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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#define _BRepMesh_SelectorOfDataStructureOfDelaun_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_BRepMesh_DataStructureOfDelaun_HeaderFile
#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>
#endif
#ifndef _BRepMesh_MapOfInteger_HeaderFile
#include <BRepMesh_MapOfInteger.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class BRepMesh_DataStructureOfDelaun;
class BRepMesh_Vertex;
class BRepMesh_Edge;
class BRepMesh_Triangle;
//! Describes a selector and an Iterator on a <br>
//! selector of components of a Mesh. <br>
class BRepMesh_SelectorOfDataStructureOfDelaun {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun();
Standard_EXPORT BRepMesh_SelectorOfDataStructureOfDelaun(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh);
Standard_EXPORT void Initialize(const Handle(BRepMesh_DataStructureOfDelaun)& theMesh) ;
Standard_EXPORT void NeighboursOf(const BRepMesh_Vertex& theNode) ;
Standard_EXPORT void NeighboursOfNode(const Standard_Integer indexNode) ;
Standard_EXPORT void NeighboursOf(const BRepMesh_Edge& theLink) ;
Standard_EXPORT void NeighboursOfLink(const Standard_Integer indexLink) ;
Standard_EXPORT void NeighboursOf(const BRepMesh_Triangle& theElem) ;
//! All Neighbours Of the Element. By <br>
//! edge or by vertices. <br>
Standard_EXPORT void NeighboursOfElement(const Standard_Integer indexElem) ;
//! Neighbours by edge Of the Element. <br>
Standard_EXPORT void NeighboursByEdgeOf(const BRepMesh_Triangle& theElem) ;
//! Adds a level of Neighbours by edge <br>
//! to the selector <theSelector>. <br>
Standard_EXPORT void NeighboursOf(const BRepMesh_SelectorOfDataStructureOfDelaun& theSelector) ;
//! Adds a level of Neighbours by edge <br>
//! to the selector <me>. <br>
Standard_EXPORT void AddNeighbours() ;
Standard_EXPORT const BRepMesh_MapOfInteger& Nodes() const;
Standard_EXPORT const BRepMesh_MapOfInteger& Links() const;
Standard_EXPORT const BRepMesh_MapOfInteger& Elements() const;
//! Gives the list of links incices <br>
//! frontier of the selector <me>. <br>
Standard_EXPORT const BRepMesh_MapOfInteger& FrontierLinks() const;
protected:
private:
Handle_BRepMesh_DataStructureOfDelaun myMesh;
BRepMesh_MapOfInteger myNodes;
BRepMesh_MapOfInteger myLinks;
BRepMesh_MapOfInteger myElements;
BRepMesh_MapOfInteger myFrontier;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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