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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _HLRBRep_EdgeBuilder_HeaderFile
#define _HLRBRep_EdgeBuilder_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _TopAbs_State_HeaderFile
#include <TopAbs_State.hxx>
#endif
#ifndef _Handle_HLRBRep_AreaLimit_HeaderFile
#include <Handle_HLRBRep_AreaLimit.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _TopAbs_Orientation_HeaderFile
#include <TopAbs_Orientation.hxx>
#endif
class HLRBRep_AreaLimit;
class Standard_NoMoreObject;
class Standard_NoSuchObject;
class Standard_DomainError;
class HLRBRep_VertexList;
class HLRAlgo_Intersection;



class HLRBRep_EdgeBuilder  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Creates  an   EdgeBuilder    algorithm.    <VList> <br>
//!          describes   the edge    and  the    interferences. <br>
//!          AreaLimits   are   created  from   the   vertices. <br>
//!          Builds(IN) is automatically called. <br>
  Standard_EXPORT   HLRBRep_EdgeBuilder(HLRBRep_VertexList& VList);
  //! Initialize an iteration on the areas. <br>
  Standard_EXPORT     void InitAreas() ;
  //! Set the current area to the next area. <br>
  Standard_EXPORT     void NextArea() ;
  //! Set the current area to the previous area. <br>
  Standard_EXPORT     void PreviousArea() ;
  //! Returns True if there is a current area. <br>
  Standard_EXPORT     Standard_Boolean HasArea() const;
  //! Returns the state of the current area. <br>
  Standard_EXPORT     TopAbs_State AreaState() const;
  //! Returns the edge state of the current area. <br>
  Standard_EXPORT     TopAbs_State AreaEdgeState() const;
  //! Returns the  AreaLimit beginning the current area. <br>
//!          This is a NULL handle when the area is infinite on <br>
//!          the left. <br>
//! <br>
  Standard_EXPORT     Handle_HLRBRep_AreaLimit LeftLimit() const;
  //! Returns the  AreaLimit   ending  the current area. <br>
//!          This is a NULL handle when the area is infinite on <br>
//!          the right. <br>
//! <br>
  Standard_EXPORT     Handle_HLRBRep_AreaLimit RightLimit() const;
  //! Reinitialize  the results  iteration  to the parts <br>
//!          with State <ToBuild>. If this method is not called <br>
//!          after construction the default is <ToBuild> = IN. <br>
//! <br>
  Standard_EXPORT     void Builds(const TopAbs_State ToBuild) ;
  //! Returns True if there are more new edges to build. <br>
  Standard_EXPORT     Standard_Boolean MoreEdges() const;
  //! Proceeds  to  the  next  edge to  build.  Skip all <br>
//!          remaining vertices on the current edge. <br>
//! <br>
  Standard_EXPORT     void NextEdge() ;
  //! True if there are more vertices in the current new <br>
//!          edge. <br>
  Standard_EXPORT     Standard_Boolean MoreVertices() const;
  //! Proceeds to the next vertex of the current edge. <br>
  Standard_EXPORT     void NextVertex() ;
  //! Returns the current vertex of the current edge. <br>
  Standard_EXPORT    const HLRAlgo_Intersection& Current() const;
  //! Returns True if the  current vertex comes from the <br>
//!          boundary of the edge. <br>
//! <br>
  Standard_EXPORT     Standard_Boolean IsBoundary() const;
  //! Returns  True if    the  current  vertex  was   an <br>
//!          interference. <br>
//! <br>
  Standard_EXPORT     Standard_Boolean IsInterference() const;
  //! Returns the new orientation of the current vertex. <br>
//! <br>
  Standard_EXPORT     TopAbs_Orientation Orientation() const;
  
  Standard_EXPORT     void Destroy() ;
~HLRBRep_EdgeBuilder()
{
  Destroy();
}





protected:





private:



TopAbs_State toBuild;
Handle_HLRBRep_AreaLimit myLimits;
Handle_HLRBRep_AreaLimit left;
Handle_HLRBRep_AreaLimit right;
Standard_Integer current;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif