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#include <math_FunctionSetRoot.hxx>
#include <math_Gauss.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColgp_Array2OfVec.hxx>
#include <IntSurf.hxx>
#include <Adaptor2d_HCurve2d.hxx>
#include <CSLib.hxx>
#include <CSLib_NormalStatus.hxx>
#include <Precision.hxx>
#ifdef DEB
#include <TColStd_Array1OfInteger.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <Geom_BSplineCurve.hxx>
#ifdef DRAW
#include <Draw.hxx>
#include <DrawTrSurf_BSplineCurve.hxx>
#endif
//POP pour NT
#include <stdio.h>
static Standard_Boolean sectioncalculee;
static Standard_Integer IndexOfSection = 0;
static Standard_Integer IndexOfRejection = 0;
static Standard_Integer nbcomputedsection;
extern Standard_Boolean Blend_GettraceDRAWSECT();
extern Standard_Boolean Blend_GetcontextNOTESTDEFL();
// Pour debug : visualisation de la section
static void Drawsect(const TheSurface& surf1,
const TheSurface& surf2,
const math_Vector& sol,
const Standard_Real param,
Blend_Function& Func,
const Blend_Status State)
{
// if(!sectioncalculee) return;
Blend_Point BP(TheSurfaceTool::Value(surf1,sol(1),sol(2)),
TheSurfaceTool::Value(surf2,sol(3),sol(4)),
param,sol(1),sol(2),sol(3),sol(4));
Standard_Integer hp,hk,hd,hp2d;
Func.GetShape(hp,hk,hd,hp2d);
TColStd_Array1OfReal TK(1,hk);
Func.Knots(TK);
TColStd_Array1OfInteger TMul(1,hk);
Func.Mults(TMul);
TColgp_Array1OfPnt TP(1,hp);
TColgp_Array1OfPnt2d TP2d(1,hp2d);
TColStd_Array1OfReal TW(1,hp);
Func.Section(BP,TP,TP2d,TW);
Handle(Geom_BSplineCurve) sect = new Geom_BSplineCurve
(TP,TW,TK,TMul,hd);
//POP pour NT
//char name[100];
char* name = new char[100];
if ((State==Blend_StepTooLarge) ||(State==Blend_SamePoints)) {
IndexOfRejection ++;
sprintf(name,"%s_%d","Rejection",IndexOfRejection);
}
else {
IndexOfSection++;
sprintf(name,"%s_%d","Section",IndexOfSection);
}
#ifdef DRAW
Handle(DrawTrSurf_BSplineCurve) BS
= new (DrawTrSurf_BSplineCurve)(sect);
BS->ClearPoles();
BS->ClearKnots();
if (State==Blend_StepTooLarge) BS->SetColor(Draw_violet);
if (State==Blend_SamePoints) BS->SetColor(Draw_rose);
Draw::Set(name,BS);
#endif
}
static void Drawsect(const TheSurface& surf1,
const TheSurface& surf2,
const math_Vector& sol,
const Standard_Real param,
Blend_Function& Func)
{
Drawsect(surf1, surf2, sol, param, Func, Blend_OK);
}
#endif
#include <Blend_Walking_1.gxx>
#include <Blend_Walking_2.gxx>
#include <Blend_Walking_3.gxx>
#include <Blend_Walking_4.gxx>
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