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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepPrim_Revolution_HeaderFile
#define _BRepPrim_Revolution_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Handle_Geom_Curve_HeaderFile
#include <Handle_Geom_Curve.hxx>
#endif
#ifndef _Handle_Geom2d_Curve_HeaderFile
#include <Handle_Geom2d_Curve.hxx>
#endif
#ifndef _BRepPrim_OneAxis_HeaderFile
#include <BRepPrim_OneAxis.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Geom_Curve;
class Geom2d_Curve;
class gp_Ax2;
class TopoDS_Face;
class TopoDS_Edge;
class gp_Pnt2d;


//! Implement  the OneAxis algoritm   for a revolution <br>
//!          surface. <br>
class BRepPrim_Revolution  : public BRepPrim_OneAxis {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Create a  revolution body <M>  is the  meridian nd <br>
//!          must   be in the XZ  plane   of <A>. <PM>  is  the <br>
//!          meridian in the XZ plane. <br>
  Standard_EXPORT   BRepPrim_Revolution(const gp_Ax2& A,const Standard_Real VMin,const Standard_Real VMax,const Handle(Geom_Curve)& M,const Handle(Geom2d_Curve)& PM);
  //! The surface normal should be directed  towards the <br>
//!          outside. <br>
  Standard_EXPORT   virtual  TopoDS_Face MakeEmptyLateralFace() const;
  //! Returns  an  edge with  a 3D curve   made from the <br>
//!          meridian  in the XZ  plane rotated by <Ang> around <br>
//!          the Z-axis. Ang may be 0 or myAngle. <br>
  Standard_EXPORT   virtual  TopoDS_Edge MakeEmptyMeridianEdge(const Standard_Real Ang) const;
  //! Returns the meridian point at parameter <V> in the <br>
//!          plane XZ. <br>
  Standard_EXPORT   virtual  gp_Pnt2d MeridianValue(const Standard_Real V) const;
  //! Sets the  parametric urve of  the edge <E>  in the <br>
//!          face <F>   to be  the  2d  representation  of  the <br>
//!          meridian. <br>
  Standard_EXPORT   virtual  void SetMeridianPCurve(TopoDS_Edge& E,const TopoDS_Face& F) const;





protected:

  //! Create a  revolution   body.  The meridian  is set <br>
//!          later. Reserved for derivated classes. <br>
  Standard_EXPORT   BRepPrim_Revolution(const gp_Ax2& A,const Standard_Real VMin,const Standard_Real VMax);
  
  Standard_EXPORT     void Meridian(const Handle(Geom_Curve)& M,const Handle(Geom2d_Curve)& PM) ;




private:



Handle_Geom_Curve myMeridian;
Handle_Geom2d_Curve myPMeridian;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif