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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepMesh_DiscretRoot_HeaderFile
#define _BRepMesh_DiscretRoot_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_BRepMesh_DiscretRoot_HeaderFile
#include <Handle_BRepMesh_DiscretRoot.hxx>
#endif

#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _TopoDS_Shape_HeaderFile
#include <TopoDS_Shape.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Transient_HeaderFile
#include <Standard_Transient.hxx>
#endif
class TopoDS_Shape;



//! This is a common interface for meshing algorithms <br>
//! instantiated by Mesh Factory and implemented by plugins. <br>
class BRepMesh_DiscretRoot : public Standard_Transient {

public:

  
//! Setup linear deflection. <br>
  Standard_EXPORT     void SetDeflection(const Standard_Real theDeflection) ;
Standard_EXPORT virtual ~BRepMesh_DiscretRoot();
  
//! Returns linear deflection. <br>
  Standard_EXPORT     Standard_Real Deflection() const;
  
//! Setup angular deflection. <br>
  Standard_EXPORT     void SetAngle(const Standard_Real theAngle) ;
  
//! Returns angular deflection. <br>
  Standard_EXPORT     Standard_Real Angle() const;
  
//! Set the shape to triangulate. <br>
  Standard_EXPORT     void SetShape(const TopoDS_Shape& theShape) ;
  
  Standard_EXPORT    const TopoDS_Shape& Shape() const;
  
//! Compute triangulation for set shape. <br>
  Standard_EXPORT   virtual  void Perform()  = 0;
  
//! Returns true if triangualtion was performed and has success. <br>
  Standard_EXPORT     Standard_Boolean IsDone() const;




  DEFINE_STANDARD_RTTI(BRepMesh_DiscretRoot)

protected:

  
  Standard_EXPORT   BRepMesh_DiscretRoot();
  
  Standard_EXPORT     void SetDone() ;
  
  Standard_EXPORT     void SetNotDone() ;
  
  Standard_EXPORT   virtual  void Init() ;

Standard_Real myDeflection;
Standard_Real myAngle;
TopoDS_Shape myShape;
Standard_Boolean myIsDone;


private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif