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path: root/inc/BRepBlend_SurfRstLineBuilder.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _BRepBlend_SurfRstLineBuilder_HeaderFile
#define _BRepBlend_SurfRstLineBuilder_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_BRepBlend_Line_HeaderFile
#include <Handle_BRepBlend_Line.hxx>
#endif
#ifndef _math_Vector_HeaderFile
#include <math_Vector.hxx>
#endif
#ifndef _Handle_Adaptor3d_HSurface_HeaderFile
#include <Handle_Adaptor3d_HSurface.hxx>
#endif
#ifndef _Handle_Adaptor3d_TopolTool_HeaderFile
#include <Handle_Adaptor3d_TopolTool.hxx>
#endif
#ifndef _Handle_Adaptor2d_HCurve2d_HeaderFile
#include <Handle_Adaptor2d_HCurve2d.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Blend_Point_HeaderFile
#include <Blend_Point.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Adaptor3d_HVertex_HeaderFile
#include <Handle_Adaptor3d_HVertex.hxx>
#endif
#ifndef _Blend_Status_HeaderFile
#include <Blend_Status.hxx>
#endif
#ifndef _TopAbs_State_HeaderFile
#include <TopAbs_State.hxx>
#endif
class BRepBlend_Line;
class Adaptor3d_HSurface;
class Adaptor3d_TopolTool;
class Adaptor2d_HCurve2d;
class Blend_SurfRstFunction;
class Blend_FuncInv;
class Blend_SurfPointFuncInv;
class Blend_SurfCurvFuncInv;
class math_Vector;
class gp_Pnt2d;
class Adaptor3d_HVertex;
class IntSurf_Transition;
class BRepBlend_Extremity;
class Blend_Point;


//! This  class processes data  resulting  from <br>
//!          Blend_CSWalking  taking  in consideration the Surface <br>
//!          supporting  the curve to detect the breakpoint. <br>
//! <br>
//!          The criteria of  distribution  of  points on  the  line are  detailed <br>
//!          because  it  is  to  be  used  in  the  calculatuon of values approached <br>
//!          by an approximation of functions continued  basing on <br>
//!          Blend_SurfRstFunction. <br>
//! <br>
//!          Thus this pseudo path necessitates 3 criteria of regrouping : <br>
//! <br>
//!          1) exit of the domain of  the curve <br>
//! <br>
//!          2) exit of the domain of  the  surface <br>
//! <br>
//!          3)  stall as there  is a solution to  the problem <br>
//!          surf/surf  within  the  domain of  the surface <br>
//!          of  support  of  the   restriction. <br>
class BRepBlend_SurfRstLineBuilder  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   BRepBlend_SurfRstLineBuilder(const Handle(Adaptor3d_HSurface)& Surf1,const Handle(Adaptor3d_TopolTool)& Domain1,const Handle(Adaptor3d_HSurface)& Surf2,const Handle(Adaptor2d_HCurve2d)& Rst,const Handle(Adaptor3d_TopolTool)& Domain2);
  
  Standard_EXPORT     void Perform(Blend_SurfRstFunction& Func,Blend_FuncInv& Finv,Blend_SurfPointFuncInv& FinvP,Blend_SurfCurvFuncInv& FinvC,const Standard_Real Pdep,const Standard_Real Pmax,const Standard_Real MaxStep,const Standard_Real TolGuide,const math_Vector& Soldep,const Standard_Real Tolesp,const Standard_Real Fleche,const Standard_Boolean Appro = Standard_False) ;
  
  Standard_EXPORT     Standard_Boolean PerformFirstSection(Blend_SurfRstFunction& Func,Blend_FuncInv& Finv,Blend_SurfPointFuncInv& FinvP,Blend_SurfCurvFuncInv& FinvC,const Standard_Real Pdep,const Standard_Real Pmax,const math_Vector& Soldep,const Standard_Real Tolesp,const Standard_Real TolGuide,const Standard_Boolean RecRst,const Standard_Boolean RecP,const Standard_Boolean RecS,Standard_Real& Psol,math_Vector& ParSol) ;
  
