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inline Standard_Integer Bnd_Sphere::U() const
{
return myU;
}
inline Standard_Integer Bnd_Sphere::V() const
{
return myV;
}
inline Standard_Boolean Bnd_Sphere::IsValid() const
{
return myIsValid;
}
inline void Bnd_Sphere::SetValid(const Standard_Boolean isValid)
{
myIsValid = isValid;
}
inline const gp_XYZ& Bnd_Sphere::Center() const
{
return myCenter;
}
inline Standard_Real Bnd_Sphere::Radius() const
{
return myRadius;
}
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