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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _HLRAlgo_Projector_HeaderFile
#define _HLRAlgo_Projector_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _gp_Trsf_HeaderFile
#include <gp_Trsf.hxx>
#endif
#ifndef _gp_Vec2d_HeaderFile
#include <gp_Vec2d.hxx>
#endif
class Standard_NoSuchObject;
class gp_Ax2;
class gp_Trsf;
class gp_Vec2d;
class gp_Vec;
class gp_Pnt;
class gp_Pnt2d;
class gp_Lin;
//! Implements a projector object. <br>
//! This object is designed to be used in the <br>
//! removal of hidden lines and is returned by the <br>
//! Prs3d_Projector::Projector function. <br>
//! You define the projection of the selected shape <br>
//! by calling one of the following functions: <br>
//! - HLRBRep_Algo::Projector, or <br>
//! - HLRBRep_PolyAlgo::Projector <br>
//! The choice depends on the algorithm, which you are using. <br>
//! The parameters of the view are defined at the <br>
//! time of construction of a Prs3d_Projector object. <br>
class HLRAlgo_Projector {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT HLRAlgo_Projector();
//! Creates an axonometric projector. <CS> is the <br>
//! viewing coordinate system. <br>
Standard_EXPORT HLRAlgo_Projector(const gp_Ax2& CS);
//! Creates a perspective projector. <CS> is the <br>
//! viewing coordinate system. <br>
Standard_EXPORT HLRAlgo_Projector(const gp_Ax2& CS,const Standard_Real Focus);
//! build a Projector with automatic minmax directions. <br>
Standard_EXPORT HLRAlgo_Projector(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus);
//! build a Projector with given minmax directions. <br>
Standard_EXPORT HLRAlgo_Projector(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus,const gp_Vec2d& v1,const gp_Vec2d& v2,const gp_Vec2d& v3);
Standard_EXPORT void Set(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus) ;
void Directions(gp_Vec2d& D1,gp_Vec2d& D2,gp_Vec2d& D3) const;
//! to compute with the given scale and translation. <br>
Standard_EXPORT void Scaled(const Standard_Boolean On = Standard_False) ;
//! Returns True if there is a perspective transformation. <br>
Standard_Boolean Perspective() const;
//! Returns the active transformation. <br>
Standard_EXPORT const gp_Trsf& Transformation() const;
//! Returns the active inverted transformation. <br>
const gp_Trsf& InvertedTransformation() const;
//! Returns the original transformation. <br>
const gp_Trsf& FullTransformation() const;
//! Returns the focal length. <br>
Standard_Real Focus() const;
void Transform(gp_Vec& D) const;
void Transform(gp_Pnt& Pnt) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT void Project(const gp_Pnt& P,gp_Pnt2d& Pout) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT void Project(const gp_Pnt& P,Standard_Real& X,Standard_Real& Y,Standard_Real& Z) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT void Project(const gp_Pnt& P,const gp_Vec& D1,gp_Pnt2d& Pout,gp_Vec2d& D1out) const;
//! return a line going through the eye towards the <br>
//! 2d point <X,Y>. <br>
Standard_EXPORT gp_Lin Shoot(const Standard_Real X,const Standard_Real Y) const;
protected:
private:
Standard_EXPORT void SetDirection() ;
Standard_Integer myType;
Standard_Boolean myPersp;
Standard_Real myFocus;
gp_Trsf myScaledTrsf;
gp_Trsf myTrsf;
gp_Trsf myInvTrsf;
gp_Vec2d myD1;
gp_Vec2d myD2;
gp_Vec2d myD3;
};
#include <HLRAlgo_Projector.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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