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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Bnd_Sphere_HeaderFile
#define _Bnd_Sphere_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _gp_XYZ_HeaderFile
#include <gp_XYZ.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class gp_XYZ;


//! This class represents a bounding sphere of a geometric entity <br>
//!          (triangle, segment of line or whatever else). <br>
class Bnd_Sphere  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Empty constructor <br>
  Standard_EXPORT   Bnd_Sphere();
  //! Constructor of a definite sphere <br>
  Standard_EXPORT   Bnd_Sphere(const gp_XYZ& theCntr,const Standard_Real theRad,const Standard_Integer theU,const Standard_Integer theV);
  //! Returns the U parameter on shape <br>
        Standard_Integer U() const;
  //! Returns the V parameter on shape <br>
        Standard_Integer V() const;
  //! Returns validity status, indicating that this <br>
//!		sphere corresponds to a real entity <br>
        Standard_Boolean IsValid() const;
  
        void SetValid(const Standard_Boolean isValid) ;
  //! Returns center of sphere object <br>
       const gp_XYZ& Center() const;
  //! Returns the radius value <br>
        Standard_Real Radius() const;
  //! Calculate and return minimal and maximal distance to sphere. <br>
//!		NOTE: This function is tightly optimized; any modifications <br>
//!		may affect performance! <br>
  Standard_EXPORT     void Distances(const gp_XYZ& theXYZ,Standard_Real& theMin,Standard_Real& theMax) const;
  //! Calculate and return minimal and maximal distance to sphere. <br>
//!		NOTE: This function is tightly optimized; any modifications <br>
//!		may affect performance! <br>
  Standard_EXPORT     void SquareDistances(const gp_XYZ& theXYZ,Standard_Real& theMin,Standard_Real& theMax) const;
  //! Projects a point on entity. <br>
//!		   Returns true if success <br>
  Standard_EXPORT     Standard_Boolean Project(const gp_XYZ& theNode,gp_XYZ& theProjNode,Standard_Real& theDist,Standard_Boolean& theInside) const;
  
  Standard_EXPORT     Standard_Real Distance(const gp_XYZ& theNode) const;
  
  Standard_EXPORT     Standard_Real SquareDistance(const gp_XYZ& theNode) const;
  
  Standard_EXPORT     void Add(const Bnd_Sphere& theOther) ;
  
  Standard_EXPORT     Standard_Boolean IsOut(const Bnd_Sphere& theOther) const;
  
  Standard_EXPORT     Standard_Boolean IsOut(const gp_XYZ& thePnt,Standard_Real& theMaxDist) const;
  
  Standard_EXPORT     Standard_Real SquareExtent() const;





protected:





private:



gp_XYZ myCenter;
Standard_Real myRadius;
Standard_Boolean myIsValid;
Standard_Integer myU;
Standard_Integer myV;


};


#include <Bnd_Sphere.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif