1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Bnd_Sphere_HeaderFile
#define _Bnd_Sphere_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_XYZ_HeaderFile
#include <gp_XYZ.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class gp_XYZ;
//! This class represents a bounding sphere of a geometric entity <br>
//! (triangle, segment of line or whatever else). <br>
class Bnd_Sphere {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Empty constructor <br>
Standard_EXPORT Bnd_Sphere();
//! Constructor of a definite sphere <br>
Standard_EXPORT Bnd_Sphere(const gp_XYZ& theCntr,const Standard_Real theRad,const Standard_Integer theU,const Standard_Integer theV);
//! Returns the U parameter on shape <br>
Standard_Integer U() const;
//! Returns the V parameter on shape <br>
Standard_Integer V() const;
//! Returns validity status, indicating that this <br>
//! sphere corresponds to a real entity <br>
Standard_Boolean IsValid() const;
void SetValid(const Standard_Boolean isValid) ;
//! Returns center of sphere object <br>
const gp_XYZ& Center() const;
//! Returns the radius value <br>
Standard_Real Radius() const;
//! Calculate and return minimal and maximal distance to sphere. <br>
//! NOTE: This function is tightly optimized; any modifications <br>
//! may affect performance! <br>
Standard_EXPORT void Distances(const gp_XYZ& theXYZ,Standard_Real& theMin,Standard_Real& theMax) const;
//! Calculate and return minimal and maximal distance to sphere. <br>
//! NOTE: This function is tightly optimized; any modifications <br>
//! may affect performance! <br>
Standard_EXPORT void SquareDistances(const gp_XYZ& theXYZ,Standard_Real& theMin,Standard_Real& theMax) const;
//! Projects a point on entity. <br>
//! Returns true if success <br>
Standard_EXPORT Standard_Boolean Project(const gp_XYZ& theNode,gp_XYZ& theProjNode,Standard_Real& theDist,Standard_Boolean& theInside) const;
Standard_EXPORT Standard_Real Distance(const gp_XYZ& theNode) const;
Standard_EXPORT Standard_Real SquareDistance(const gp_XYZ& theNode) const;
Standard_EXPORT void Add(const Bnd_Sphere& theOther) ;
Standard_EXPORT Standard_Boolean IsOut(const Bnd_Sphere& theOther) const;
Standard_EXPORT Standard_Boolean IsOut(const gp_XYZ& thePnt,Standard_Real& theMaxDist) const;
Standard_EXPORT Standard_Real SquareExtent() const;
protected:
private:
gp_XYZ myCenter;
Standard_Real myRadius;
Standard_Boolean myIsValid;
Standard_Integer myU;
Standard_Integer myV;
};
#include <Bnd_Sphere.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
|