summaryrefslogtreecommitdiff
path: root/inc/AIS_Drawer.hxx
blob: 84681ee915cedf1c6a2f9802e92945ca0c444535 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _AIS_Drawer_HeaderFile
#define _AIS_Drawer_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_Drawer_HeaderFile
#include <Handle_AIS_Drawer.hxx>
#endif

#ifndef _Handle_Prs3d_Drawer_HeaderFile
#include <Handle_Prs3d_Drawer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Prs3d_Drawer_HeaderFile
#include <Prs3d_Drawer.hxx>
#endif
#ifndef _Aspect_TypeOfDeflection_HeaderFile
#include <Aspect_TypeOfDeflection.hxx>
#endif
#ifndef _Quantity_Length_HeaderFile
#include <Quantity_Length.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Prs3d_IsoAspect_HeaderFile
#include <Handle_Prs3d_IsoAspect.hxx>
#endif
#ifndef _Handle_Prs3d_LineAspect_HeaderFile
#include <Handle_Prs3d_LineAspect.hxx>
#endif
#ifndef _Handle_Prs3d_TextAspect_HeaderFile
#include <Handle_Prs3d_TextAspect.hxx>
#endif
#ifndef _Handle_Prs3d_ArrowAspect_HeaderFile
#include <Handle_Prs3d_ArrowAspect.hxx>
#endif
#ifndef _Handle_Prs3d_PointAspect_HeaderFile
#include <Handle_Prs3d_PointAspect.hxx>
#endif
#ifndef _Handle_Prs3d_ShadingAspect_HeaderFile
#include <Handle_Prs3d_ShadingAspect.hxx>
#endif
#ifndef _Handle_Prs3d_PlaneAspect_HeaderFile
#include <Handle_Prs3d_PlaneAspect.hxx>
#endif
#ifndef _Handle_Prs3d_DatumAspect_HeaderFile
#include <Handle_Prs3d_DatumAspect.hxx>
#endif
#ifndef _Handle_Prs3d_LengthAspect_HeaderFile
#include <Handle_Prs3d_LengthAspect.hxx>
#endif
#ifndef _Handle_Prs3d_AngleAspect_HeaderFile
#include <Handle_Prs3d_AngleAspect.hxx>
#endif
#ifndef _Handle_Prs3d_RadiusAspect_HeaderFile
#include <Handle_Prs3d_RadiusAspect.hxx>
#endif
class Prs3d_Drawer;
class Prs3d_IsoAspect;
class Prs3d_LineAspect;
class Prs3d_TextAspect;
class Prs3d_ArrowAspect;
class Prs3d_PointAspect;
class Prs3d_ShadingAspect;
class Prs3d_PlaneAspect;
class Prs3d_DatumAspect;
class Prs3d_LengthAspect;
class Prs3d_AngleAspect;
class Prs3d_RadiusAspect;



//! A framework to manage display attributes of interactive objects. <br>
//! An interactive object can have a certain number of <br>
//! display attributes specific to it. These include <br>
//! visualization mode, color, material <br>
//! and so on. To deal with this information, the <br>
//! interactive context has a Drawer attribute manager <br>
//! which is valid by default for the objects it <br>
//! controls.   When an interactive object is visualized, the <br>
//! required graphic display attributes are first taken from <br>
//! its own Drawer if it has the ones required, or from the <br>
//! context drawer for those it does not have them. <br>
//! The set of display attributes of an interactive object is <br>
//! stocked in an AIS_Drawer, which is, in fact, a <br>
//! Prs3d_Drawer with the possibility of a link to another <br>
//! display attribute manager. This drawer then manages <br>
//! the stocked graphic display attributes by specifying <br>
//! how the presentation algorithms compute the <br>
//! presentation of a specific kind of object. These <br>
//! factors involved include color, width and type of line, <br>
//! and maximal chordal deviation. The Drawer includes <br>
//! instances of the aspect classes providing the default <br>
//! values for them. <br>
//! Prs3d_Drawer completes   AIS_Drawer by adding <br>
//! functions for setting deviation angle and deviation <br>
//! coefficient in presentations using hidden line removal. <br>
class AIS_Drawer : public Prs3d_Drawer {

public:

  
//! Constructs an empty attribute management framework. <br>
  Standard_EXPORT   AIS_Drawer();
  
//! Returns the type of chordal deflection: relative to the <br>
//! size of the object or absolute. <br>
  Standard_EXPORT     Aspect_TypeOfDeflection TypeOfDeflection() const;
  //! Returns the maximal chordal deviation. The default <br>
//! value is 0.1. Drawings of curves or patches are <br>
//! made with respect to an absolute maximal chordal deviation. <br>
  Standard_EXPORT     Quantity_Length MaximalChordialDeviation() const;
  //! Sets the hasOwnDeviationCoefficient flag to Standard_False <br>
        void SetDeviationCoefficient() ;
  //! Sets the deviation coefficient aCoefficient for <br>
//! removal of hidden lines created by different <br>
//! viewpoints in different presentations. The Default value is 0.02. <br>
        void SetHLRDeviationCoefficient() ;
  //! Sets the hasOwnDeviationAngle flag to Standard_False <br>
        void SetDeviationAngle() ;
  //! Sets the angle of maximum chordal deviation for <br>
//! removal of hidden lines created by different viewpoints <br>
//! in different presentations. The default value is 20*PI/180. <br>
        void SetHLRAngle() ;
  //! Sets the hasOwnDeviationCoefficient flag to Standard_True, <br>
//!          sets myOwnDeviationCoefficient and  myPreviousDeviationCoefficient <br>
  Standard_EXPORT     void SetDeviationCoefficient(const Standard_Real aCoefficient) ;
  //! Sets the hasOwnHLRDeviationCoefficient flag to Standard_True, <br>
//!          sets myOwnHLRDeviationCoefficient and  myPreviousHLRDeviationCoefficient <br>
  Standard_EXPORT     void SetHLRDeviationCoefficient(const Standard_Real aCoefficient) ;
  //! Sets the hasOwnDeviationAngle flag to Standard_True, <br>
//!          sets myOwnDeviationAngle and  myPreviousDeviationAngle <br>
  Standard_EXPORT   virtual  void SetDeviationAngle(const Standard_Real anAngle) ;
  //! Sets the hasOwnHLRDeviationAngle flag to Standard_True, <br>
//!          sets myOwnHLRDeviationAngle and  myPreviousHLRDeviationAngle <br>
  Standard_EXPORT     void SetHLRAngle(const Standard_Real anAngle) ;
  //! Drawings of curves or patches are made with respect <br>
//! to a maximal chordal deviation. A Deviation coefficient <br>
//! is used in the shading display mode. The shape is <br>
//! seen decomposed into triangles. These are used to <br>
//! calculate reflection of light from the surface of the <br>
//! object. The triangles are formed from chords of the <br>
//! curves in the shape. The deviation coefficient gives <br>
//! the highest value of the angle with which a chord can <br>
//! deviate from a tangent to a   curve. If this limit is <br>
//! reached, a new triangle is begun. <br>
//! This deviation is absolute and is set through the <br>
//! method: SetMaximalChordialDeviation. The default value is 0.001. <br>
//! In drawing shapes, however, you are allowed to ask <br>
//! for a relative deviation. This deviation will be: <br>
//! SizeOfObject * DeviationCoefficient. <br>
  Standard_EXPORT     Standard_Real DeviationCoefficient() const;
  //! Returns the real number value of the HLR deviation <br>
//! coefficient in this framework, if the flag <br>
//! hasOwnHLRDeviationCoefficient is true. <br>
//! If hasOwnHLRDeviationCoefficient is false, the <br>
//! shape's HLR deviation coefficient is used. <br>
//! A Deviation coefficient is used in the shading display <br>
//! mode. The shape is seen decomposed into triangles. <br>
//! These are used to calculate reflection of light from the <br>
//! surface of the object. <br>
//! The triangles are formed from chords of the curves in <br>
//! the shape. The deviation coefficient give the highest <br>
//! value of the angle with which a chord can deviate <br>
//! from a tangent to a curve. If this limit is reached, a <br>
//! new triangle is begun. <br>
//! To find the hidden lines, hidden line display mode <br>
//! entails recalculation of the view at each different <br>
//! projector perspective. <br>
//! Since hidden lines entail calculations of more than <br>
//! usual complexity to decompose them into these <br>
//! triangles, a deviation coefficient allowing greater <br>
//! tolerance is used. This increases efficiency in calculation. <br>
//! The Default value is 0.02. <br>
  Standard_EXPORT     Standard_Real HLRDeviationCoefficient() const;
  //! Returns myOwnDeviationAngle if hasOwnDeviationAngle is True <br>
//!          else gets myDeviationAngle field from Prs3d_Drawer <br>
  Standard_EXPORT   virtual  Standard_Real DeviationAngle() const;
  //! Returns the real number value of the deviation angle <br>
//! in hidden line removal views. The default value is 20*PI/180. <br>
  Standard_EXPORT     Standard_Real HLRAngle() const;
  //! Saves the previous value used for the chordal <br>
//! deviation coefficient. The default value is 0.1. <br>
        Standard_Real PreviousDeviationCoefficient() const;
  //! returns myPreviousHLRDeviationCoefficient <br>
        Standard_Real PreviousHLRDeviationCoefficient() const;
  //! returns myPreviousDeviationAngle <br>
        Standard_Real PreviousDeviationAngle() const;
  //! returns myPreviousHLRDeviationAngle <br>
        Standard_Real PreviousHLRDeviationAngle() const;
  //! Returns true if the there is a local setting for deviation <br>
//! coefficient in this framework for a specific interactive object. <br>
        Standard_Boolean IsOwnDeviationCoefficient() const;
  //! Returns true if the there is a setting for HLR deviation <br>
//! coefficient in this framework for a specific interactive object. <br>
        Standard_Boolean IsOwnHLRDeviationCoefficient() const;
  //! Returns true if the there is a local setting for deviation <br>
//! angle in this framework for a specific interactive object. <br>
        Standard_Boolean IsOwnDeviationAngle() const;
  //! Returns true if the there is a setting for HLR deviation <br>
//! angle in this framework for a specific interactive object. <br>
        Standard_Boolean IsOwnHLRDeviationAngle() const;
  //! Draws algorithms using discretisation, a default <br>
//! number of points has been set to 17. You can use the <br>
//! method Prs3d_Drawer_SetDiscretisation to change this value. <br>
  Standard_EXPORT     Standard_Integer Discretisation() const;
  
//! Sets the maximum value allowed for the first and last <br>
//! parameters of an infinite curve. By default, this value is 500000. <br>
  Standard_EXPORT     Standard_Real MaximalParameterValue() const;
  //! returns True if the drawing of isos on planes is enabled. <br>
  Standard_EXPORT     Standard_Boolean IsoOnPlane() const;
  //! Defines the attributes which are used when drawing an <br>
//!          U isoparametric curve of a face. Defines the number <br>
//!          of U isoparametric curves to be drawn for a single face. <br>
//!          The LineAspect for U isoparametric lines can be edited <br>
//!          (methods SetColor, SetTypeOfLine, SetWidth, SetNumber) <br>
//!          The default values are: <br>
//!          COLOR       : Quantity_NOC_GRAY75 <br>
//!          TYPE OF LINE: Aspect_TOL_SOLID <br>
//!          WIDTH       : 0.5 <br>
//! These attributes are used by the following algorithms: <br>
//!          Prs3d_WFDeflectionSurface <br>
//!          Prs3d_WFDeflectionRestrictedFace <br>
  Standard_EXPORT     Handle_Prs3d_IsoAspect UIsoAspect() ;
  //! Defines the attributes which are used when drawing an <br>
//!          V isoparametric curve of a face. Defines the number <br>
//!          of V isoparametric curves to be drawn for a single face. <br>
//!          The LineAspect for V isoparametric lines can be edited <br>
//!          (methods SetColor, SetTypeOfLine, SetWidth, SetNumber) <br>
//!          The default values are: <br>
//!          COLOR       : Quantity_NOC_GRAY82 <br>
//!          TYPE OF LINE: Aspect_TOL_SOLID <br>
//!          WIDTH       : 0.5 <br>
//!          These attributes are used by the following algorithms: <br>
//!          Prs3d_WFDeflectionSurface <br>
//!          Prs3d_WFDeflectionRestrictedFace <br>
  Standard_EXPORT     Handle_Prs3d_IsoAspect VIsoAspect() ;
  //! Returns a link with <br>
//! Prs3d_Drawer_FreeBoundaryAspect. Stores the <br>
//! values for presentation of free boundaries, in other <br>
//! words, boundaries which are not shared . The <br>
//! LineAspect for the free boundaries can be edited. The <br>
//! default values are: Color: Quantity_NOC_GREEN <br>
//! Type of line: Aspect_TOL_SOLID Width: 1. <br>
//! These attributes are used by Prs3d_WFShape. <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect FreeBoundaryAspect() ;
  //! returns True if the drawing of the free boundaries is enabled. <br>
  Standard_EXPORT     Standard_Boolean FreeBoundaryDraw() const;
  //! Returns a link with Prs3d_Drawer_WireAspect. <br>
//! This method provides wire aspect settings. <br>
//! The LineAspect for wires can be edited. The default values are: <br>
//!          Color: Quantity_NOC_RED <br>
//!          Type of line: Aspect_TOL_SOLID <br>
//!          Width: 1. <br>
//!          These attributes are used by the following algorithms: <br>
//!          Prs3d_WFShape <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect WireAspect() ;
  //! Returns true if the Interactive Object has a line <br>
//! visualization aspect. <br>
        Standard_Boolean HasLineAspect() const;
  //! Returns true if the Drawer has a wire aspect setting active. <br>
        Standard_Boolean HasWireAspect() const;
  //! Returns a link   with Prs3d_Drawer_WireDraw. This <br>
//! method returns true if drawing of wires is enabled. <br>
//! The default setting is true. <br>
  Standard_EXPORT     Standard_Boolean WireDraw() const;
  //! Returns a link with <br>
//! Prs3d_Drawer_UnFreeBoundaryAspect, which <br>
//! provides settings for shared boundary line aspects. <br>
//! The LineAspect for shared boundaries can be edited. <br>
//! The default values are: <br>
//!          Color: Quantity_NOC_YELLOW <br>
//!          Type of line: Aspect_TOL_SOLID <br>
//!          Width: 1. <br>
//!          These attributes are used by the following algorithms: <br>
//!          Prs3d_WFShape <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect UnFreeBoundaryAspect() ;
  //! Returns True if the drawing of the shared boundaries <br>
//! is enabled. True is the default setting. <br>
  Standard_EXPORT     Standard_Boolean UnFreeBoundaryDraw() const;
  //!  Returns a link with Prs3d_Drawer_LineAspect, <br>
//! which provides settings for line aspects. These <br>
//! settings can be edited. The default values are: <br>
//!          Color: Quantity_NOC_YELLOW <br>
//!          Type of line: Aspect_TOL_SOLID <br>
//!          Width: 1. <br>
//! These attributes are used by the following algorithms: <br>
//!          Prs3d_Curve <br>
//!          Prs3d_Line <br>
//!          Prs3d_HLRShape <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect LineAspect() ;
  
        Standard_Boolean HasTextAspect() const;
  
  Standard_EXPORT     Handle_Prs3d_TextAspect TextAspect() ;
  //! Returns True if the drawing of an arrow at the end of <br>
//! each line is enabled. The default setting is False. <br>
  Standard_EXPORT     Standard_Boolean LineArrowDraw() const;
  
  Standard_EXPORT     Handle_Prs3d_ArrowAspect ArrowAspect() ;
  //!  Returns the point aspect setting. The default values <br>
//! are:        Color: Quantity_NOC_YELLOW <br>
//!          Type of marker: Aspect_TOM_PLUS <br>
//!          Scale: 1. <br>
//!          These attributes are used by the following algorithms: <br>
//!          Prs3d_Point <br>
  Standard_EXPORT     Handle_Prs3d_PointAspect PointAspect() ;
  //! Returns true if the Drawer has a point aspect setting active. <br>
        Standard_Boolean HasPointAspect() const;
  
//! Returns a link with Prs3d_Drawer_ShadingAspect, <br>
//! which provides settings for shading aspects. <br>
//! These settings can be edited. The default values are: <br>
//!    Color: Quantity_NOC_YELLOW <br>
//!          Material: Graphic3d_NOM_BRASS <br>
//! hading aspect is obtained through decomposition of <br>
//! 3D faces into triangles, each side of each triangle <br>
//! being a chord of the corresponding curved edge in <br>
//! the face. Reflection of light in each projector <br>
//! perspective is then calculated for each of the <br>
//! resultant triangular planes. <br>
  Standard_EXPORT     Handle_Prs3d_ShadingAspect ShadingAspect() ;
  //! Returns True if the   Drawer has shading aspect active. <br>
        Standard_Boolean HasShadingAspect() const;
  //! Provides the attributes for hidden line removal. <br>
  Standard_EXPORT     Standard_Boolean ShadingAspectGlobal() const;
  //! Returns Standard_True if the hidden lines are to be drawn. <br>
//!          By default the hidden lines are not drawn. <br>
  Standard_EXPORT     Standard_Boolean DrawHiddenLine() const;
  //! Returns a link with <br>
//! Prs3d_Drawer_HiddenLineAspect, which provides <br>
//! settings for hidden line aspects. <br>
//! These settings can be edited. The default values are: <br>
//!          Color: Quantity_NOC_YELLOW <br>
//!          Type of line: Aspect_TOL_DASH <br>
//!          Width: 1. <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect HiddenLineAspect() ;
  //! Returns a link with <br>
//! Prs3d_Drawer_SeenLineAspect, which provides <br>
//! settings for seen line aspects. <br>
//! These settings can be edited. The default values are: <br>
//!          Color: Quantity_NOC_YELLOW <br>
//!          Type of line: Aspect_TOL_SOLID <br>
//!          Width: 1. <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect SeenLineAspect() ;
  
        Standard_Boolean HasPlaneAspect() const;
  
//! Returns a link with Prs3d_Drawer_PlaneAspect. <br>
//! This method provides settings for the appearance of planes. <br>
  Standard_EXPORT     Handle_Prs3d_PlaneAspect PlaneAspect() ;
  //! Returns a link with Prs3d_Drawer_VectorAspect, <br>
//! which provides settings for the appearance of vectors. <br>
//! These settings can be edited. The default values are: <br>
//!          Color: Quantity_NOC_SKYBLUE <br>
//!          Type of line: Aspect_TOL_SOLID Width: 1. <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect VectorAspect() ;
  
        Standard_Boolean HasDatumAspect() const;
  //! Returns a link with Prs3d_Drawer_DatumAspect, <br>
//! which provides settings for the appearance of datums. <br>
//! These settings can be edited. The default values for <br>
//! the three axes are: <br>
//!          Color: Quantity_NOC_PEACHPUFF <br>
//!          Type of line: Aspect_TOL_SOLID Width: 1. <br>
  Standard_EXPORT     Handle_Prs3d_DatumAspect DatumAspect() ;
  //! Returns a link with Prs3d_Drawer_LengthAspect, <br>
//! which provides settings for the appearance of lengths. <br>
  Standard_EXPORT     Handle_Prs3d_LengthAspect LengthAspect() ;
  //! Returns true if the Drawer has a length aspect setting active. <br>
        Standard_Boolean HasLengthAspect() const;
  //! Returns a link with Prs3d_Drawer_AngleAspect, <br>
//! which provides settings for lines used to display angles. <br>
  Standard_EXPORT     Handle_Prs3d_AngleAspect AngleAspect() ;
  //! Returns true if the Drawer has an angle aspect <br>
//! setting active. <br>
        Standard_Boolean HasAngleAspect() const;
  //! Returns a link with Prs3d_Drawer_RadiusAspect, <br>
//! which provides settings for lines which serve to display radii. <br>
  Standard_EXPORT     Handle_Prs3d_RadiusAspect RadiusAspect() const;
  //! Returns a link with Prs3d_Drawer_SectionAspect, <br>
//! which provides settings for wires which highlight sections. <br>
//! The LineAspect for the wire can be edited. <br>
//! The default values are: <br>
//! Color: Quantity_NOC_ORANGE <br>
//! Type of line: Aspect_TOL_SOLID <br>
//! Width: 1. <br>
//! These attributes are used by the following algorithms: <br>
//! Prs3d_WFShape <br>
  Standard_EXPORT     Handle_Prs3d_LineAspect SectionAspect() ;
  
  Standard_EXPORT    const Handle_Prs3d_Drawer& Link() ;
  
        Standard_Boolean HasLink() const;
  
        void Link(const Handle(Prs3d_Drawer)& aDrawer) ;
  //! Removes attributes stored in a Local Context. <br>
  Standard_EXPORT   virtual  void ClearLocalAttributes() ;
  //! Returns true if the last called attribute was local; false if it was global. <br>
        Standard_Boolean WasLastLocal() const;
  
//! Returns true if a Local Context has stored attributes <br>
//! for Interactive Objects. <br>
        Standard_Boolean HasLocalAttributes() const;




  DEFINE_STANDARD_RTTI(AIS_Drawer)

protected:




private: 


Handle_Prs3d_Drawer myLink;
Standard_Boolean hasLocalAttributes;
Standard_Boolean myhasOwnDeviationCoefficient;
Standard_Real myOwnDeviationCoefficient;
Standard_Real myPreviousDeviationCoefficient;
Standard_Boolean myhasOwnHLRDeviationCoefficient;
Standard_Real myOwnHLRDeviationCoefficient;
Standard_Real myPreviousHLRDeviationCoefficient;
Standard_Boolean myhasOwnDeviationAngle;
Standard_Real myOwnDeviationAngle;
Standard_Real myPreviousDeviationAngle;
Standard_Boolean myhasOwnHLRDeviationAngle;
Standard_Real myOwnHLRDeviationAngle;
Standard_Real myPreviousHLRDeviationAngle;


};


#include <AIS_Drawer.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif