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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_TextureMap_HeaderFile
#include <Handle_Graphic3d_TextureMap.hxx>
#endif
#ifndef _Graphic3d_TextureRoot_HeaderFile
#include <Graphic3d_TextureRoot.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_StructureManager;
//! This is an abstract class for managing texture applyable on polygons. <br>
class Graphic3d_TextureMap : public Graphic3d_TextureRoot {
public:
//! enable texture smoothing <br>
Standard_EXPORT void EnableSmooth() ;
//! Returns TRUE if the texture is smoothed. <br>
Standard_EXPORT Standard_Boolean IsSmoothed() const;
//! disable texture smoothing <br>
Standard_EXPORT void DisableSmooth() ;
//! enable texture modulate mode. <br>
//! the image is modulate with the shading of the surface. <br>
Standard_EXPORT void EnableModulate() ;
//! disable texture modulate mode. <br>
//! the image is directly decal on the surface. <br>
Standard_EXPORT void DisableModulate() ;
//! Returns TRUE if the texture is modulate. <br>
Standard_EXPORT Standard_Boolean IsModulate() const;
//! use this methods if you want to enable <br>
//! texture repetition on your objects. <br>
Standard_EXPORT void EnableRepeat() ;
//! use this methods if you want to disable <br>
//! texture repetition on your objects. <br>
Standard_EXPORT void DisableRepeat() ;
//! Returns TRUE if the texture repeat is enable. <br>
Standard_EXPORT Standard_Boolean IsRepeat() const;
DEFINE_STANDARD_RTTI(Graphic3d_TextureMap)
protected:
Standard_EXPORT Graphic3d_TextureMap(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type);
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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