summaryrefslogtreecommitdiff
path: root/cad/src/graphics/rendering/povray/writepovfile.py
blob: f8dc0c1dcf542f8fa8f5c50beed8c4b608ec0e80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
# Copyright 2004-2008 Nanorex, Inc.  See LICENSE file for details.
"""
writepovfile.py -- write a Part into a POV-Ray file

@version: $Id$
@copyright: 2004-2008 Nanorex, Inc.  See LICENSE file for details.

History:

Bruce 080917 split this out of graphics/rendering/fileIO.py.
For earlier history see that file's repository log.
"""

import math

import foundation.env as env
from geometry.VQT import V, Q, A, vlen
from graphics.rendering.povray.povheader import povheader, povpoint

from utilities.prefs_constants import PERSPECTIVE
from utilities.prefs_constants import material_specular_highlights_prefs_key
from utilities.prefs_constants import material_specular_finish_prefs_key

# ==

# Create a POV-Ray file
def writepovfile(part, glpane, filename):
    """
    write the given part into a new POV-Ray file with the given name,
    using glpane for lighting, color, etc
    """
    f = open(filename,"w")

    # POV-Ray images now look correct when Projection = ORTHOGRAPHIC.  Mark 051104.
    if glpane.ortho == PERSPECTIVE:
        cdist = 6.0 # Camera distance [see also glpane.cdist]
    else: # ORTHOGRAPHIC
        cdist = 1600.0

    aspect = (glpane.width + 0.0)/(glpane.height + 0.0)
    zfactor =  0.4 # zoom factor
    up = V(0.0, zfactor, 0.0)
    right = V( aspect * zfactor, 0.0, 0.0) ##1.33
    angle = 2.0*math.atan2(aspect, cdist)*180.0/math.pi

    f.write("// Recommended window size: width=%d, height=%d \n"%(glpane.width, glpane.height))
    f.write("// Suggested command line switches: +A +W%d +H%d\n\n"%(glpane.width, glpane.height))

    f.write(povheader)

    # Camera info
    vdist = cdist
    if aspect < 1.0:
            vdist = cdist / aspect
    eyePos = vdist * glpane.scale*glpane.out-glpane.pov
        # note: this is probably the same as glpane.eyeball(),
        # in perspective view, except for the aspect < 1.0 correction.
        # See comments in def eyeball about whether that correction
        # is needed there as well. [bruce 080912 comment]

    f.write("#declare cameraPosition = "+ povpoint(eyePos)  + ";\n" +
            "\ncamera {\n  location cameraPosition"  +
            "\n  up " + povpoint(up) +
            "\n  right " + povpoint(right) +
            "\n  sky " + povpoint(glpane.up) +
            "\n angle " + str(angle) +
            "\n  look_at " + povpoint(-glpane.pov) + "\n}\n\n")

    # Background color. The SkyBlue gradient is supported, but only works correctly when in "Front View".
    # This is a work in progress (and this implementation is better than nothing).  See bug 888 for more info.
    # Mark 051104.
    if glpane.backgroundGradient: # SkyBlue.
        dt = Q(glpane.quat)
        if not vlen(V(dt.x, dt.y, dt.z)):
            # This addresses a problem in POV-Ray when dt=0,0,0 for Axis_Rotate_Trans. mark 051111.
            dt.x = .00001
        degY = dt.angle*180.0/math.pi
        f.write("sky_sphere {\n" +
        "    pigment {\n" +
        "      gradient y\n" +
        "      color_map {\n" +
        "        [(1-cos(radians(" + str(90-angle/2) + ")))/2 color SkyWhite]\n" +
        "        [(1-cos(radians(" + str(90+angle/2) + ")))/2 color SkyBlue]\n" +
        "      }\n" +
        "      scale 2\n" +
        "      translate -1\n" +
        "    }\n" +
        '    #include "transforms.inc"\n' +
        "    Axis_Rotate_Trans(" + povpoint(V(dt.x, dt.y, dt.z)) + ", " + str(degY) + ")\n" +
        "  }\n")
    else: # Solid
        f.write("background {\n  color rgb " + povpoint(glpane.backgroundColor*V(1,1,-1)) + "\n}\n")

    # Lights and Atomic finish.
    _writepovlighting(f, glpane)

    # write a union object, which encloses all following objects, so it's
    # easier to set a global modifier like "Clipped_by" for all objects
    # Huaicai 1/6/05
    f.write("\nunion {\t\n") # Head of the union object

    # Write atoms and bonds in the part
    part.writepov(f, glpane.displayMode)
        #bruce 050421 changed assy.tree to assy.part.topnode to fix an assy/part bug
        #bruce 050927 changed assy.part -> new part arg
        #bruce 070928 call part.writepov instead of directly calling part.topnode.writepov,
        # so the part can prevent external bonds from being drawn twice.

