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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrim_Cylinder_HeaderFile
#define _BRepPrim_Cylinder_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _BRepPrim_Revolution_HeaderFile
#include <BRepPrim_Revolution.hxx>
#endif
class Standard_DomainError;
class gp_Ax2;
class gp_Pnt;
class TopoDS_Face;
//! Cylinder primitive. <br>
class BRepPrim_Cylinder : public BRepPrim_Revolution {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! the STEP definition <br>
//! Position : center of a Face and Axis <br>
//! Radius : radius of cylinder <br>
//! Height : distance between faces <br>
//! on positive side <br>
//! <br>
//! Errors : Height < Resolution <br>
//! Radius < Resolution <br>
Standard_EXPORT BRepPrim_Cylinder(const gp_Ax2& Position,const Standard_Real Radius,const Standard_Real Height);
//! infinite Cylinder at origin on Z negative <br>
Standard_EXPORT BRepPrim_Cylinder(const Standard_Real Radius);
//! infinite Cylinder at Center on Z negative <br>
Standard_EXPORT BRepPrim_Cylinder(const gp_Pnt& Center,const Standard_Real Radius);
//! infinite Cylinder at Axes on Z negative <br>
Standard_EXPORT BRepPrim_Cylinder(const gp_Ax2& Axes,const Standard_Real Radius);
//! create a Cylinder at origin on Z axis, of <br>
//! height H and radius R <br>
//! Error : Radius < Resolution <br>
//! H < Resolution <br>
//! H negative <br>
Standard_EXPORT BRepPrim_Cylinder(const Standard_Real R,const Standard_Real H);
//! same as above but at a given point <br>
Standard_EXPORT BRepPrim_Cylinder(const gp_Pnt& Center,const Standard_Real R,const Standard_Real H);
//! The surface normal should be directed towards the <br>
//! outside. <br>
Standard_EXPORT virtual TopoDS_Face MakeEmptyLateralFace() const;
protected:
private:
Standard_EXPORT void SetMeridian() ;
Standard_Real myRadius;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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