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path: root/drv/Graphic3d/Graphic3d_HSequenceOfStructure_0.cxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#include <Graphic3d_HSequenceOfStructure.hxx>

#ifndef _Standard_Type_HeaderFile
#include <Standard_Type.hxx>
#endif

#ifndef _Standard_NoSuchObject_HeaderFile
#include <Standard_NoSuchObject.hxx>
#endif
#ifndef _Standard_OutOfRange_HeaderFile
#include <Standard_OutOfRange.hxx>
#endif
#ifndef _Graphic3d_Structure_HeaderFile
#include <Graphic3d_Structure.hxx>
#endif
#ifndef _Graphic3d_SequenceOfStructure_HeaderFile
#include <Graphic3d_SequenceOfStructure.hxx>
#endif

 


IMPLEMENT_STANDARD_TYPE(Graphic3d_HSequenceOfStructure)
IMPLEMENT_STANDARD_SUPERTYPE_ARRAY()
  STANDARD_TYPE(MMgt_TShared),
  STANDARD_TYPE(Standard_Transient),

IMPLEMENT_STANDARD_SUPERTYPE_ARRAY_END()
IMPLEMENT_STANDARD_TYPE_END(Graphic3d_HSequenceOfStructure)


IMPLEMENT_DOWNCAST(Graphic3d_HSequenceOfStructure,Standard_Transient)
IMPLEMENT_STANDARD_RTTI(Graphic3d_HSequenceOfStructure)


#define Item Handle_Graphic3d_Structure
#define Item_hxx <Graphic3d_Structure.hxx>
#define TheSequence Graphic3d_SequenceOfStructure
#define TheSequence_hxx <Graphic3d_SequenceOfStructure.hxx>
#define TCollection_HSequence Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_hxx <Graphic3d_HSequenceOfStructure.hxx>
#define Handle_TCollection_HSequence Handle_Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_Type_() Graphic3d_HSequenceOfStructure_Type_()
#include <TCollection_HSequence.gxx>