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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfSegments_HeaderFile
#define _Graphic3d_ArrayOfSegments_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfSegments_HeaderFile
#include <Handle_Graphic3d_ArrayOfSegments.hxx>
#endif
#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives {
public:
//! Creates an array of segments, <br>
//! a segment can be filled as: <br>
//! 1) creating a set of segments defined with his vertexs. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfSegments(4) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! 2) creating a set of indexed segments defined with his vertex <br>
//! ans edges. <br>
//! i.e: <br>
//! myArray = Graphic3d_ArrayOfSegments(4,0,8) <br>
//! myArray->AddVertex(x1,y1,z1) <br>
//! .... <br>
//! myArray->AddVertex(x4,y4,z4) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(3) <br>
//! myArray->AddEdge(4) <br>
//! myArray->AddEdge(2) <br>
//! myArray->AddEdge(4) <br>
//! myArray->AddEdge(1) <br>
//! myArray->AddEdge(3) <br>
Standard_EXPORT Graphic3d_ArrayOfSegments(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVColors = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfSegments)
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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