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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Array2OfVertex_HeaderFile
#define _Graphic3d_Array2OfVertex_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class Standard_RangeError;
class Standard_OutOfRange;
class Standard_OutOfMemory;
class Standard_DimensionMismatch;
class Graphic3d_Vertex;
class Graphic3d_Array2OfVertex {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Graphic3d_Array2OfVertex(const Standard_Integer R1,const Standard_Integer R2,const Standard_Integer C1,const Standard_Integer C2);
Standard_EXPORT Graphic3d_Array2OfVertex(const Graphic3d_Vertex& Item,const Standard_Integer R1,const Standard_Integer R2,const Standard_Integer C1,const Standard_Integer C2);
Standard_EXPORT void Init(const Graphic3d_Vertex& V) ;
Standard_EXPORT void Destroy() ;
~Graphic3d_Array2OfVertex()
{
Destroy();
}
Standard_EXPORT const Graphic3d_Array2OfVertex& Assign(const Graphic3d_Array2OfVertex& Other) ;
const Graphic3d_Array2OfVertex& operator =(const Graphic3d_Array2OfVertex& Other)
{
return Assign(Other);
}
Standard_Integer ColLength() const;
Standard_Integer RowLength() const;
Standard_Integer LowerCol() const;
Standard_Integer LowerRow() const;
Standard_Integer UpperCol() const;
Standard_Integer UpperRow() const;
void SetValue(const Standard_Integer Row,const Standard_Integer Col,const Graphic3d_Vertex& Value) ;
const Graphic3d_Vertex& Value(const Standard_Integer Row,const Standard_Integer Col) const;
const Graphic3d_Vertex& operator()(const Standard_Integer Row,const Standard_Integer Col) const
{
return Value(Row,Col);
}
Graphic3d_Vertex& ChangeValue(const Standard_Integer Row,const Standard_Integer Col) ;
Graphic3d_Vertex& operator()(const Standard_Integer Row,const Standard_Integer Col)
{
return ChangeValue(Row,Col);
}
protected:
private:
Standard_EXPORT Graphic3d_Array2OfVertex(const Graphic3d_Array2OfVertex& AnArray);
Standard_EXPORT void Allocate() ;
Standard_Integer myLowerRow;
Standard_Integer myLowerColumn;
Standard_Integer myUpperRow;
Standard_Integer myUpperColumn;
Standard_Boolean myDeletable;
Standard_Address myData;
};
#define Array2Item Graphic3d_Vertex
#define Array2Item_hxx <Graphic3d_Vertex.hxx>
#define TCollection_Array2 Graphic3d_Array2OfVertex
#define TCollection_Array2_hxx <Graphic3d_Array2OfVertex.hxx>
#include <TCollection_Array2.lxx>
#undef Array2Item
#undef Array2Item_hxx
#undef TCollection_Array2
#undef TCollection_Array2_hxx
// other Inline functions and methods (like "C++: function call" methods)
#endif
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