  Standard_EXPORT     Standard_Boolean Complete(Blend_SurfRstFunction& Func,Blend_FuncInv& Finv,Blend_SurfPointFuncInv& FinvP,Blend_SurfCurvFuncInv& FinvC,const Standard_Real Pmin) ;
  
  Standard_EXPORT     Standard_Integer ArcToRecadre(const math_Vector& Sol,const Standard_Integer PrevIndex,gp_Pnt2d& pt2d,gp_Pnt2d& lastpt2d,Standard_Real& ponarc) ;
  
        Standard_Boolean IsDone() const;
  
       const Handle_BRepBlend_Line& Line() const;
  
        Standard_Boolean DecrochStart() const;
  
        Standard_Boolean DecrochEnd() const;





protected:





private:

  
  Standard_EXPORT     void InternalPerform(Blend_SurfRstFunction& Func,Blend_FuncInv& Finv,Blend_SurfPointFuncInv& FinvP,Blend_SurfCurvFuncInv& FinvC,const Standard_Real Bound) ;
  
  Standard_EXPORT     Standard_Boolean Recadre(Blend_SurfCurvFuncInv& FinvC,math_Vector& Solinv,Handle(Adaptor2d_HCurve2d)& Arc,Standard_Boolean& IsVtx,Handle(Adaptor3d_HVertex)& Vtx) ;
  
  Standard_EXPORT     Standard_Boolean Recadre(Blend_SurfRstFunction& Func,Blend_FuncInv& Finv,math_Vector& Solinv,Standard_Boolean& IsVtx,Handle(Adaptor3d_HVertex)& Vtx) ;
  
  Standard_EXPORT     Standard_Boolean Recadre(Blend_SurfPointFuncInv& FinvP,math_Vector& Solinv,Standard_Boolean& IsVtx,Handle(Adaptor3d_HVertex)& Vtx) ;
  
  Standard_EXPORT     void Transition(const Standard_Boolean OnFirst,const Handle(Adaptor2d_HCurve2d)& Arc,const Standard_Real Param,IntSurf_Transition& TLine,IntSurf_Transition& TArc) ;
  
  Standard_EXPORT     void MakeExtremity(BRepBlend_Extremity& Extrem,const Standard_Boolean OnFirst,const Handle(Adaptor2d_HCurve2d)& Arc,const Standard_Real Param,const Standard_Boolean IsVtx,const Handle(Adaptor3d_HVertex)& Vtx) ;
  
  Standard_EXPORT     Blend_Status CheckDeflectionOnSurf(const Blend_Point& CurPoint) ;
  
  Standard_EXPORT     Blend_Status CheckDeflectionOnRst(const Blend_Point& CurPoint) ;
  
  Standard_EXPORT     Blend_Status TestArret(Blend_SurfRstFunction& Func,const Standard_Boolean TestDeflection,const Blend_Status State) ;
  
  Standard_EXPORT     Standard_Boolean CheckInside(Blend_SurfRstFunction& Func,TopAbs_State& SituOnC,TopAbs_State& SituOnS,Standard_Boolean& Decroch) ;


Standard_Boolean done;
Handle_BRepBlend_Line line;
math_Vector sol;
Handle_Adaptor3d_HSurface surf1;
Handle_Adaptor3d_TopolTool domain1;
Handle_Adaptor3d_HSurface surf2;
Handle_Adaptor2d_HCurve2d rst;
Handle_Adaptor3d_TopolTool domain2;
Standard_Real tolesp;
Standard_Real tolgui;
Standard_Real pasmax;
Standard_Real fleche;
Standard_Real param;
Blend_Point previousP;
Standard_Boolean rebrou;
Standard_Boolean iscomplete;
Standard_Boolean comptra;
Standard_Real sens;
Standard_Boolean decrochdeb;
Standard_Boolean decrochfin;


};


#include <BRepBlend_SurfRstLineBuilder.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif