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#include <Standard_NotImplemented.hxx>
#include <math_Vector.hxx>
#include <math.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec2d.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>

#include <TColStd_Array1OfReal.hxx>
#include <Precision.hxx>
class HMath_Vector{
  math_Vector *pvec;
  void operator=(const math_Vector&){}
 public:
  HMath_Vector(){ pvec = 0;}
  HMath_Vector(math_Vector* pv){ pvec = pv;}
  ~HMath_Vector(){ if(pvec != 0) delete pvec;}
  void operator=(math_Vector* pv){ if(pvec != pv && pvec != 0) delete pvec;  pvec = pv;}
  Standard_Real& operator()(Standard_Integer i){ return (*pvec).operator()(i);}
  const Standard_Real& operator()(Standard_Integer i) const{ return (*pvec).operator()(i);}
  const math_Vector* operator->() const{ return pvec;}
  math_Vector* operator->(){ return pvec;}
  math_Vector* Init(Standard_Real v, Standard_Integer i = 0, Standard_Integer iEnd = 0){ 
    if(pvec == 0) return pvec;
    if(iEnd - i == 0) pvec->Init(v);
    else for(; i <= iEnd; i++) pvec->operator()(i) = v;
    return pvec;
  }
};

//Minimal value of interval's range for computation | minimal value of "dim" | ... 
static Standard_Real     EPS_PARAM = Precision::Angular(), EPS_DIM = 1.E-30, ERROR_ALGEBR_RATIO = 2.0/3.0;
//Maximum of GaussPoints on a subinterval and maximum of subintervals
static Standard_Integer  GPM = math::GaussPointsMax(), SUBS_POWER = 32, SM = SUBS_POWER*GPM + 1; 
static Standard_Boolean  IS_MIN_DIM = 1; // if the value equal 0 error of algorithm calculted by static moments

static math_Vector  LGaussP0(1,GPM), LGaussW0(1,GPM),
  LGaussP1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM))), LGaussW1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));
static HMath_Vector  L1 = new math_Vector(1,SM), L2 = new math_Vector(1,SM),
  DimL = new math_Vector(1,SM), ErrL = new math_Vector(1,SM), ErrUL = new math_Vector(1,SM,0.0),
  IxL = new math_Vector(1,SM), IyL = new math_Vector(1,SM), IzL = new math_Vector(1,SM),
  IxxL = new math_Vector(1,SM), IyyL = new math_Vector(1,SM), IzzL = new math_Vector(1,SM),
  IxyL = new math_Vector(1,SM), IxzL = new math_Vector(1,SM), IyzL = new math_Vector(1,SM);

static math_Vector* LGaussP[] = {&LGaussP0,&LGaussP1};
static math_Vector* LGaussW[] = {&LGaussW0,&LGaussW1};

static math_Vector  UGaussP0(1,GPM), UGaussW0(1,GPM),
  UGaussP1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM))), UGaussW1(1,RealToInt(Ceiling(ERROR_ALGEBR_RATIO*GPM)));
static HMath_Vector  U1 = new math_Vector(1,SM), U2 = new math_Vector(1,SM), 
  DimU = new math_Vector(1,SM), ErrU = new math_Vector(1,SM,0.0),
  IxU = new math_Vector(1,SM), IyU = new math_Vector(1,SM), IzU = new math_Vector(1,SM),
  IxxU = new math_Vector(1,SM), IyyU = new math_Vector(1,SM), IzzU = new math_Vector(1,SM),
  IxyU = new math_Vector(1,SM), IxzU = new math_Vector(1,SM), IyzU = new math_Vector(1,SM);

static math_Vector* UGaussP[] = {&UGaussP0,&UGaussP1};
static math_Vector* UGaussW[] = {&UGaussW0,&UGaussW1};

static Standard_Integer FillIntervalBounds(Standard_Real A, Standard_Real B, const TColStd_Array1OfReal& Knots, 
					   HMath_Vector& VA, HMath_Vector& VB)
{
  Standard_Integer i = 1, iEnd = Knots.Upper(), j = 1, k = 1;
  VA(j++) = A;
  for(; i <= iEnd; i++){
    Standard_Real kn = Knots(i);
    if(A < kn) {
      if(kn < B) VA(j++) = VB(k++) = kn; else break;
    }
  }
  VB(k) = B;
  return k;
}

static inline Standard_Integer MaxSubs(Standard_Integer n, Standard_Integer coeff = SUBS_POWER){
  return n = IntegerLast()/coeff < n? IntegerLast(): n*coeff + 1; 
}

static Standard_Integer LFillIntervalBounds(Standard_Real A, Standard_Real B, const TColStd_Array1OfReal& Knots, 
					    const Standard_Integer NumSubs)
{
  Standard_Integer iEnd = Knots.Upper(), jEnd = L1->Upper();

//  Modified by Sergey KHROMOV - Wed Mar 26 11:22:50 2003
  iEnd = Max(iEnd, MaxSubs(iEnd-1,NumSubs));
  if(iEnd - 1 > jEnd){ 
//     iEnd = MaxSubs(iEnd-1,NumSubs); 
//  Modified by Sergey KHROMOV - Wed Mar 26 11:22:51 2003
    L1 = new math_Vector(1,iEnd);  L2 = new math_Vector(1,iEnd);
    DimL = new math_Vector(1,iEnd); ErrL = new math_Vector(1,iEnd,0.0); ErrUL = new math_Vector(1,iEnd,0.0);
    IxL = new math_Vector(1,iEnd); IyL = new math_Vector(1,iEnd); IzL = new math_Vector(1,iEnd);
    IxxL = new math_Vector(1,iEnd); IyyL = new math_Vector(1,iEnd); IzzL = new math_Vector(1,iEnd);
    IxyL = new math_Vector(1,iEnd); IxzL = new math_Vector(1,iEnd); IyzL = new math_Vector(1,iEnd);
  }
  return FillIntervalBounds(A, B, Knots, L1, L2);
}

static Standard_Integer UFillIntervalBounds(Standard_Real A, Standard_Real B, const TColStd_Array1OfReal& Knots,
					    const Standard_Integer NumSubs)
{
  Standard_Integer iEnd = Knots.Upper(), jEnd = U1->Upper();

//  Modified by Sergey KHROMOV - Wed Mar 26 11:22:50 2003
  iEnd = Max(iEnd, MaxSubs(iEnd-1,NumSubs));
  if(iEnd - 1 > jEnd){
//     iEnd = MaxSubs(iEnd-1,NumSubs); 
//  Modified by Sergey KHROMOV - Wed Mar 26 11:22:51 2003
    U1 = new math_Vector(1,iEnd);  U2 = new math_Vector(1,iEnd);
    DimU = new math_Vector(1,iEnd); ErrU = new math_Vector(1,iEnd,0.0);
    IxU = new math_Vector(1,iEnd); IyU = new math_Vector(1,iEnd); IzU = new math_Vector(1,iEnd);
    IxxU = new math_Vector(1,iEnd); IyyU = new math_Vector(1,iEnd); IzzU = new math_Vector(1,iEnd);
    IxyU = new math_Vector(1,iEnd); IxzU = new math_Vector(1,iEnd); IyzU = new math_Vector(1,iEnd);
  }
  return FillIntervalBounds(A, B, Knots, U1, U2);
}

static Standard_Real CCompute(Face& S, Domain& D, const Standard_Boolean ByPoint, const Standard_Real Coeff[],
			      const gp_Pnt& loc, Standard_Real& Dim, gp_Pnt& g, gp_Mat& inertia, 
			      const Standard_Real EpsDim, 
			      const Standard_Boolean isErrorCalculation, const Standard_Boolean isVerifyComputation) 
{
  Standard_Boolean isNaturalRestriction = S.NaturalRestriction();

  Standard_Integer NumSubs = SUBS_POWER;
  Standard_Boolean isMinDim = IS_MIN_DIM;

  Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
  Dim = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
  //boundary curve parametrization
  Standard_Real l1, l2, lm, lr, l;   
  //Face parametrization in U and V direction
  Standard_Real BV1, BV2, v;         
  Standard_Real BU1, BU2, u1, u2, um, ur, u;
  S.Bounds (BU1, BU2, BV1, BV2);  u1 = BU1;
  //location point used to compute the inertia
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc);
  //location point used to compute the inertiard (xloc, yloc, zloc);
  //Jacobien (x, y, z) -> (u, v) = ||n||
  Standard_Real xn, yn, zn, s, ds, dDim;
  Standard_Real x, y, z, xi, px, py, pz, yi, zi, d1, d2, d3;
  //On the Face
  gp_Pnt Ps;                    
  gp_Vec VNor;
  //On the boundary curve u-v
  gp_Pnt2d Puv;                
  gp_Vec2d Vuv;
  Standard_Real Dul;  // Dul = Du / Dl
  Standard_Real CDim[2], CIx, CIy, CIz, CIxx[2], CIyy[2], CIzz[2], CIxy, CIxz, CIyz;
  Standard_Real LocDim[2], LocIx[2], LocIy[2], LocIz[2], LocIxx[2], LocIyy[2], LocIzz[2], LocIxy[2], LocIxz[2], LocIyz[2];
  
  Standard_Integer iD = 0, NbLSubs, iLS, iLSubEnd, iGL, iGLEnd, NbLGaussP[2], LRange[2], iL, kL, kLEnd, IL, JL;
  Standard_Integer i, NbUSubs, iUS, iUSubEnd, iGU, iGUEnd, NbUGaussP[2], URange[2], iU, kU, kUEnd, IU, JU;
  Standard_Integer UMaxSubs, LMaxSubs;

  Standard_Real ErrorU, ErrorL, ErrorLMax = 0.0, Eps=0.0, EpsL=0.0, EpsU=0.0;
  iGLEnd = isErrorCalculation? 2: 1; 

  for(i = 0; i < 2; i++) {
    LocDim[i] = 0.0;
    LocIx[i] = 0.0;
    LocIy[i] = 0.0;
    LocIz[i] = 0.0;
    LocIxx[i] = 0.0;
    LocIyy[i] = 0.0;
    LocIzz[i] = 0.0;
    LocIxy[i] = 0.0;
    LocIyz[i] = 0.0;
    LocIxz[i] = 0.0;
  }

  NbUGaussP[0] = S.SIntOrder(EpsDim);  
  NbUGaussP[1] = RealToInt(Ceiling(ERROR_ALGEBR_RATIO*NbUGaussP[0]));
  math::GaussPoints(NbUGaussP[0],UGaussP0);  math::GaussWeights(NbUGaussP[0],UGaussW0);
  math::GaussPoints(NbUGaussP[1],UGaussP1);  math::GaussWeights(NbUGaussP[1],UGaussW1);
  
  NbUSubs = S.SUIntSubs();
  TColStd_Array1OfReal UKnots(1,NbUSubs+1);
  S.UKnots(UKnots);
  
  while (isNaturalRestriction || D.More()) {
    if(isNaturalRestriction){ 
      NbLGaussP[0] = Min(2*NbUGaussP[0],math::GaussPointsMax());
    }else{
      S.Load(D.Value());  ++iD;
      NbLGaussP[0] = S.LIntOrder(EpsDim);  
    }
    NbLGaussP[1] = RealToInt(Ceiling(ERROR_ALGEBR_RATIO*NbLGaussP[0]));
    math::GaussPoints(NbLGaussP[0],LGaussP0);  math::GaussWeights(NbLGaussP[0],LGaussW0);
    math::GaussPoints(NbLGaussP[1],LGaussP1);  math::GaussWeights(NbLGaussP[1],LGaussW1);
    
