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path: root/inc/Dico_Iterator.gxx
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//#include <Dico_Iterator.ixx>
#include <Standard_NoSuchObject.hxx>



    Dico_Iterator::Dico_Iterator (const Handle(Dico_Dictionary)& acell)
{
  thenb = 0;  // Clear initial
  thebase = acell;  thename.Clear();
  Start();
}

    Dico_Iterator::Dico_Iterator
      (const Handle(Dico_Dictionary)& acell,
       const TCollection_AsciiString& basename)
{
  thenb = 0;  // Clear initial
  if (basename.Length() == 0) {
    thename.Clear();
    thebase = acell;
  } else {
    thename = basename;
    Standard_Integer reslev,stat;
    acell->SearchCell(basename.ToCString(),basename.Length(),basename.Value(1),
		      1, thebase,reslev,stat);
    if (stat != 0 || reslev != 0) thebase.Nullify();    // loupe
  }
  Start();
}

// Idem, mais avec une CString
    Dico_Iterator::Dico_Iterator
      (const Handle(Dico_Dictionary)& acell,
       const Standard_CString basename)
{
  thenb = 0;  // Clear initial
  if (basename[0] == '\0') {
    thename.Clear();
    thebase = acell;
  } else {
    thename.AssignCat(basename);
    Standard_Integer reslev,stat;
    acell->SearchCell (basename,thename.Length(),basename[0],1,
  thebase,reslev,stat);
    if (stat != 0 || reslev != 0) thebase.Nullify();    // loupe
  }
  Start();
}


    void Dico_Iterator::Start ()
{
  thenb = 0;  thelast.Nullify();    // Clear apres coup
  themore = thenext = Standard_False;  theinit = Standard_True;
  if (thebase.IsNull()) return;
  if (thebase->CellChar() == '\0') thebase = thebase->Next();  // 1re fois
  if (!thebase.IsNull()) AppendStack(thebase);
}

    Standard_Boolean Dico_Iterator::More ()
{
  themore = Standard_True;
  if (thenb == 0) return Standard_False;  // fini
  Handle(Dico_Dictionary) acell = thelast->Value();
  if (theinit) {
    theinit = Standard_False;
    if (acell->HasIt()) return Standard_True;   // c est bon
  }

  if (!thenext && acell->HasSub()) {
    thenext = Standard_False; theinit = Standard_True;
    AppendStack(acell->Sub());
  }
  else if (acell->HasNext()) {  // fin de liste : remonter ...
    thenext = Standard_False; theinit = Standard_True;
    thelast->SetValue(acell->Next());
  } else {
    thenext = Standard_True;  theinit = Standard_False;
    thelast = thelast->Previous();  // Null si pas de Previous ... sinon boum
    thenb --;
  }
  if (thenb == 1 && thename.Length() != 0) {  thenb = 0;  thelast.Nullify();  }
//    ceci pour une sous-racine : ne pas regarder ses suivantes !
  return More();  // reevaluation sur cette nouvelle tete de liste
}


    void Dico_Iterator::Next ()
{
  if (!themore)
    More();
  themore = Standard_False;
}

    const TheItem& Dico_Iterator::Value () const
{
  if (thenb == 0) Standard_NoSuchObject::Raise ("DicIter : no current value");
  return thelast->Value()->It();
}

    TCollection_AsciiString Dico_Iterator::Name () const
{
  Standard_Integer nlen = thename.Length();

//  On calcule le nom donne par la pile en cours
//  if (thenb == 0) return TCollection_AsciiString();  // String vide
  TCollection_AsciiString name(thenb,' ');
  if (thenb > 0) {
    Standard_Integer i = thenb;
    Handle(Dico_StackItem) anitem = thelast;
    while (!anitem.IsNull()) {
      name.SetValue (i,anitem->Value()->CellChar());  // i-1 TString
      i --;
      anitem = anitem->Previous();
    }
  }

  if (nlen < 2) return name;
  TCollection_AsciiString basename(thename);
  basename.Remove(nlen);
  return basename.Cat(name);
}


//    Appele deux fois, mis en commun
    void Dico_Iterator::AppendStack (const Handle(Dico_Dictionary)& val)
{
  Handle(Dico_StackItem) newlast;
  if (thelast.IsNull()) newlast = new Dico_StackItem;
  else newlast = new Dico_StackItem(thelast);
  thelast = newlast;
  thelast->SetValue(val);
  thenb ++;
}