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//#include <Dico_Dictionary.ixx> pas en gxx
#include <Standard_NoSuchObject.hxx>
#include <string.h>
// thecars[0] : caractere de consigne, caracterisant la cellule
// thecars[1] : indicateur de presence : 0 rien, ==thecar[0] item present
// thecars[2] : caractere du Sub ou 0
// thecars[3] : caractere du Next ou 0
// REMARQUE : Fonctions d acces dupliquees : TCollection_AsciiString / CString
// C est a chaque fois le MEME CODE, mais Length et Value ne sont pas obtenues
// de la meme maniere ...
// SearchCell pas duplique : la version String appelle la version CString
// Les autres fonctions doivent d abord evaluer la longueur de <name>
// Sur String, methode Length, mais sur CString, il faut evaluer par strlen
// String serait donc meilleur (plus systematique) MAIS suppose, sur appel
// CString, de constituer une TCollection_AsciiString ce qui peut couter ...
// CONCLUSION : Fonctions d acces par Nom dupliquees, pour optimisation
Dico_Dictionary::Dico_Dictionary ()
{
thecars[0] = thecars[1] = thecars[2] = thecars[3] = '\0';
thesub.Nullify(); thenext.Nullify();
}
void Dico_Dictionary::SetChar (const char car) { thecars[0] = car; }
// .... HasItem ....
Standard_Boolean Dico_Dictionary::HasItem
(const Standard_CString name, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name,strlen(name),name[0],1, acell,reslev,stat);
if (stat != 0 || reslev != 0) return Standard_False;
if (acell->HasIt()) return Standard_True;
if (!exact) { if (!acell->Complete(acell)) return Standard_False; }
return (acell->HasIt());
}
Standard_Boolean Dico_Dictionary::HasItem
(const TCollection_AsciiString& name, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name.ToCString(),name.Length(),name.Value(1),1, acell,reslev,stat);
if (stat != 0 || reslev != 0) return Standard_False;
if (acell->HasIt()) return Standard_True;
if (!exact) { if (!acell->Complete(acell)) return Standard_False; }
return (acell->HasIt());
}
// .... Item ....
const TheItem& Dico_Dictionary::Item
(const Standard_CString name, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name,strlen(name),name[0],1, acell,reslev,stat);
if (stat != 0 || reslev != 0)
Standard_NoSuchObject::Raise("Dictionary : Item");
if (acell->HasIt()) return acell->It();
if (!exact) { if (!acell->Complete(acell)) return acell->It(); }
if (!acell->HasIt()) Standard_NoSuchObject::Raise("Dictionary : Item");
return (acell->It());
}
const TheItem& Dico_Dictionary::Item
(const TCollection_AsciiString& name, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name.ToCString(),name.Length(),name.Value(1),1, acell,reslev,stat);
if (stat != 0 || reslev != 0)
Standard_NoSuchObject::Raise("Dictionary : Item");
if (acell->HasIt()) return acell->It();
if (!exact) { if (!acell->Complete(acell)) return acell->It(); }
if (!acell->HasIt()) Standard_NoSuchObject::Raise("Dictionary : Item");
return (acell->It());
}
// .... GetItem ....
Standard_Boolean Dico_Dictionary::GetItem
(const Standard_CString name,
TheItem& anitem, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name,strlen(name),name[0],1, acell,reslev,stat);
if (stat != 0 || reslev != 0) return Standard_False;
if (acell->HasIt()) { anitem = acell->It(); return Standard_True; }
if (!exact) { if (!acell->Complete(acell)) return Standard_False; }
anitem = acell->It();
return (acell->HasIt());
}
Standard_Boolean Dico_Dictionary::GetItem
(const TCollection_AsciiString& name,
TheItem& anitem, const Standard_Boolean exact) const
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name.ToCString(),name.Length(),name.Value(1),1, acell,reslev,stat);
if (stat != 0 || reslev != 0) return Standard_False;
if (acell->HasIt()) { anitem = acell->It(); return Standard_True; }
if (!exact) { if (!acell->Complete(acell)) return Standard_False; }
anitem = acell->It();
return (acell->HasIt());
}
// .... SetItem ....
void Dico_Dictionary::SetItem
(const Standard_CString name,
const TheItem& anitem, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
Standard_Integer namlen = strlen(name);
SearchCell (name,namlen,name[0],1, acell,reslev,stat);
if (!exact && !acell->HasIt())
{ if (acell->Complete(acell)) { acell->SetIt(anitem); return; } }
if (stat < 0) { cout<<"Dictionary walk back not performed"<<endl; return; }
NewCell (name,namlen, acell,reslev,stat);
acell->SetIt(anitem);
}
void Dico_Dictionary::SetItem
(const TCollection_AsciiString& name,
const TheItem& anitem, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
Standard_CString namval = name.ToCString();
Standard_Integer namlen = name.Length();
SearchCell (namval,namlen,name.Value(1),1, acell,reslev,stat);
if (!exact && !acell->HasIt())
{ if (acell->Complete(acell)) { acell->SetIt(anitem); return; } }
if (stat < 0) { cout<<"Dictionary walk back not performed"<<endl; return; }
NewCell (namval,namlen, acell,reslev,stat);
acell->SetIt(anitem);
}
// .... NewItem ....
TheItem& Dico_Dictionary::NewItem
(const Standard_CString name,
Standard_Boolean& isvalued, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
Standard_Integer namlen = strlen(name);
SearchCell (name,namlen,name[0],1, acell,reslev,stat);
if (stat == 0 && reslev == 0) {
isvalued = acell->HasIt(); // ancien statut
acell->DeclIt(); // nouveau statut = value d office
return acell->ItAdr();
}
if (!exact) {
if (acell->Complete(acell))
{ isvalued = acell->HasIt(); acell->DeclIt(); return acell->ItAdr(); }
}
if (stat < 0) { Standard_NoSuchObject::Raise("Dictionary : NewItem"); }
NewCell (name,namlen, acell,reslev,stat);
isvalued = acell->HasIt(); // ancien statut
acell->DeclIt(); // nouveau statut = value d office
return acell->ItAdr();
}
TheItem& Dico_Dictionary::NewItem
(const TCollection_AsciiString& name,
Standard_Boolean& isvalued, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
Standard_Integer namlen = name.Length();
Standard_CString namval = name.ToCString();
SearchCell (namval,namlen,name.Value(1),1, acell,reslev,stat);
if (stat == 0 && reslev == 0) {
isvalued = acell->HasIt(); // ancien statut
acell->DeclIt(); // nouveau statut = value d office
return acell->ItAdr();
}
if (!exact) {
if (acell->Complete(acell))
{ isvalued = acell->HasIt(); acell->DeclIt(); return acell->ItAdr(); }
}
if (stat < 0) { Standard_NoSuchObject::Raise("Dictionary : NewItem"); }
NewCell (namval,namlen, acell,reslev,stat);
isvalued = acell->HasIt(); // ancien statut
acell->DeclIt(); // nouveau statut = value d office
return acell->ItAdr();
}
// .... RemoveItem ....
Standard_Boolean Dico_Dictionary::RemoveItem
(const Standard_CString name,
const Standard_Boolean cln, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name,strlen(name),name[0],1, acell,reslev,stat);
// if (stat != 0) { cout<<"Dictionary : RemoveItem not found"<<endl; return; }
if (stat != 0) return Standard_False;
if (!exact && !acell->HasIt())
{ if (!acell->Complete(acell)) return Standard_False; }
acell->RemoveIt();
if (cln) Clean();
return Standard_True;
}
Standard_Boolean Dico_Dictionary::RemoveItem
(const TCollection_AsciiString& name,
const Standard_Boolean cln, const Standard_Boolean exact)
{
Handle(Dico_Dictionary) acell;
Standard_Integer reslev,stat;
SearchCell (name.ToCString(),name.Length(),name.Value(1),1, acell,reslev,stat);
// if (stat != 0) { cout<<"Dictionary : RemoveItem not found"<<endl; return; }
if (stat != 0) return Standard_False;
if (!exact && !acell->HasIt())
{ if (!acell->Complete(acell)) return Standard_False; }
acell->RemoveIt();
if (cln) Clean();
return Standard_True;
}
// .... Methodes d Interet General ....
void Dico_Dictionary::Clean ()
{
if (HasSub()) {
thesub->Clean();
if (!thesub->HasIt() && !thesub->HasSub()) { // alors prendre son Next
if (thesub->HasNext()) {
thesub = thesub->Next();
thecars[2] = thesub->CellChar();
} else {
thesub.Nullify();
thecars[2] = '\0';
}
}
}
if (HasNext()) {
thenext->Clean();
if (!thenext->HasIt() && !thenext->HasSub()) { // alors prendre son Next
if (thenext->HasNext()) {
thenext = thenext->Next();
thecars[3] = thenext->CellChar();
} else {
thenext.Nullify();
thecars[3] = '\0';
}
}
}
}
Standard_Boolean Dico_Dictionary::IsEmpty () const
{
if (thecars[1] != '\0') return Standard_False;
if (!thesub.IsNull())
{ if (!thesub->IsEmpty()) return Standard_False; }
if (!thenext.IsNull())
{ if (!thenext->IsEmpty()) return Standard_False; }
return Standard_True;
}
void Dico_Dictionary::Clear ()
{
thecars[0] = thecars[1] = thecars[2] = thecars[3] = '\0';
thesub.Nullify(); thenext.Nullify();
}
Handle(Dico_Dictionary) Dico_Dictionary::Copy () const
{
Handle(Dico_Dictionary) newdic = new Dico_Dictionary;
// Handle(Dico_Dictionary)::DownCast(ShallowCopy());
newdic->GetCopied(this); // qui doit gerer completement thecars et item
return newdic;
}
// ########################################################################
// .... Routines internes ....
Standard_Boolean Dico_Dictionary::HasSub () const
{ return (thecars[2] != '\0'); }
Handle(Dico_Dictionary) Dico_Dictionary::Sub () const { return thesub; }
Standard_Boolean Dico_Dictionary::HasNext () const
{ return (thecars[3] != '\0'); }
Handle(Dico_Dictionary) Dico_Dictionary::Next () const { return thenext; }
void Dico_Dictionary::SetSub (const Handle(Dico_Dictionary)& acell)
{
thesub = acell; thecars[2] = '\0';
if (!acell.IsNull()) thecars[2] = acell->CellChar();
}
void Dico_Dictionary::SetNext (const Handle(Dico_Dictionary)& acell)
{
thenext = acell; thecars[3] = '\0';
if (!acell.IsNull()) thecars[3] = acell->CellChar();
}
// .... SearchCell ....
void Dico_Dictionary::SearchCell
(const Standard_CString name, const Standard_Integer lmax,
const Standard_Character car, const Standard_Integer level,
Handle(Dico_Dictionary)& acell,
Standard_Integer& reslev, Standard_Integer& stat) const
{
reslev = lmax - level;
if (car > thecars[0]) {
if (thecars[3] == '\0') { acell = this; stat = 1; return; }
else { // ici, HasNext
if (thecars[3] > car) { acell = this; stat = 1; return; }
Standard_Integer lev2,stat2;
thenext->SearchCell (name,lmax,car,level,acell,lev2,stat2);
if (stat2 < 0) { acell = this; stat = 1; return; }
else { stat = stat2; reslev = lev2; return; }
}
}
else if (car == thecars[0]) {
if (reslev == 0 || thecars[2] == '\0') // c-a-d !HasSub
{ acell = this; stat = 0; return; }
else {
Standard_Character carsub = name[level]; // caractere no (level+1);
if (thecars[2] > carsub) { acell = this; stat = 0; return; }
Standard_Integer lev2,stat2;
thesub->SearchCell (name,lmax,carsub,level+1,acell,lev2,stat2);
if (stat2 < 0) { acell = this; stat = 0; return; }
else { stat = stat2; reslev = lev2; return; }
}
}
else if (car < thecars[0]) { acell = this; stat = -1; return; }
}
// .... NewCell ....
void Dico_Dictionary::NewCell
(const Standard_CString name, const Standard_Integer namlen,
Handle(Dico_Dictionary)& acell,
const Standard_Integer reslev, const Standard_Integer stat)
{
Standard_Integer level = namlen - reslev;
if (stat > 0) { // Creer une cellule next
Handle(Dico_Dictionary) newcell = new Dico_Dictionary;
newcell->SetChar( name[level-1] ); // caractere no level
if (acell->HasNext()) newcell->SetNext(acell->Next());
acell->SetNext(newcell);
acell = newcell;
}
// A present, voir les sous-niveaux
for (Standard_Integer i = level+1; i <= namlen; i ++) {
Handle(Dico_Dictionary) newcell = new Dico_Dictionary;
newcell->SetChar(name[i-1]);
if (acell->HasSub()) newcell->SetNext(acell->Sub());
acell->SetSub(newcell);
acell = newcell;
}
}
Standard_Boolean Dico_Dictionary::Complete
(Handle(Dico_Dictionary)& newcell) const
{
if (!HasSub()) { newcell = this; return HasIt(); }
if (HasIt()) { newcell = this; return Standard_False; }
if (thesub->HasNext()) { newcell = this; return Standard_False; }
return thesub->Complete (newcell);
}
// ## ## ## ## ## ## ## ## ## ## ## ## ##
// .... Actions Internes Unitaires ....
Standard_Boolean Dico_Dictionary::HasIt () const
{ return (thecars[1] != '\0'); }
const TheItem& Dico_Dictionary::It () const { return theitem; }
TheItem& Dico_Dictionary::ItAdr () { return theitem; }
void Dico_Dictionary::SetIt (const TheItem& anitem)
{ theitem = anitem; thecars[1] = thecars[0]; }
void Dico_Dictionary::DeclIt () { thecars[1] = thecars[0]; }
void Dico_Dictionary::RemoveIt () { thecars[1] = '\0'; }
Standard_Character Dico_Dictionary::CellChar () const
{ return thecars[0]; }
void Dico_Dictionary::GetCopied (const Handle(Dico_Dictionary)& fromcell)
{
thecars[0] = fromcell->CellChar();
// On reprend l item s ilyena un
if (fromcell->HasIt()) {
thecars[1] = thecars[0];
theitem = fromcell->It();
}
else thecars[1] = '\0';
// On saute les noeuds vides
if (fromcell->HasSub()) {
thesub = fromcell->Sub()->Copy();
while (!thesub->HasIt() && !thesub->HasSub()) {
thesub = thesub->Next();
if (thesub.IsNull()) { thecars[2] = '\0'; break; }
else thecars[2] = thesub->CellChar();
}
}
if (fromcell->HasNext()) {
thenext = fromcell->Next()->Copy();
while (!thenext->HasIt() && !thenext->HasSub()) {
thenext = thenext->Next();
if (thenext.IsNull()) { thecars[3] = '\0'; break; }
else thecars[3] = thenext->CellChar();
}
}
}
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