    NbLSubs = isNaturalRestriction? S.SVIntSubs(): S.LIntSubs();
    TColStd_Array1OfReal LKnots(1,NbLSubs+1);
    if(isNaturalRestriction){
      S.VKnots(LKnots); 
      l1 = BV1; l2 = BV2;
    }else{
      S.LKnots(LKnots);
      l1 = S.FirstParameter();  l2 = S.LastParameter();
    }
    ErrorL = 0.0;
    kLEnd = 1; JL = 0;
    //OCC503(apo): if(Abs(l2-l1) < EPS_PARAM) continue;
    if(Abs(l2-l1) > EPS_PARAM) {
      iLSubEnd = LFillIntervalBounds(l1, l2, LKnots, NumSubs);
      LMaxSubs = MaxSubs(iLSubEnd);
      //-- exception avoiding
      if(LMaxSubs > SM) LMaxSubs = SM;
      DimL.Init(0.0,1,LMaxSubs);  ErrL.Init(0.0,1,LMaxSubs);  ErrUL.Init(0.0,1,LMaxSubs);
      do{// while: L
	if(++JL > iLSubEnd){
	  LRange[0] = IL = ErrL->Max();  LRange[1] = JL;
	  L1(JL) = (L1(IL) + L2(IL))/2.0;  L2(JL) = L2(IL);  L2(IL) = L1(JL);
	}else  LRange[0] = IL = JL;
	if(JL == LMaxSubs || Abs(L2(JL) - L1(JL)) < EPS_PARAM)
	  if(kLEnd == 1){
	    DimL(JL) = ErrL(JL) = IxL(JL) = IyL(JL) = IzL(JL) = 
	      IxxL(JL) = IyyL(JL) = IzzL(JL) = IxyL(JL) = IxzL(JL) = IyzL(JL) = 0.0;
	  }else{
	    JL--;
	    EpsL = ErrorL;  Eps = EpsL/0.9;
	    break;
	  }
	else
	  for(kL=0; kL < kLEnd; kL++){
	    iLS = LRange[kL];
	    lm = 0.5*(L2(iLS) + L1(iLS));         
	    lr = 0.5*(L2(iLS) - L1(iLS));
	    CIx = CIy = CIz = CIxy = CIxz = CIyz = 0.0;
	    for(iGL=0; iGL < iGLEnd; iGL++){//
	      CDim[iGL] = CIxx[iGL] = CIyy[iGL] = CIzz[iGL] = 0.0;
	      for(iL=1; iL<=NbLGaussP[iGL]; iL++){
		l = lm + lr*(*LGaussP[iGL])(iL);
		if(isNaturalRestriction){ 
		  v = l; u2 = BU2; Dul = (*LGaussW[iGL])(iL);
		}else{
		  S.D12d (l, Puv, Vuv);
		  Dul = Vuv.Y()*(*LGaussW[iGL])(iL);  // Dul = Du / Dl
		  if(Abs(Dul) < EPS_PARAM) continue;
		  v  = Puv.Y();  u2 = Puv.X();
		  //Check on cause out off bounds of value current parameter
		  if(v < BV1) v = BV1; else if(v > BV2) v = BV2;
		  if(u2 < BU1) u2 = BU1; else if(u2 > BU2) u2 = BU2; 
		}
		ErrUL(iLS) = 0.0;
		kUEnd = 1; JU = 0;
		if(Abs(u2-u1) < EPS_PARAM) continue;
		iUSubEnd = UFillIntervalBounds(u1, u2, UKnots, NumSubs);
		UMaxSubs = MaxSubs(iUSubEnd);
		//-- exception avoiding
		if(UMaxSubs > SM) UMaxSubs = SM;
		DimU.Init(0.0,1,UMaxSubs);  ErrU.Init(0.0,1,UMaxSubs);  ErrorU = 0.0;
		do{//while: U
		  if(++JU > iUSubEnd){
		    URange[0] = IU = ErrU->Max();  URange[1] = JU;  
		    U1(JU) = (U1(IU)+U2(IU))/2.0;  U2(JU) = U2(IU);  U2(IU) = U1(JU);
		  }else  URange[0] = IU = JU;
		  if(JU == UMaxSubs || Abs(U2(JU) - U1(JU)) < EPS_PARAM)
		    if(kUEnd == 1){
		      DimU(JU) = ErrU(JU) = IxU(JU) = IyU(JU) = IzU(JU) = 
			IxxU(JU) = IyyU(JU) = IzzU(JU) = IxyU(JU) = IxzU(JU) = IyzU(JU) = 0.0;
		    }else{
		      JU--;  
		      EpsU = ErrorU;  Eps = EpsU*Abs((u2-u1)*Dul)/0.1;  EpsL = 0.9*Eps;
		      break;
		    }
		  else
		    for(kU=0; kU < kUEnd; kU++){
		      iUS = URange[kU];
		      um = 0.5*(U2(iUS) + U1(iUS));
		      ur = 0.5*(U2(iUS) - U1(iUS));
		      iGUEnd = iGLEnd - iGL;
		      for(iGU=0; iGU < iGUEnd; iGU++){//
			LocDim[iGU] = 
			  LocIxx[iGU] = LocIyy[iGU] = LocIzz[iGU] = 
			    LocIx[iGU] = LocIy[iGU] = LocIz[iGU] = 
			      LocIxy[iGU] = LocIxz[iGU] = LocIyz[iGU] = 0.0;
			for(iU=1; iU<=NbUGaussP[iGU]; iU++){
			  u = um + ur*(*UGaussP[iGU])(iU);
			  S.Normal(u, v, Ps, VNor);
			  VNor.Coord(xn, yn, zn);
			  Ps.Coord(x, y, z);  
			  x -= xloc;  y -= yloc;  z -= zloc;
			  xn *= (*UGaussW[iGU])(iU);
			  yn *= (*UGaussW[iGU])(iU);
			  zn *= (*UGaussW[iGU])(iU);
			  if(ByPoint){
			    //volume of elementary cone
			    dDim = (x*xn+y*yn+z*zn)/3.0;
			    //coordinates of cone's center mass 
			    px = 0.75*x;  py = 0.75*y;  pz = 0.75*z;  
			    LocDim[iGU] +=  dDim;
			    //if(iGU > 0) continue;
			    LocIx[iGU] += px*dDim;  
			    LocIy[iGU] += py*dDim;  
			    LocIz[iGU] += pz*dDim;
			    x -= Coeff[0];  y -= Coeff[1];  z -= Coeff[2];
			    dDim *= 3.0/5.0;
			    LocIxy[iGU] -= x*y*dDim;  
			    LocIyz[iGU] -= y*z*dDim;  
			    LocIxz[iGU] -= x*z*dDim;
			    xi = x*x;  yi = y*y;  zi = z*z;
			    LocIxx[iGU] += (yi+zi)*dDim;  
			    LocIyy[iGU] += (xi+zi)*dDim;  
			    LocIzz[iGU] += (xi+yi)*dDim;
			  }else{ // by plane
			    s = xn*Coeff[0] + yn*Coeff[1] + zn*Coeff[2];
			    d1 = Coeff[0]*x + Coeff[1]*y + Coeff[2]*z - Coeff[3];
			    d2 = d1*d1;
			    d3 = d1*d2/3.0;
			    ds = s*d1;
			    LocDim[iGU] += ds;
			    //if(iGU > 0) continue;
			    LocIx[iGU] += (x - Coeff[0]*d1/2.0) * ds;  
			    LocIy[iGU] += (y - Coeff[1]*d1/2.0) * ds;
			    LocIz[iGU] += (z - Coeff[2]*d1/2.0) * ds;
			    px = x-Coeff[0]*d1;  py = y-Coeff[1]*d1;  pz = z-Coeff[2]*d1;
			    xi = px*px*d1 + px*Coeff[0]*d2 + Coeff[0]*Coeff[0]*d3;
			    yi = py*py*d1 + py*Coeff[1]*d2 + Coeff[1]*Coeff[1]*d3;
			    zi = pz*pz*d1 + pz*Coeff[2]*d2 + Coeff[2]*Coeff[2]*d3;
			    LocIxx[iGU] += (yi+zi)*s;  
			    LocIyy[iGU] += (xi+zi)*s;  
			    LocIzz[iGU] += (xi+yi)*s;
			    d2 /= 2.0;
			    xi = py*pz*d1 + py*Coeff[2]*d2 + pz*Coeff[1]*d2 + Coeff[1]*Coeff[2]*d3;
			    yi = px*pz*d1 + pz*Coeff[0]*d2 + px*Coeff[2]*d2 + Coeff[0]*Coeff[2]*d3;
			    zi = px*py*d1 + px*Coeff[1]*d2 + py*Coeff[0]*d2 + Coeff[0]*Coeff[1]*d3;
			    LocIxy[iGU] -= zi*s;  LocIyz[iGU] -= xi*s;  LocIxz[iGU] -= yi*s;
			  }
			}//for: iU
		      }//for: iGU
		      DimU(iUS) = LocDim[0]*ur;
		      IxxU(iUS) = LocIxx[0]*ur; IyyU(iUS) = LocIyy[0]*ur; IzzU(iUS) = LocIzz[0]*ur;
		      if(iGL > 0) continue;
		      LocDim[1] = Abs(LocDim[1]-LocDim[0]); 
		      LocIxx[1] = Abs(LocIxx[1]-LocIxx[0]); 
		      LocIyy[1] = Abs(LocIyy[1]-LocIyy[0]); 
		      LocIzz[1] = Abs(LocIzz[1]-LocIzz[0]);
		      ErrU(iUS) = isMinDim? LocDim[1]*ur: (LocIxx[1] + LocIyy[1] + LocIzz[1])*ur;
		      IxU(iUS) = LocIx[0]*ur; IyU(iUS) = LocIy[0]*ur; IzU(iUS) = LocIz[0]*ur;
		      IxyU(iUS) = LocIxy[0]*ur; IxzU(iUS) = LocIxz[0]*ur; IyzU(iUS) = LocIyz[0]*ur;
		    }//for: kU (iUS)
		  if(JU == iUSubEnd)  kUEnd = 2; 
		  if(kUEnd == 2)  {
		    Standard_Integer imax = ErrU->Max();
		    if(imax > 0) ErrorU = ErrU(imax);
		    else ErrorU = 0.0;
		  }
		}while((ErrorU - EpsU > 0.0 && EpsU != 0.0) || kUEnd == 1);
		for(i=1; i<=JU; i++) {
		  CDim[iGL] += DimU(i)*Dul;
		  CIxx[iGL] += IxxU(i)*Dul; CIyy[iGL] += IyyU(i)*Dul; CIzz[iGL] += IzzU(i)*Dul;
		}
		if(iGL > 0) continue;
		ErrUL(iLS) = ErrorU*Abs((u2-u1)*Dul);
		for(i=1; i<=JU; i++){
		  CIx += IxU(i)*Dul; CIy += IyU(i)*Dul; CIz += IzU(i)*Dul;
		  //CIxx += IxxU(i)*Dul; CIyy += IyyU(i)*Dul; CIzz += IzzU(i)*Dul;
		  CIxy += IxyU(i)*Dul; CIxz += IxzU(i)*Dul; CIyz += IyzU(i)*Dul;
		}
	      }//for: iL 
	    }//for: iGL
	    DimL(iLS) = CDim[0]*lr;  
	    IxxL(iLS) = CIxx[0]*lr; IyyL(iLS) = CIyy[0]*lr; IzzL(iLS) = CIzz[0]*lr; 
	    if(iGLEnd == 2) {
	      //ErrL(iLS) = Abs(CDim[1]-CDim[0])*lr + ErrUL(iLS);
	      CDim[1] = Abs(CDim[1]-CDim[0]);
	      CIxx[1] = Abs(CIxx[1]-CIxx[0]); CIyy[1] = Abs(CIyy[1]-CIyy[0]); CIzz[1] = Abs(CIzz[1]-CIzz[0]);
	      ErrorU = ErrUL(iLS);
	      ErrL(iLS) = (isMinDim? CDim[1]: (CIxx[1] + CIyy[1] + CIzz[1]))*lr + ErrorU;
	    }
	    IxL(iLS) = CIx*lr; IyL(iLS) = CIy*lr; IzL(iLS) = CIz*lr; 
	    //IxxL(iLS) = CIxx*lr; IyyL(iLS) = CIyy*lr; IzzL(iLS) = CIzz*lr; 
	    IxyL(iLS) = CIxy*lr; IxzL(iLS) = CIxz*lr; IyzL(iLS) = CIyz*lr; 
	  }//for: (kL)iLS
	//  Calculate/correct epsilon of computation by current value of Dim
	//That is need for not spend time for 
	if(JL == iLSubEnd){  
	  kLEnd = 2; 
	  Standard_Real DDim = 0.0, DIxx = 0.0, DIyy = 0.0, DIzz = 0.0;
	  for(i=1; i<=JL; i++) {
	    DDim += DimL(i);
	    DIxx += IxxL(i);  DIyy += IyyL(i);  DIzz += IzzL(i);
	  }
	  DDim = isMinDim? Abs(DDim): Abs(DIxx) + Abs(DIyy) + Abs(DIzz);
	  DDim = Abs(DDim*EpsDim);
	  if(DDim > Eps) { 
	    Eps = DDim;  EpsL = 0.9*Eps;
	  }
	}
	if(kLEnd == 2) {
	  Standard_Integer imax = ErrL->Max();
	  if(imax > 0) ErrorL = ErrL(imax);
	  else ErrorL = 0.0;
	}
      }while((ErrorL - EpsL > 0.0 && isVerifyComputation) || kLEnd == 1);
      for(i=1; i<=JL; i++){
	Dim += DimL(i); 
	Ix += IxL(i); Iy += IyL(i); Iz += IzL(i);
	Ixx += IxxL(i); Iyy += IyyL(i); Izz += IzzL(i);
      Ixy += IxyL(i); Ixz += IxzL(i); Iyz += IyzL(i);
      }
      ErrorLMax = Max(ErrorLMax, ErrorL);
    }
    if(isNaturalRestriction) break;
    D.Next();
  }
  if(Abs(Dim) >= EPS_DIM){
    if(ByPoint){
      Ix = Coeff[0] + Ix/Dim;
      Iy = Coeff[1] + Iy/Dim;
      Iz = Coeff[2] + Iz/Dim;
    }else{
      Ix /= Dim;
      Iy /= Dim;
      Iz /= Dim;
    }
    g.SetCoord (Ix, Iy, Iz);
  }else{
    Dim =0.;
    g.SetCoord(0.,0.,0.);
  }
  inertia.SetCols (gp_XYZ (Ixx, Ixy, Ixz),
		   gp_XYZ (Ixy, Iyy, Iyz),
		   gp_XYZ (Ixz, Iyz, Izz));
  if(iGLEnd == 2) 
    Eps = Dim != 0.0? ErrorLMax/(isMinDim? Abs(Dim): (Abs(Ixx) + Abs(Iyy) + Abs(Izz))): 0.0;
  else Eps = EpsDim;
  return Eps;
}

static Standard_Real Compute(Face& S, const Standard_Boolean ByPoint, const Standard_Real Coeff[],
			     const gp_Pnt& loc, Standard_Real& Dim, gp_Pnt& g, gp_Mat& inertia, Standard_Real EpsDim) 
{
  Standard_Boolean isErrorCalculation  = 0.0 > EpsDim || EpsDim < 0.001? 1: 0;
  Standard_Boolean isVerifyComputation = 0.0 < EpsDim && EpsDim < 0.001? 1: 0;
  EpsDim = Abs(EpsDim);
  Domain D;
  return CCompute(S,D,ByPoint,Coeff,loc,Dim,g,inertia,EpsDim,isErrorCalculation,isVerifyComputation);
}

static Standard_Real Compute(Face& S, Domain& D, const Standard_Boolean ByPoint, const Standard_Real Coeff[],
			     const gp_Pnt& loc, Standard_Real& Dim, gp_Pnt& g, gp_Mat& inertia, Standard_Real EpsDim) 
{
  Standard_Boolean isErrorCalculation  = 0.0 > EpsDim || EpsDim < 0.001? 1: 0;
  Standard_Boolean isVerifyComputation = 0.0 < EpsDim && EpsDim < 0.001? 1: 0;
  EpsDim = Abs(EpsDim);
  return CCompute(S,D,ByPoint,Coeff,loc,Dim,g,inertia,EpsDim,isErrorCalculation,isVerifyComputation);
}

static void Compute(const Face& S,
		    const Standard_Boolean ByPoint,
		    const Standard_Real  Coeff[],
                    const gp_Pnt& Loc,
		    Standard_Real& Volu,
                    gp_Pnt& G,
                    gp_Mat& Inertia) 
{

  gp_Pnt P;            
  gp_Vec VNor;     
  Standard_Real dvi, dv;
  Standard_Real ur, um, u, vr, vm, v;
  Standard_Real x, y, z, xn, yn, zn, xi, yi, zi;
//  Standard_Real x, y, z, xn, yn, zn, xi, yi, zi, xyz;
  Standard_Real px,py,pz,s,d1,d2,d3;
  Standard_Real Ixi, Iyi, Izi, Ixxi, Iyyi, Izzi, Ixyi, Ixzi, Iyzi;
  Standard_Real xloc, yloc, zloc;
  Standard_Real Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;

  Volu = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
  Loc.Coord (xloc, yloc, zloc);

  Standard_Real LowerU, UpperU, LowerV, UpperV;
  S.Bounds ( LowerU, UpperU, LowerV, UpperV);
  Standard_Integer UOrder = Min(S.UIntegrationOrder (),
				math::GaussPointsMax());
  Standard_Integer VOrder = Min(S.VIntegrationOrder (),
				math::GaussPointsMax());

  Standard_Integer i, j;
  math_Vector GaussPU (1, UOrder);     //gauss points and weights
  math_Vector GaussWU (1, UOrder);
  math_Vector GaussPV (1, VOrder);
  math_Vector GaussWV (1, VOrder);

  math::GaussPoints  (UOrder,GaussPU);
  math::GaussWeights (UOrder,GaussWU);
  math::GaussPoints  (VOrder,GaussPV);
  math::GaussWeights (VOrder,GaussWV);

  um = 0.5 * (UpperU + LowerU);
  vm = 0.5 * (UpperV + LowerV);
  ur = 0.5 * (UpperU - LowerU);
  vr = 0.5 * (UpperV - LowerV);

  for (j = 1; j <= VOrder; j++) {
    v = vm + vr * GaussPV (j);
    dvi = Ixi = Iyi = Izi = Ixxi = Iyyi = Izzi = Ixyi = Ixzi = Iyzi = 0.0;

    for (i = 1; i <= UOrder; i++) {
      u = um + ur * GaussPU (i);
      S.Normal (u, v, P, VNor); 
      VNor.Coord (xn, yn, zn);
      P.Coord (x, y, z);
      x -= xloc;  y -= yloc;  z -= zloc;
      xn *= GaussWU (i);  yn *= GaussWU (i);  zn *= GaussWU (i);
      if (ByPoint) {   
	/////////////////////           ///////////////////////
	//    OFV code     //           //    Initial code   //
	/////////////////////           ///////////////////////
	// modified by APO 
	dv = (x*xn+y*yn+z*zn)/3.0;     //xyz  = x * y * z;
	dvi += dv;                     //Ixyi += zn * xyz; 
	Ixi += 0.75*x*dv;              //Iyzi += xn * xyz;
	Iyi += 0.75*y*dv;              //Ixzi += yn * xyz; 
	Izi += 0.75*z*dv;              //xi = x * x * x * xn / 3.0;
	x -= Coeff[0];                 //yi = y * y * y * yn / 3.0;
	y -= Coeff[1];                 //zi = z * z * z * zn / 3.0;
	z -= Coeff[2];                 //Ixxi += (yi + zi);
	dv *= 3.0/5.0;                 //Iyyi += (xi + zi);
	Ixyi -= x*y*dv;                //Izzi += (xi + yi);
	Iyzi -= y*z*dv;                //x -= Coeff[0];
	Ixzi -= x*z*dv;                //y -= Coeff[1];
	xi = x*x;                      //z -= Coeff[2];
	yi = y*y;                      //dv = x * xn + y * yn + z * zn;
	zi = z*z;                      //dvi +=  dv; 
	Ixxi += (yi + zi)*dv;          //Ixi += x * dv;
	Iyyi += (xi + zi)*dv;          //Iyi += y * dv;
	Izzi += (xi + yi)*dv;          //Izi += z * dv;
      }
      else { // by plane
	s   = xn * Coeff[0] + yn * Coeff[1] + zn * Coeff[2];
	d1  = Coeff[0] * x + Coeff[1] * y + Coeff[2] * z - Coeff[3];
	d2  = d1 * d1;
	d3  = d1 * d2 / 3.0;
	dv  = s * d1;
	dvi += dv;
	Ixi += (x - (Coeff[0] * d1 / 2.0)) * dv;
	Iyi += (y - (Coeff[1] * d1 / 2.0)) * dv;
	Izi += (z - (Coeff[2] * d1 / 2.0)) * dv;
	px  = x - Coeff[0] * d1;
	py  = y - Coeff[1] * d1;
	pz  = z - Coeff[2] * d1;
	xi  = px * px * d1 + px * Coeff[0]* d2 + Coeff[0] * Coeff[0] * d3;
	yi  = py * py * d1 + py * Coeff[1] * d2 + Coeff[1] * Coeff[1] * d3;
	zi  = pz * pz * d1 + pz * Coeff[2] * d2 + Coeff[2] * Coeff[2] * d3;
	Ixxi += (yi + zi) * s;
	Iyyi += (xi + zi) * s;
	Izzi += (xi + yi) * s;
	d2  /= 2.0;
	xi  = (py * pz * d1) + (py * Coeff[2] * d2) + (pz * Coeff[1] * d2) + (Coeff[1] * Coeff[2] * d3);
	yi  = (px * pz * d1) + (pz * Coeff[0] * d2) + (px * Coeff[2] * d2) + (Coeff[0] * Coeff[2] * d3);
	zi  = (px * py * d1) + (px * Coeff[1] * d2) + (py * Coeff[0] * d2) + (Coeff[0] * Coeff[1] * d3);
	Ixyi -=  zi * s;
	Iyzi -=  xi * s;
	Ixzi -=  yi * s;
      }
    }
    Volu += dvi  * GaussWV (j);
    Ix   += Ixi  * GaussWV (j);
    Iy   += Iyi  * GaussWV (j);
    Iz   += Izi  * GaussWV (j);
    Ixx  += Ixxi * GaussWV (j);
    Iyy  += Iyyi * GaussWV (j);
    Izz  += Izzi * GaussWV (j);
    Ixy  += Ixyi * GaussWV (j);
    Ixz  += Ixzi * GaussWV (j);
    Iyz  += Iyzi * GaussWV (j);
  }
  vr  *= ur;
  Ixx *= vr;
  Iyy *= vr;
  Izz *= vr;
  Ixy *= vr;
  Ixz *= vr;
  Iyz *= vr;
  if (Abs(Volu) >= EPS_DIM ) {
    if (ByPoint) {
      Ix  = Coeff[0] + Ix/Volu;
      Iy  = Coeff[1] + Iy/Volu;
      Iz  = Coeff[2] + Iz/Volu;
      Volu *= vr;
    }
    else { //by plane
     Ix /= Volu;
     Iy /= Volu;
     Iz /= Volu;
     Volu *= vr;
    }
    G.SetCoord (Ix, Iy, Iz);
  } 
  else {
    G.SetCoord(0.,0.,0.);
    Volu =0.;
  }
  Inertia.SetCols (gp_XYZ (Ixx, Ixy, Ixz),
		   gp_XYZ (Ixy, Iyy, Iyz),
		   gp_XYZ (Ixz, Iyz, Izz));

}

// Last modified by OFV 5.2001:
// 1). surface and edge integration order is equal now
// 2). "by point" works now rathre correctly (it looks so...)
static void Compute(Face& S, Domain& D, const Standard_Boolean ByPoint, const Standard_Real  Coeff[],
                    const gp_Pnt& Loc, Standard_Real& Volu, gp_Pnt& G, gp_Mat& Inertia) 

{
  Standard_Real x, y, z, xi, yi, zi, l1, l2, lm, lr, l, v1, v2, v, u1, u2, um, ur, u, ds, Dul, xloc, yloc, zloc;
  Standard_Real LocVolu, LocIx, LocIy, LocIz, LocIxx, LocIyy, LocIzz, LocIxy, LocIxz, LocIyz;
  Standard_Real CVolu, CIx, CIy, CIz, CIxx, CIyy, CIzz, CIxy, CIxz, CIyz, Ix, Iy, Iz, Ixx, Iyy, Izz, Ixy, Ixz, Iyz;
  Standard_Real xn, yn, zn, px, py, pz, s, d1, d2, d3, dSigma;
  Standard_Integer i, j, vio, sio, max, NbGaussgp_Pnts;
  
  gp_Pnt Ps;
  gp_Vec VNor; 
  gp_Pnt2d Puv;
  gp_Vec2d Vuv;
      
  Loc.Coord (xloc, yloc, zloc);
  Volu = Ix = Iy = Iz = Ixx = Iyy = Izz = Ixy = Ixz = Iyz = 0.0;
  S.Bounds (u1, u2, v1, v2);
  Standard_Real _u2 = u2;  //OCC104
  vio = S.VIntegrationOrder ();

  while (D.More())
    {
      S.Load(D.Value());
      sio = S.IntegrationOrder ();
      max = Max(vio,sio);
      NbGaussgp_Pnts = Min(max,math::GaussPointsMax());
            
      math_Vector GaussP (1, NbGaussgp_Pnts);
      math_Vector GaussW (1, NbGaussgp_Pnts);
      math::GaussPoints  (NbGaussgp_Pnts,GaussP);
      math::GaussWeights (NbGaussgp_Pnts,GaussW);
      
      CVolu = CIx = CIy = CIz = CIxx = CIyy = CIzz = CIxy = CIxz = CIyz = 0.0;
      l1  = S.FirstParameter();
      l2  = S.LastParameter();
      lm  = 0.5 * (l2 + l1);         
      lr  = 0.5 * (l2 - l1);

      for (i=1; i<=NbGaussgp_Pnts; i++)
	{
	  l = lm + lr * GaussP(i);
	  S.D12d (l, Puv, Vuv);
	  v   = Puv.Y();
	  u2  = Puv.X();

	  //OCC104
	  v = v < v1? v1: v; 
	  v = v > v2? v2: v; 
	  u2 = u2 < u1? u1: u2; 
	  u2 = u2 > _u2? _u2: u2; 

	  Dul = Vuv.Y() * GaussW(i);
	  um  = 0.5 * (u2 + u1);
	  ur  = 0.5 * (u2 - u1);
	  LocVolu = LocIx = LocIy = LocIz = LocIxx = LocIyy = LocIzz = LocIxy = LocIxz = LocIyz = 0.0;
	  
	  for (j=1; j<=NbGaussgp_Pnts; j++)
	    {
	      u = um + ur * GaussP(j);
	      S.Normal (u, v, Ps, VNor);
	      VNor.Coord (xn, yn, zn);
	      Ps.Coord (x, y, z);
	      x      -= xloc; 
	      y      -= yloc;
	      z      -= zloc;
	      xn = xn * Dul * GaussW(j);
	      yn = yn * Dul * GaussW(j);
	      zn = zn * Dul * GaussW(j);
	      if(ByPoint)
		{
		  dSigma = (x*xn+y*yn+z*zn)/3.0;
		  LocVolu +=  dSigma; 
		  LocIx   += 0.75*x*dSigma;  
		  LocIy   += 0.75*y*dSigma;
		  LocIz   += 0.75*z*dSigma;
		  x      -= Coeff[0];
		  y      -= Coeff[1];
		  z      -= Coeff[2];
		  dSigma *= 3.0/5.0; 
		  LocIxy -= x*y*dSigma;
		  LocIyz -= y*z*dSigma;
		  LocIxz -= x*z*dSigma;
		  xi      = x*x;
		  yi      = y*y;
		  zi      = z*z;
		  LocIxx += (yi + zi)*dSigma;
		  LocIyy += (xi + zi)*dSigma;
		  LocIzz += (xi + yi)*dSigma;
		}
	      else
		{
		  s   = xn * Coeff[0] + yn * Coeff[1] + zn * Coeff[2];
		  d1  = Coeff[0] * x + Coeff[1] * y + Coeff[2] * z;
		  d2  = d1 * d1;
		  d3  = d1 * d2 / 3.0;
		  ds  = s * d1;
		  LocVolu += ds;
		  LocIx += (x - Coeff[0] * d1 / 2.0) * ds;
		  LocIy += (y - Coeff[1] * d1 / 2.0) * ds;
		  LocIz += (z - Coeff[2] * d1 / 2.0) * ds;
		  px  = x - Coeff[0] * d1;
		  py  = y - Coeff[1] * d1;
		  pz  = z - Coeff[2] * d1;
		  xi  = (px * px * d1) + (px * Coeff[0]* d2) + (Coeff[0] * Coeff[0] * d3);
		  yi  = (py * py * d1) + (py * Coeff[1] * d2) + (Coeff[1] * Coeff[1] * d3);
		  zi  = pz * pz * d1 + pz * Coeff[2] * d2 + (Coeff[2] * Coeff[2] * d3);
		  LocIxx += (yi + zi) * s;
		  LocIyy += (xi + zi) * s;
		  LocIzz += (xi + yi) * s;
		  d2  /= 2.0;
		  xi  = (py * pz * d1) + (py * Coeff[2] * d2) + (pz * Coeff[1] * d2) + (Coeff[1] * Coeff[2] * d3);
		  yi  = (px * pz * d1) + (pz * Coeff[0] * d2) + (px * Coeff[2] * d2) + (Coeff[0] * Coeff[2] * d3);
		  zi  = (px * py * d1) + (px * Coeff[1] * d2) + (py * Coeff[0] * d2) + (Coeff[0] * Coeff[1] * d3);
		  LocIxy -=  zi * s;
		  LocIyz -=  xi * s;
		  LocIxz -=  yi * s;
		}
	    }
	  CVolu += LocVolu * ur;
	  CIx   += LocIx   * ur;
	  CIy   += LocIy   * ur;
	  CIz   += LocIz   * ur;
	  CIxx  += LocIxx  * ur;
	  CIyy  += LocIyy  * ur;
	  CIzz  += LocIzz  * ur;
	  CIxy  += LocIxy  * ur;
	  CIxz  += LocIxz  * ur;
	  CIyz  += LocIyz  * ur;
	}
      Volu   += CVolu * lr;
      Ix     += CIx   * lr;
      Iy     += CIy   * lr;
      Iz     += CIz   * lr;
      Ixx    += CIxx  * lr;
      Iyy    += CIyy  * lr;
      Izz    += CIzz  * lr;
      Ixy    += CIxy  * lr;
      Ixz    += CIxz  * lr;
      Iyz    += CIyz  * lr;
      D.Next();
    }

  if(Abs(Volu) >= EPS_DIM)
    {
      if(ByPoint)
	{
	  Ix = Coeff[0] + Ix/Volu;
	  Iy = Coeff[1] + Iy/Volu;
	  Iz = Coeff[2] + Iz/Volu;
	}
      else
	{
	  Ix /= Volu;
	  Iy /= Volu;
	  Iz /= Volu;
	}
      G.SetCoord (Ix, Iy, Iz);
    }
  else
    {
      Volu =0.;
      G.SetCoord(0.,0.,0.);
    }

  Inertia.SetCols (gp_XYZ (Ixx, Ixy, Ixz),
		   gp_XYZ (Ixy, Iyy, Iyz),
		   gp_XYZ (Ixz, Iyz, Izz));
  
}

GProp_VGProps::GProp_VGProps(){}

GProp_VGProps::GProp_VGProps(Face& S, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,Eps);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,D,Eps);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S,D);
}

GProp_VGProps::GProp_VGProps(const Face& S, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S);
}

GProp_VGProps::GProp_VGProps(Face& S, const gp_Pnt& O, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,O,Eps);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pnt& O, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,D,O,Eps);
}

GProp_VGProps::GProp_VGProps(const Face& S, const gp_Pnt& O, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S,O);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pnt& O, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S,D,O);
}

GProp_VGProps::GProp_VGProps(Face& S, const gp_Pln& Pl, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,Pl,Eps);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pln& Pl, const gp_Pnt& VLocation, const Standard_Real Eps){
  SetLocation(VLocation);
  Perform(S,D,Pl,Eps);
}

GProp_VGProps::GProp_VGProps(const Face& S, const gp_Pln& Pl, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S,Pl);
}

GProp_VGProps::GProp_VGProps(Face& S, Domain& D, const gp_Pln& Pl, const gp_Pnt& VLocation){
  SetLocation(VLocation);
  Perform(S,D,Pl);
}

void GProp_VGProps::SetLocation(const gp_Pnt& VLocation){
  loc = VLocation;
}

Standard_Real GProp_VGProps::Perform(Face& S, const Standard_Real Eps){
  Standard_Real Coeff[] = {0., 0., 0.};
  return myEpsilon = Compute(S,Standard_True,Coeff,loc,dim,g,inertia,Eps);
}

Standard_Real GProp_VGProps::Perform(Face& S, Domain& D, const Standard_Real Eps){
  Standard_Real Coeff[] = {0., 0., 0.};
  return myEpsilon = Compute(S,D,Standard_True,Coeff,loc,dim,g,inertia,Eps);
}

void GProp_VGProps::Perform(const Face& S){
  Standard_Real Coeff[] = {0., 0., 0.};
  Compute(S,Standard_True,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

void GProp_VGProps::Perform(Face& S, Domain& D){
  Standard_Real Coeff[] = {0., 0., 0.};
  Compute(S,D,Standard_True,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

Standard_Real GProp_VGProps::Perform(Face& S, const gp_Pnt&  O, const Standard_Real Eps){
  Standard_Real xloc, yloc, zloc;
  loc.Coord(xloc, yloc, zloc);
  Standard_Real Coeff[3];
  O.Coord (Coeff[0], Coeff[1], Coeff[2]);
  Coeff[0] -= xloc;  Coeff[1] -= yloc;   Coeff[2] -= zloc;
  return myEpsilon = Compute(S,Standard_True,Coeff,loc,dim,g,inertia,Eps);
}

Standard_Real GProp_VGProps::Perform(Face& S, Domain& D, const gp_Pnt&  O, const Standard_Real Eps){
  Standard_Real xloc, yloc, zloc;
  loc.Coord(xloc, yloc, zloc);
  Standard_Real Coeff[3];
  O.Coord (Coeff[0], Coeff[1], Coeff[2]);
  Coeff[0] -= xloc;  Coeff[1] -= yloc;   Coeff[2] -= zloc;
  return myEpsilon = Compute(S,D,Standard_True,Coeff,loc,dim,g,inertia,Eps);
}

void GProp_VGProps::Perform(const Face& S, const gp_Pnt&  O){
  Standard_Real xloc, yloc, zloc;
  loc.Coord(xloc, yloc, zloc);
  Standard_Real Coeff[3];
  O.Coord (Coeff[0], Coeff[1], Coeff[2]);
  Coeff[0] -= xloc;  Coeff[1] -= yloc;   Coeff[2] -= zloc;
  Compute(S,Standard_True,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

void GProp_VGProps::Perform(Face& S, Domain& D, const gp_Pnt&  O){
  Standard_Real xloc, yloc, zloc;
  loc.Coord(xloc, yloc, zloc);
  Standard_Real Coeff[3];
  O.Coord (Coeff[0], Coeff[1], Coeff[2]);
  Coeff[0] -= xloc;  Coeff[1] -= yloc;   Coeff[2] -= zloc;
  Compute(S,D,Standard_True,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

Standard_Real GProp_VGProps::Perform(Face& S, const gp_Pln& Pl, const Standard_Real Eps){
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc);
  Standard_Real Coeff[4];
  Pl.Coefficients (Coeff[0], Coeff[1],Coeff[2],Coeff[3]); 
  Coeff[3] = Coeff[3] - Coeff[0]*xloc - Coeff[1]*yloc - Coeff[2]*zloc;
  return myEpsilon = Compute(S,Standard_False,Coeff,loc,dim,g,inertia,Eps);
}

Standard_Real GProp_VGProps::Perform(Face& S, Domain& D, const gp_Pln& Pl, const Standard_Real Eps){
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc);
  Standard_Real Coeff[4];
  Pl.Coefficients (Coeff[0], Coeff[1],Coeff[2],Coeff[3]); 
  Coeff[3] = Coeff[3] - Coeff[0]*xloc - Coeff[1]*yloc - Coeff[2]*zloc;
  return myEpsilon = Compute(S,D,Standard_False,Coeff,loc,dim,g,inertia,Eps);
}

void GProp_VGProps::Perform(const Face& S, const gp_Pln& Pl){
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc);
  Standard_Real Coeff[4];
  Pl.Coefficients (Coeff[0], Coeff[1],Coeff[2],Coeff[3]); 
  Coeff[3] = Coeff[3] - Coeff[0]*xloc - Coeff[1]*yloc - Coeff[2]*zloc;
  Compute(S,Standard_False,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

void GProp_VGProps::Perform(Face& S, Domain& D, const gp_Pln& Pl){
  Standard_Real xloc, yloc, zloc;
  loc.Coord (xloc, yloc, zloc);
  Standard_Real Coeff[4];
  Pl.Coefficients (Coeff[0], Coeff[1],Coeff[2],Coeff[3]); 
  Coeff[3] = Coeff[3] - Coeff[0]*xloc - Coeff[1]*yloc - Coeff[2]*zloc;
  Compute(S,D,Standard_False,Coeff,loc,dim,g,inertia);
  myEpsilon = 1.0;
  return;
}

Standard_Real GProp_VGProps::GetEpsilon(){
  return myEpsilon;
}