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/*
Standard_Boolean Blend_CSWalking::Recadre(Blend_FuncInv& FuncInv,
const Standard_Boolean OnFirst,
const math_Vector& sol,
math_Vector& solrst,
Standard_Integer& Indexsol,
Standard_Boolean& IsVtx,
TheVertex& Vtx)
{
Standard_Integer nbarc;
Standard_Boolean ok,yamin;
Standard_Real dist,distmin,prm,pmin;
gp_Pnt2d pt2d;
math_Vector toler(1,4),infb(1,4),supb(1,4),valsol(1,4);
Handle(TheTopolTool) Iter;
TopAbs_State situ;
yamin = Standard_False;
nbarc = 0;
distmin = RealLast();
if (OnFirst) {
pt2d.SetCoord(sol(1),sol(2));
Iter = domain1;
}
else {
pt2d.SetCoord(sol(3),sol(4));
Iter = domain2;
}
Iter->Init();
while (Iter->More()) {
nbarc++;
if (OnFirst) {
ok = TheBlendTool::Project(pt2d,surf1,Iter->Value(),prm,dist);
}
else {
ok = TheBlendTool::Project(pt2d,surf2,Iter->Value(),prm,dist);
}
if (ok) {
if (dist<distmin) {
yamin = Standard_True;
distmin = dist;
pmin = prm;
Indexsol = nbarc;
}
}
Iter->Next();
}
IsVtx = Standard_False;
if (!yamin) {
return Standard_False;
}
Iter->Init();
nbarc = 1;
while (nbarc < Indexsol) {
nbarc++;
Iter->Next();
}
TheArc thearc = Iter->Value();
Handle(Adaptor2d_HCurve2d) thecur;
if (OnFirst) {
thecur = TheBlendTool::CurveOnSurf(thearc,surf1);
}
else {
thecur = TheBlendTool::CurveOnSurf(thearc,surf2);
}
FuncInv.Set(OnFirst,thecur);
FuncInv.GetTolerance(toler,tolesp);
FuncInv.GetBounds(infb,supb);
solrst(1) = pmin;
solrst(2) = param;
if (OnFirst) {
solrst(3) = sol(3);
solrst(4) = sol(4);
}
else {
solrst(3) = sol(1);
solrst(4) = sol(2);
}
math_FunctionSetRoot rsnld(FuncInv,toler,30);
rsnld.Perform(FuncInv,solrst,infb,supb);
if (!rsnld.IsDone()) {
cout << "RSNLD not done "<< endl << endl;
return Standard_False;
}
// On doit verifier la valeur de la fonction
rsnld.Root(solrst);
if (FuncInv.IsSolution(solrst,tolesp)) {
// if (OnFirst) {
// situ = TheTopolTool::Classify(surf2,gp_Pnt2d(solrst(3),solrst(4)),
// Max(toler(3),toler(4)));
//
// }
// else {
// situ = TheTopolTool::Classify(surf1,gp_Pnt2d(solrst(3),solrst(4)),
// Max(toler(3),toler(4)));
// }
if (OnFirst) {
situ = domain2->Classify(gp_Pnt2d(solrst(3),solrst(4)),
Min(toler(3),toler(4)));
}
else {
situ = domain1->Classify(gp_Pnt2d(solrst(3),solrst(4)),
Min(toler(3),toler(4)));
}
if ((situ != TopAbs_IN) && (situ != TopAbs_ON)) {
return Standard_False;
}
Iter->Initialize(thearc);
Iter->InitVertexIterator();
IsVtx = !Iter->MoreVertex();
while (!IsVtx) {
Vtx = Iter->Vertex();
if (Abs(TheBlendTool::Parameter(Vtx,thearc)-solrst(1)) <=
TheBlendTool::Tolerance(Vtx,thearc)) {
IsVtx = Standard_True;
}
else {
Iter->NextVertex();
IsVtx = !Iter->MoreVertex();
}
}
if (!Iter->MoreVertex()) {
IsVtx = Standard_False;
}
return Standard_True;
}
return Standard_False;
}
*/
void Blend_CSWalking::Transition(const TheArc& A,
const Standard_Real Param,
IntSurf_Transition& TLine,
IntSurf_Transition& TArc)
{
gp_Pnt2d p2d;
gp_Vec2d dp2d;
gp_Pnt pbid;
gp_Vec d1u,d1v,normale,tgrst;
TheArcTool::D1(A,Param,p2d,dp2d);
TheSurfaceTool::D1(surf,p2d.X(),p2d.Y(),pbid,d1u,d1v);
tgrst.SetLinearForm(dp2d.X(),d1u,dp2d.Y(),d1v);
normale = d1u.Crossed(d1v);
IntSurf::MakeTransition(previousP.TangentOnS(),tgrst,normale,TLine,TArc);
}
void Blend_CSWalking::MakeExtremity(TheExtremity& Extrem,
const Standard_Integer Index,
const Standard_Real Param,
const Standard_Boolean IsVtx,
const TheVertex& Vtx)
{
IntSurf_Transition Tline,Tarc;
Standard_Real prm,U,V;
Standard_Integer nbarc;
Handle(TheTopolTool) Iter;
// Extrem.SetValue(previousP.PointOnS(),sol(1),sol(2),tolesp);
previousP.ParametersOnS(U,V);
Extrem.SetValue(previousP.PointOnS(),U,V,previousP.Parameter(),tolesp);
Iter = domain;
Iter->Init();
nbarc = 1;
if (!IsVtx) {
while (nbarc < Index) {
nbarc++;
Iter->Next();
}
Transition(Iter->Value(),Param,Tline,Tarc);
Extrem.AddArc(Iter->Value(),Param,Tline,Tarc);
}
else {
Extrem.SetVertex(Vtx);
while (Iter->More()) {
TheArc arc = Iter->Value();
if (nbarc != Index) {
Iter->Initialize(arc);
Iter->InitVertexIterator();
while (Iter->MoreVertex()) {
// if (TheTopolTool::Identical(Vtx,Iter.Vertex())) {
if (Iter->Identical(Vtx,Iter->Vertex())) {
prm = TheBlendTool::Parameter(Vtx,arc);
Transition(arc,prm,Tline,Tarc);
Extrem.AddArc(arc,prm,Tline,Tarc);
}
Iter->NextVertex();
}
}
else {
Transition(arc,Param,Tline,Tarc);
Extrem.AddArc(arc,Param,Tline,Tarc);
}
nbarc++;
Iter->Next();
}
}
}
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