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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepMesh_Vertex_HeaderFile
#define _BRepMesh_Vertex_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _gp_XY_HeaderFile
#include <gp_XY.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _BRepMesh_DegreeOfFreedom_HeaderFile
#include <BRepMesh_DegreeOfFreedom.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class gp_XY;
class BRepMesh_Vertex {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT BRepMesh_Vertex();
Standard_EXPORT BRepMesh_Vertex(const gp_XY& UV,const Standard_Integer Locat3d,const BRepMesh_DegreeOfFreedom Move);
Standard_EXPORT BRepMesh_Vertex(const Standard_Real U,const Standard_Real V,const BRepMesh_DegreeOfFreedom Move);
Standard_EXPORT void Initialize(const gp_XY& UV,const Standard_Integer Locat3d,const BRepMesh_DegreeOfFreedom Move) ;
const gp_XY& Coord() const;
Standard_Integer Location3d() const;
BRepMesh_DegreeOfFreedom Movability() const;
Standard_EXPORT void SetMovability(const BRepMesh_DegreeOfFreedom Move) ;
Standard_EXPORT Standard_Integer HashCode(const Standard_Integer Upper) const;
Standard_EXPORT Standard_Boolean IsEqual(const BRepMesh_Vertex& Other) const;
Standard_Boolean operator ==(const BRepMesh_Vertex& Other) const
{
return IsEqual(Other);
}
protected:
private:
gp_XY myUV;
Standard_Integer myLocation;
BRepMesh_DegreeOfFreedom myMovability;
};
#include <BRepMesh_Vertex.lxx>
// other Inline functions and methods (like "C++: function call" methods)
inline Standard_Integer HashCode(const BRepMesh_Vertex& me,const Standard_Integer Upper) {
return me.HashCode(Upper);
}
#endif
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