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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepPrimAPI_MakeCylinder_HeaderFile
#define _BRepPrimAPI_MakeCylinder_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _BRepPrim_Cylinder_HeaderFile
#include <BRepPrim_Cylinder.hxx>
#endif
#ifndef _BRepPrimAPI_MakeOneAxis_HeaderFile
#include <BRepPrimAPI_MakeOneAxis.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
class Standard_DomainError;
class gp_Ax2;
class BRepPrim_Cylinder;
//! Describes functions to build cylinders or portions of cylinders. <br>
//! A MakeCylinder object provides a framework for: <br>
//! - defining the construction of a cylinder, <br>
//! - implementing the construction algorithm, and <br>
//! - consulting the result. <br>
class BRepPrimAPI_MakeCylinder : public BRepPrimAPI_MakeOneAxis {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Make a cylinder of radius R and length H. <br>
Standard_EXPORT BRepPrimAPI_MakeCylinder(const Standard_Real R,const Standard_Real H);
//! Make a cylinder of radius R and length H with <br>
//! angle H. <br>
Standard_EXPORT BRepPrimAPI_MakeCylinder(const Standard_Real R,const Standard_Real H,const Standard_Real Angle);
//! Make a cylinder of radius R and length H. <br>
Standard_EXPORT BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,const Standard_Real R,const Standard_Real H);
//! Make a cylinder of radius R and length H with <br>
//! angle H. <br>//! Constructs <br>
//! - a cylinder of radius R and height H, or <br>
//! - a portion of cylinder of radius R and height H, and of <br>
//! the angle Angle defining the missing portion of the cylinder. <br>
//! The cylinder is constructed about the "Z Axis" of either: <br>
//! - the global coordinate system, or <br>
//! - the local coordinate system Axes. <br>
//! It is limited in this coordinate system as follows: <br>
//! - in the v parametric direction (the Z axis), by the two <br>
//! parameter values 0 and H, <br>
//! - and in the u parametric direction (the rotation angle <br>
//! around the Z Axis), in the case of a portion of a <br>
//! cylinder, by the two parameter values 0 and Angle. <br>
//! Angle is given in radians. <br>
//! The resulting shape is composed of: <br>
//! - a lateral cylindrical face, <br>
//! - two planar faces in the planes z = 0 and z = H <br>
//! (in the case of a complete cylinder, these faces are circles), and <br>
//! - in case of a portion of a cylinder, two additional <br>
//! planar faces to close the shape.(two rectangles in the <br>
//! planes u = 0 and u = Angle). <br>
//! Exceptions Standard_DomainError if: <br>
//! - R is less than or equal to Precision::Confusion(), or <br>
//! - H is less than or equal to Precision::Confusion(). <br>
Standard_EXPORT BRepPrimAPI_MakeCylinder(const gp_Ax2& Axes,const Standard_Real R,const Standard_Real H,const Standard_Real Angle);
//! Returns the algorithm. <br>
Standard_EXPORT Standard_Address OneAxis() ;
//! Returns the algorithm. <br>
//! <br>
Standard_EXPORT BRepPrim_Cylinder& Cylinder() ;
protected:
private:
BRepPrim_Cylinder myCylinder;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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