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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_Mesh_HeaderFile
#define _MeshVS_Mesh_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_MeshVS_Mesh_HeaderFile
#include <Handle_MeshVS_Mesh.hxx>
#endif
#ifndef _MeshVS_SequenceOfPrsBuilder_HeaderFile
#include <MeshVS_SequenceOfPrsBuilder.hxx>
#endif
#ifndef _Handle_MeshVS_PrsBuilder_HeaderFile
#include <Handle_MeshVS_PrsBuilder.hxx>
#endif
#ifndef _Handle_TColStd_HPackedMapOfInteger_HeaderFile
#include <Handle_TColStd_HPackedMapOfInteger.hxx>
#endif
#ifndef _MeshVS_DataMapOfIntegerOwner_HeaderFile
#include <MeshVS_DataMapOfIntegerOwner.hxx>
#endif
#ifndef _Handle_MeshVS_DataSource_HeaderFile
#include <Handle_MeshVS_DataSource.hxx>
#endif
#ifndef _Handle_MeshVS_Drawer_HeaderFile
#include <Handle_MeshVS_Drawer.hxx>
#endif
#ifndef _Handle_SelectMgr_EntityOwner_HeaderFile
#include <Handle_SelectMgr_EntityOwner.hxx>
#endif
#ifndef _MeshVS_MeshSelectionMethod_HeaderFile
#include <MeshVS_MeshSelectionMethod.hxx>
#endif
#ifndef _AIS_InteractiveObject_HeaderFile
#include <AIS_InteractiveObject.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
class MeshVS_PrsBuilder;
class TColStd_HPackedMapOfInteger;
class MeshVS_DataSource;
class MeshVS_Drawer;
class SelectMgr_EntityOwner;
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class SelectMgr_Selection;
class SelectMgr_SequenceOfOwner;
class MeshVS_DataMapOfIntegerOwner;
//! the main class provides interface to create mesh presentation as a whole <br>
class MeshVS_Mesh : public AIS_InteractiveObject {
public:
//! Constructor. <br>
//! theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams <br>
//! Its value is stored in drawer <br>
Standard_EXPORT MeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped = Standard_False);
Standard_EXPORT virtual void Destroy() ;
~MeshVS_Mesh()
{
Destroy();
}
//! Computes presentation using builders added to sequence. Each builder computes <br>
//! own part of mesh presentation according to its type. <br>
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& PM,const Handle(Prs3d_Presentation)& Prs,const Standard_Integer DisplayMode) ;
//! Computes selection according to SelectMode <br>
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& Sel,const Standard_Integer SelectMode) ;
//! Draw selected owners presentation <br>
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& PM,const SelectMgr_SequenceOfOwner& Owners) ;
//! Draw hilighted owner presentation <br>
Standard_EXPORT virtual void HilightOwnerWithColor(const Handle(PrsMgr_PresentationManager3d)& PM,const Quantity_NameOfColor Color,const Handle(SelectMgr_EntityOwner)& Owner) ;
//! Clears internal selection presentation <br>
Standard_EXPORT virtual void ClearSelected() ;
//! How many builders there are in sequence <br>
Standard_EXPORT Standard_Integer GetBuildersCount() const;
//! Returns builder by its index in sequence <br>
Standard_EXPORT Handle_MeshVS_PrsBuilder GetBuilder(const Standard_Integer Index) const;
//! Returns builder by its ID <br>
Standard_EXPORT Handle_MeshVS_PrsBuilder GetBuilderById(const Standard_Integer Id) const;
//! Returns the smallest positive ID, not occupied by any builder. <br>
//! This method using when builder is created with ID = -1 <br>
Standard_EXPORT Standard_Integer GetFreeId() const;
//! Adds builder to tale of sequence. <br>
//! PrsBuilder is builder to be added <br>
//! If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create <br>
//! presentation of hilighted and selected owners. <br>
//! Only one builder can be hilighter, so that if you call this method with <br>
//! TreatAsHilighter = Standard_True some times, only last builder will be hilighter <br>
//! WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed <br>
Standard_EXPORT void AddBuilder(const Handle(MeshVS_PrsBuilder)& Builder,const Standard_Boolean TreatAsHilighter = Standard_False) ;
//! Changes hilighter ( see above ) <br>
Standard_EXPORT void SetHilighter(const Handle(MeshVS_PrsBuilder)& Builder) ;
//! Sets builder with sequence index "Index" as hilighter <br>
Standard_EXPORT Standard_Boolean SetHilighter(const Standard_Integer Index) ;
//! Sets builder with identificator "Id" as hilighter <br>
Standard_EXPORT Standard_Boolean SetHilighterById(const Standard_Integer Id) ;
//! Returns hilighter <br>
Standard_EXPORT Handle_MeshVS_PrsBuilder GetHilighter() const;
//! Removes builder from sequence. If it is hilighter, hilighter will be NULL <br>
//! ( Don't remember to set it to other after!!! ) <br>
Standard_EXPORT void RemoveBuilder(const Standard_Integer Index) ;
//! Removes builder with identificator Id <br>
Standard_EXPORT void RemoveBuilderById(const Standard_Integer Id) ;
//! Finds builder by its type the string represents <br>
Standard_EXPORT Handle_MeshVS_PrsBuilder FindBuilder(const Standard_CString TypeString) const;
//! Returns map of owners. <br>
Standard_EXPORT const MeshVS_DataMapOfIntegerOwner& GetOwnerMaps(const Standard_Boolean IsElement) ;
//! Returns default builders' data source <br>
Standard_EXPORT Handle_MeshVS_DataSource GetDataSource() const;
//! Sets default builders' data source <br>
Standard_EXPORT void SetDataSource(const Handle(MeshVS_DataSource)& aDataSource) ;
//! Returns default builders' drawer <br>
Standard_EXPORT Handle_MeshVS_Drawer GetDrawer() const;
//! Sets default builders' drawer <br>
Standard_EXPORT void SetDrawer(const Handle(MeshVS_Drawer)& aDrawer) ;
//! Returns True if specified element is hidden <br>
//! By default no elements are hidden <br>
Standard_EXPORT Standard_Boolean IsHiddenElem(const Standard_Integer ID) const;
//! Returns True if specified node is hidden. <br>
//! By default all nodes are hidden <br>
Standard_EXPORT Standard_Boolean IsHiddenNode(const Standard_Integer ID) const;
//! Returns True if specified element is not hidden <br>
Standard_EXPORT Standard_Boolean IsSelectableElem(const Standard_Integer ID) const;
//! Returns True if specified node is specified as selectable. <br>
Standard_EXPORT Standard_Boolean IsSelectableNode(const Standard_Integer ID) const;
//! Returns map of hidden nodes (may be null handle) <br>
Standard_EXPORT const Handle_TColStd_HPackedMapOfInteger& GetHiddenNodes() const;
//! Sets map of hidden nodes, which shall not be displayed individually. <br>
//! If nodes shared by some elements shall not be drawn, <br>
//! they should be included into that map <br>
Standard_EXPORT void SetHiddenNodes(const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of hidden elements (may be null handle) <br>
Standard_EXPORT const Handle_TColStd_HPackedMapOfInteger& GetHiddenElems() const;
//! Sets map of hidden elements <br>
Standard_EXPORT void SetHiddenElems(const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of selectable elements (may be null handle) <br>
Standard_EXPORT const Handle_TColStd_HPackedMapOfInteger& GetSelectableNodes() const;
//! Sets map of selectable nodes. <br>
Standard_EXPORT void SetSelectableNodes(const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Automatically computes selectable nodes; the node is considered <br>
//! as being selectable if it is either not hidden, or is hidden <br>
//! but referred by at least one non-hidden element. <br>
//! Thus all nodes that are visible (either individually, or as ends or <br>
//! corners of elements) are selectable by default. <br>
Standard_EXPORT void UpdateSelectableNodes() ;
//! Returns set mesh selection method (see MeshVS.cdl) <br>
Standard_EXPORT MeshVS_MeshSelectionMethod GetMeshSelMethod() const;
//! Sets mesh selection method (see MeshVS.cdl) <br>
Standard_EXPORT void SetMeshSelMethod(const MeshVS_MeshSelectionMethod M) ;
//! Returns True if the given owner represents a whole mesh. <br>
Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner(const Handle(SelectMgr_EntityOwner)& theOwner) const;
friend class MeshVS_PrsBuilder;
DEFINE_STANDARD_RTTI(MeshVS_Mesh)
protected:
MeshVS_DataMapOfIntegerOwner myNodeOwners;
MeshVS_DataMapOfIntegerOwner myElementOwners;
MeshVS_DataMapOfIntegerOwner my0DOwners;
MeshVS_DataMapOfIntegerOwner myLinkOwners;
MeshVS_DataMapOfIntegerOwner myFaceOwners;
MeshVS_DataMapOfIntegerOwner myVolumeOwners;
MeshVS_DataMapOfIntegerOwner myGroupOwners;
MeshVS_DataMapOfIntegerOwner myMeshOwners;
Handle_MeshVS_Drawer myCurrentDrawer;
Handle_MeshVS_Drawer mySelectionDrawer;
Handle_MeshVS_Drawer myHilightDrawer;
Handle_SelectMgr_EntityOwner myWholeMeshOwner;
private:
MeshVS_SequenceOfPrsBuilder myBuilders;
Handle_MeshVS_PrsBuilder myHilighter;
Handle_TColStd_HPackedMapOfInteger myHiddenElements;
Handle_TColStd_HPackedMapOfInteger myHiddenNodes;
Handle_TColStd_HPackedMapOfInteger mySelectableNodes;
Handle_MeshVS_DataSource myDataSource;
MeshVS_MeshSelectionMethod mySelectionMethod;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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