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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _GeomAPI_PointsToBSplineSurface_HeaderFile
#define _GeomAPI_PointsToBSplineSurface_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Geom_BSplineSurface_HeaderFile
#include <Handle_Geom_BSplineSurface.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _GeomAbs_Shape_HeaderFile
#include <GeomAbs_Shape.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Approx_ParametrizationType_HeaderFile
#include <Approx_ParametrizationType.hxx>
#endif
class Geom_BSplineSurface;
class StdFail_NotDone;
class TColgp_Array2OfPnt;
class TColStd_Array2OfReal;
//! This class is used to approximate or interpolate <br>
//! a BSplineSurface passing through an Array2 of <br>
//! points, with a given continuity. <br>
//! Describes functions for building a BSpline <br>
//! surface which approximates or interpolates a set of points. <br>
//! A PointsToBSplineSurface object provides a framework for: <br>
//! - defining the data of the BSpline surface to be built, <br>
//! - implementing the approximation algorithm <br>
//! or the interpolation algorithm, and consulting the results. <br>
class GeomAPI_PointsToBSplineSurface {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Constructs an empty algorithm for <br>
//! approximation or interpolation of a surface. <br>
//! Use: <br>
//! - an Init function to define and build the <br>
//! BSpline surface by approximation, or <br>
//! - an Interpolate function to define and build <br>
//! the BSpline surface by interpolation. <br>
Standard_EXPORT GeomAPI_PointsToBSplineSurface();
//! Approximates a BSpline Surface passing through an <br>
//! array of Points. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an <br>
//! array of Points. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points,const Approx_ParametrizationType ParType,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an <br>
//! array of points using variational smoothing algorithm, <br>
//! which tries to minimize additional criterium: <br>
//! Weight1*CurveLength + Weight2*Curvature + Weight3*Torsion <br>
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColgp_Array2OfPnt& Points,const Standard_Real Weight1,const Standard_Real Weight2,const Standard_Real Weight3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an <br>
//! array of Points. <br>
//! <br>
//! The points will be constructed as follow: <br>
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX , <br>
//! Y0 + (j-1)*dY , <br>
//! ZPoints(i,j) ) <br>
//! <br>
//! The resulting BSpline will have the following <br>
//! properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
//! 4- the parametrization of the surface will verify: <br>
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) ); <br>
Standard_EXPORT GeomAPI_PointsToBSplineSurface(const TColStd_Array2OfReal& ZPoints,const Standard_Real X0,const Standard_Real dX,const Standard_Real Y0,const Standard_Real dY,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3);
//! Approximates a BSpline Surface passing through an <br>
//! array of Point. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
Standard_EXPORT void Init(const TColgp_Array2OfPnt& Points,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3) ;
//! Interpolates a BSpline Surface passing through an <br>
//! array of Point. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be 3. <br>
//! 2- his continuity will be C2. <br>
Standard_EXPORT void Interpolate(const TColgp_Array2OfPnt& Points) ;
//! Interpolates a BSpline Surface passing through an <br>
//! array of Point. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be 3. <br>
//! 2- his continuity will be C2. <br>
Standard_EXPORT void Interpolate(const TColgp_Array2OfPnt& Points,const Approx_ParametrizationType ParType) ;
//! Approximates a BSpline Surface passing through an <br>
//! array of Points. <br>
//! <br>
//! The points will be constructed as follow: <br>
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX , <br>
//! Y0 + (j-1)*dY , <br>
//! ZPoints(i,j) ) <br>
//! <br>
//! The resulting BSpline will have the following <br>
//! properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
//! 4- the parametrization of the surface will verify: <br>
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) ); <br>
Standard_EXPORT void Init(const TColStd_Array2OfReal& ZPoints,const Standard_Real X0,const Standard_Real dX,const Standard_Real Y0,const Standard_Real dY,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3) ;
//! Interpolates a BSpline Surface passing through an <br>
//! array of Points. <br>
//! <br>
//! The points will be constructed as follow: <br>
//! P(i,j) = gp_Pnt( X0 + (i-1)*dX , <br>
//! Y0 + (j-1)*dY , <br>
//! ZPoints(i,j) ) <br>
//! <br>
//! The resulting BSpline will have the following <br>
//! properties: <br>
//! 1- his degree will be 3 <br>
//! 2- his continuity will be C2. <br>
//! 4- the parametrization of the surface will verify: <br>
//! S->Value( U, V) = gp_Pnt( U, V, Z(U,V) ); <br>
Standard_EXPORT void Interpolate(const TColStd_Array2OfReal& ZPoints,const Standard_Real X0,const Standard_Real dX,const Standard_Real Y0,const Standard_Real dY) ;
//! Approximates a BSpline Surface passing through an <br>
//! array of Point. The resulting BSpline will have <br>
//! the following properties: <br>
//! 1- his degree will be in the range [Degmin,Degmax] <br>
//! 2- his continuity will be at least <Continuity> <br>
//! 3- the distance from the point <Points> to the <br>
//! BSpline will be lower to Tol3D <br>
Standard_EXPORT void Init(const TColgp_Array2OfPnt& Points,const Approx_ParametrizationType ParType,const Standard_Integer DegMin = 3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3) ;
//! Approximates a BSpline Surface passing through an <br>
//! array of point using variational smoothing algorithm, <br>
//! which tries to minimize additional criterium: <br>
//! Weight1*CurveLength + Weight2*Curvature + Weight3*Torsion <br>
Standard_EXPORT void Init(const TColgp_Array2OfPnt& Points,const Standard_Real Weight1,const Standard_Real Weight2,const Standard_Real Weight3,const Standard_Integer DegMax = 8,const GeomAbs_Shape Continuity = GeomAbs_C2,const Standard_Real Tol3D = 1.0e-3) ;
//! Returns the approximate BSpline Surface <br>
Standard_EXPORT const Handle_Geom_BSplineSurface& Surface() const;
Standard_EXPORT operator Handle(Geom_BSplineSurface)() const;
Standard_EXPORT Standard_Boolean IsDone() const;
protected:
private:
Standard_Boolean myIsDone;
Handle_Geom_BSplineSurface mySurface;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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