Standard_EXPORT virtual void BeforeDraw
(const DrawType theType,
const NIS_DrawList& theDrawList );
/**
* Called after execution of Draw(), once per group of interactive objects.
*/
Standard_EXPORT virtual void AfterDraw
(const DrawType theType,
const NIS_DrawList& theDrawList);
/**
* Main function: display the given interactive object in the given view.
*/
Standard_EXPORT virtual void Draw (const Handle_NIS_InteractiveObject&,
const DrawType theType,
const NIS_DrawList& theDrawList)= 0;
Standard_EXPORT virtual void redraw (const DrawType theType,
const Handle_NIS_View& theView);
Standard_EXPORT void addObject (const NIS_InteractiveObject * theObj,
const Standard_Boolean isShareList,
const Standard_Boolean isUpVws);
Standard_EXPORT void removeObject (const NIS_InteractiveObject * theObj,
const Standard_Boolean isUpVws);
Standard_EXPORT virtual NIS_DrawList*
createDefaultList (const Handle_NIS_View&) const;
protected:
//! Get the number of interactive objects in this drawer
inline Standard_Integer NObjects() const
{ return myMapID.Extent(); }
private:
// ---------- PRIVATE (PROHIBITED) METHODS ----------
NIS_Drawer (const NIS_Drawer& theOther);
NIS_Drawer& operator = (const NIS_Drawer& theOther);
// ---------- PRIVATE METHODS ----------
void prepareList (const NIS_Drawer::DrawType theType,
const NIS_DrawList& theDrawLst,
const TColStd_PackedMapOfInteger& mapObj);
protected:
// ---------- PROTECTED FIELDS ----------
NCollection_List<NIS_DrawList*> myLists;
Standard_ShortReal myTransparency;
//! ID of the initializing InteractiveObject. It is never changed, can be
//! used to compute hash code of the Drawer instance.
Standard_Integer myIniId;
//! Maximal range of IDs of objects in one drawer. Limits the size of
//! draw lists. Can be initialized only in constructor (default 1024). It is
//! strictly prohibited to change this value outside the constructor.
Standard_Integer myObjPerDrawer;
private:
// ---------- PRIVATE FIELDS ----------
NIS_InteractiveContext * myCtx;
TColStd_PackedMapOfInteger myMapID;
Bnd_B3f myBox;
friend class NIS_InteractiveContext;
friend class NIS_InteractiveObject;
friend class NIS_View;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (NIS_Drawer)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (NIS_Drawer, Standard_Transient)
//=======================================================================
//function : HashCode
//purpose :
//=======================================================================
inline Standard_Integer HashCode (const Handle_NIS_Drawer& theDrawer,
const Standard_Integer theN)
{ return theDrawer.IsNull() ? 0 : theDrawer->HashCode (theN); }
//=======================================================================
//function : IsEqual
//purpose :
//=======================================================================
inline Standard_Boolean IsEqual (const Handle_NIS_Drawer& theDrawer1,
const Handle_NIS_Drawer& theDrawer2)
{ return theDrawer1.IsNull()? Standard_False: theDrawer1->IsEqual(theDrawer2); }
#ifdef WNT
#pragma warning (pop)
#endif
#endif
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