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// File: BRepMesh_CircleInspector.hxx
// Created: May 26 16:40:53 2008
// Author: Ekaterina SMIRNOVA
// Copyright: Open CASCADE SAS 2008
#ifndef BRepMesh_CircleInspector_Header
#define BRepMesh_CircleInspector_Header
#include <BRepMesh_Circ.hxx>
#include <BRepMesh_ListOfInteger.hxx>
#include <Precision.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <NCollection_CellFilter.hxx>
#include <NCollection_Vector.hxx>
typedef NCollection_Vector<BRepMesh_Circ> CircVector;
//=======================================================================
//! The class to find in the coincidence points
//=======================================================================
class BRepMesh_CircleInspector : public NCollection_CellFilter_InspectorXY
{
public:
typedef Standard_Integer Target;
//! Constructor; remembers tolerance and collector data structure.
//! All the found points are put in the map and excluded from further
//! consideration.
BRepMesh_CircleInspector (Standard_Real theTol,
Standard_Integer nbComp,
const BRepMesh_BaseAllocator& theAlloc);
void Add(Standard_Integer theInd,const BRepMesh_Circ& theCircle)
{
myInitCircle.SetValue(theInd, theCircle);
}
void ClerResList()
{
myResInd.Clear();
}
CircVector& MapOfCirc()
{
return myInitCircle;
}
BRepMesh_Circ& GetCirc(Standard_Integer theInd)
{
return myInitCircle(theInd);
}
//! Set current node to be checked
void SetCurrent (const gp_XY& theCurCircle)
{
myCurrent = theCurCircle;
}
//!Get result index of node
BRepMesh_ListOfInteger& GetCoincidentInd()
{
return myResInd;
}
//! Implementation of inspection method
NCollection_CellFilter_Action Inspect (const Standard_Integer theTarget);
static Standard_Boolean IsEqual (Standard_Integer theIdx, const Standard_Integer theTarget)
{
return (theIdx == theTarget);
}
private:
Standard_Real myTol;
BRepMesh_ListOfInteger myResInd;
CircVector myInitCircle;
gp_XY myCurrent;
};
#endif
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