blob: 24d6c9c07059f8fa54dd0643fd8596d646bda365 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepSweep_Prism_HeaderFile
#define _BRepSweep_Prism_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepSweep_Translation_HeaderFile
#include <BRepSweep_Translation.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Standard_ConstructionError;
class TopoDS_Shape;
class gp_Vec;
class gp_Dir;
class Sweep_NumShape;
class TopLoc_Location;
//! Provides natural constructors to build BRepSweep <br>
//! translated swept Primitives. <br>
class BRepSweep_Prism {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Builds the prism of base S and vector V. If C is true, <br>
//! S is copied. If Canonize is true then generated surfaces <br>
//! are attempted to be canonized in simple types <br>
Standard_EXPORT BRepSweep_Prism(const TopoDS_Shape& S,const gp_Vec& V,const Standard_Boolean Copy = Standard_False,const Standard_Boolean Canonize = Standard_True);
//! Builds a semi-infinite or an infinite prism of base S. <br>
//! If Copy is true S is copied. If Inf is true the prism <br>
//! is infinite, if Inf is false the prism is infinite in <br>
//! the direction D. If Canonize is true then generated surfaces <br>
//! are attempted to be canonized in simple types <br>
Standard_EXPORT BRepSweep_Prism(const TopoDS_Shape& S,const gp_Dir& D,const Standard_Boolean Inf = Standard_True,const Standard_Boolean Copy = Standard_False,const Standard_Boolean Canonize = Standard_True);
//! Returns the TopoDS Shape attached to the prism. <br>
Standard_EXPORT TopoDS_Shape Shape() ;
//! Returns the TopoDS Shape generated with aGenS <br>
//! (subShape of the generating shape). <br>
Standard_EXPORT TopoDS_Shape Shape(const TopoDS_Shape& aGenS) ;
//! Returns the TopoDS Shape of the bottom of the prism. <br>
Standard_EXPORT TopoDS_Shape FirstShape() ;
//! Returns the TopoDS Shape of the bottom of the prism. <br>
//! generated with aGenS (subShape of the generating <br>
//! shape). <br>
Standard_EXPORT TopoDS_Shape FirstShape(const TopoDS_Shape& aGenS) ;
//! Returns the TopoDS Shape of the top of the prism. <br>
Standard_EXPORT TopoDS_Shape LastShape() ;
//! Returns the TopoDS Shape of the top of the prism. <br>
//! generated with aGenS (subShape of the generating <br>
//! shape). <br>
Standard_EXPORT TopoDS_Shape LastShape(const TopoDS_Shape& aGenS) ;
//! Returns the Vector of the Prism, if it is an infinite <br>
//! prism the Vec is unitar. <br>
Standard_EXPORT gp_Vec Vec() const;
protected:
private:
//! used to build the NumShape of a limited prism. <br>
Standard_EXPORT Sweep_NumShape NumShape() const;
//! used to build the NumShape of an infinite prism. <br>
Standard_EXPORT Sweep_NumShape NumShape(const Standard_Boolean Inf) const;
//! used to build the Location. <br>
Standard_EXPORT TopLoc_Location Location(const gp_Vec& V) const;
BRepSweep_Translation myTranslation;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
|