1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrimAPI_MakeWedge_HeaderFile
#define _BRepPrimAPI_MakeWedge_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepPrim_Wedge_HeaderFile
#include <BRepPrim_Wedge.hxx>
#endif
#ifndef _BRepBuilderAPI_MakeShape_HeaderFile
#include <BRepBuilderAPI_MakeShape.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Standard_DomainError;
class StdFail_NotDone;
class gp_Ax2;
class BRepPrim_Wedge;
class TopoDS_Shell;
class TopoDS_Solid;
//! Describes functions to build wedges, i.e. boxes with inclined faces. <br>
//! A MakeWedge object provides a framework for: <br>
//! - defining the construction of a wedge, <br>
//! - implementing the construction algorithm, and <br>
//! - consulting the result. <br>
class BRepPrimAPI_MakeWedge : public BRepBuilderAPI_MakeShape {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Make a STEP right angular wedge. (ltx >= 0) <br>
Standard_EXPORT BRepPrimAPI_MakeWedge(const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real ltx);
//! Make a STEP right angular wedge. (ltx >= 0) <br>
Standard_EXPORT BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real ltx);
//! Make a wedge. The face at dy is xmin,zmin xmax,zmax <br>
Standard_EXPORT BRepPrimAPI_MakeWedge(const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real xmin,const Standard_Real zmin,const Standard_Real xmax,const Standard_Real zmax);
//! Make a wedge. The face at dy is xmin,zmin xmax,zmax <br>
Standard_EXPORT BRepPrimAPI_MakeWedge(const gp_Ax2& Axes,const Standard_Real dx,const Standard_Real dy,const Standard_Real dz,const Standard_Real xmin,const Standard_Real zmin,const Standard_Real xmax,const Standard_Real zmax);
//! Returns the internal algorithm. <br>
//! <br>
Standard_EXPORT BRepPrim_Wedge& Wedge() ;
//! Stores the solid in myShape. <br>
Standard_EXPORT virtual void Build() ;
//! Returns the constructed box in the form of a shell. <br>
Standard_EXPORT const TopoDS_Shell& Shell() ;
Standard_EXPORT operator TopoDS_Shell();
//! Returns the constructed box in the form of a solid. <br>
Standard_EXPORT const TopoDS_Solid& Solid() ;
Standard_EXPORT operator TopoDS_Solid();
protected:
private:
BRepPrim_Wedge myWedge;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
|