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// File: BinMDF_ADriverTable.lxx
// Created: 29.10.02 19:56:32
// Author: Michael SAZONOV
// Copyright: Open CASCADE 2002
//=======================================================================
//function : AssignId
//purpose : Assigns the ID to the driver of the Type
//=======================================================================
inline void BinMDF_ADriverTable::AssignId
(const Handle(Standard_Type)& theType,
const Standard_Integer theId)
{
myMapId.Bind (theType, theId);
}
//=======================================================================
//function : GetDriver
//purpose : Gets a driver <theDriver> according to <theType>.
// Returns Type ID if the driver was assigned an ID; 0 otherwise.
//=======================================================================
inline Standard_Integer BinMDF_ADriverTable::GetDriver
(const Handle(Standard_Type)& theType,
Handle(BinMDF_ADriver)& theDriver) const
{
Standard_Integer anId = 0;
if (myMap.IsBound(theType)) {
theDriver = myMap (theType);
if (myMapId.IsBound1(theType))
anId = myMapId.Find1 (theType);
}
return anId;
}
//=======================================================================
//function : GetDriver
//purpose : Returns a driver according to <theTypeId>.
// Returns null handle if a driver is not found
//=======================================================================
inline Handle(BinMDF_ADriver) BinMDF_ADriverTable::GetDriver
(const Standard_Integer theTypeId) const
{
Handle(BinMDF_ADriver) aDriver;
if (myMapId.IsBound2(theTypeId)) {
const Handle(Standard_Type)& aType = myMapId.Find2 (theTypeId);
aDriver = myMap (aType);
}
return aDriver;
}
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