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// File:      BinMDF_ADriverTable.lxx
// Created:   29.10.02 19:56:32
// Author:    Michael SAZONOV
// Copyright: Open CASCADE 2002

//=======================================================================
//function : AssignId
//purpose  : Assigns the ID to the driver of the Type
//=======================================================================

inline void BinMDF_ADriverTable::AssignId
		(const Handle(Standard_Type)& theType,
		 const Standard_Integer theId)
{
  myMapId.Bind (theType, theId);
}

//=======================================================================
//function : GetDriver
//purpose  : Gets a driver <theDriver> according to <theType>.
//           Returns Type ID if the driver was assigned an ID; 0 otherwise.
//=======================================================================

inline Standard_Integer BinMDF_ADriverTable::GetDriver
                (const Handle(Standard_Type)&	theType,
		 Handle(BinMDF_ADriver)&	theDriver) const
{
  Standard_Integer anId = 0;
  if (myMap.IsBound(theType)) {
    theDriver = myMap (theType);
    if (myMapId.IsBound1(theType))
      anId = myMapId.Find1 (theType);
  }
  return anId;
}

//=======================================================================
//function : GetDriver
//purpose  : Returns a driver according to <theTypeId>.
//           Returns null handle if a driver is not found
//=======================================================================

inline Handle(BinMDF_ADriver) BinMDF_ADriverTable::GetDriver
                (const Standard_Integer theTypeId) const
{
  Handle(BinMDF_ADriver) aDriver;
  if (myMapId.IsBound2(theTypeId)) {
    const Handle(Standard_Type)& aType = myMapId.Find2 (theTypeId);
    aDriver = myMap (aType);
  }
  return aDriver;
}