    # set the near and far clipping plane
    # removed 050817 josh -- caused crud to appear in the output (and slowed rendering 5x!!)

    ## farPos = -cdist*glpane.scale*glpane.out*glpane.far + eyePos
    ## nearPos = -cdist*glpane.scale*glpane.out*glpane.near + eyePos

    ## pov_out = (glpane.out[0], glpane.out[1], -glpane.out[2])
    ## pov_far =  (farPos[0], farPos[1], -farPos[2])
    ## pov_near =  (nearPos[0], nearPos[1], -nearPos[2])
    ## pov_in = (-glpane.out[0], -glpane.out[1], glpane.out[2])

    ## f.write("clipped_by { plane { " + povpoint(-glpane.out) + ", " + str(dot(pov_in, pov_far)) + " }\n")
    ## f.write("             plane { " + povpoint(glpane.out) + ", " + str(dot(pov_out, pov_near)) + " } }\n")

# [and what was this for? bruce question 071009]
##    if glpane.assy.commandSequencer.currentCommand.commandName == 'DEPOSIT':
##        dt = -glpane.quat
##        degY = dt.angle*180.0/pi
##        f.write("plane { \n" +
##                "      z 0\n" +
##                "      pigment { color rgbf <0.29, 0.7294, 0.8863, 0.6>}\n" +
##                '    #include "transforms.inc"\n' +
##                "    Axis_Rotate_Trans(" + povpoint(V(dt.x, dt.y, dt.z)) + ", " + str(degY) + ")}\n")

    f.write("}\n\n")

    f.close()

    return # from writepovfile

# _writepovlighting() added by Mark.  Feel free to ask him if you have questions.  051130.
def _writepovlighting(f, glpane):
    """
    Writes a light source record for each light (if enabled) and the
    'Atomic' finish record. These records impact the lighting affect.
    """
    # Get the lighting parameters for the 3 lights.
    (((r0,g0,b0),a0,d0,s0,x0,y0,z0,e0), \
    ( (r1,g1,b1),a1,d1,s1,x1,y1,z1,e1), \
    ( (r2,g2,b2),a2,d2,s2,x2,y2,z2,e2)) = glpane.getLighting()

    # For now, we copy the coords of each light here.
    pos0 = (glpane.right * x0) + (glpane.up *y0) + (glpane.out * z0)
    pos1 = (glpane.right * x1) + (glpane.up * y1) + (glpane.out * z1)
    pos2 = (glpane.right * x2) + (glpane.up * y2) + (glpane.out * z2)

     # The ambient values of only the enabled lights are summed up.
    # 'ambient' is used in the 'Atomic' finish record. It can have a value
    # over 1.0 (and makes a difference).
    ambient = 0.25 # Add 0.25; matches better with NE1 default lighting.

    # The diffuse values of only the enabled lights are summed up.
    # 'diffuse' is used in the 'Atomic' finish record. It can have a value
    # over 1.0 (and makes a difference).
    diffuse = 0.0

    f.write( "\n// Light #0 (Camera Light)" +
                "\nlight_source {" +
                "\n  cameraPosition" +
                "\n  color <0.3, 0.3, 0.3>" +
                "\n  parallel" +
                "\n  point_at <0.0, 0.0, 0.0>" +
                "\n}\n")

    if e0: # Light 1 is On
        ambient += a0
        diffuse += d0
        f.write( "\n// Light #1" +
                    "\nlight_source {" +
                    "\n  " + povpoint(pos0) +
                    "\n  color <" + str(r0*d0) + ", " + str(g0*d0) + ", " + str(b0*d0) + ">" +
                    "\n  parallel" +
                    "\n  point_at <0.0, 0.0, 0.0>" +
                    "\n}\n")

    if e1: # Light 2 is On
        ambient += a1
        diffuse += d1
        f.write( "\n// Light #2" +
                    "\nlight_source {\n  " + povpoint(pos1) +
                    "\n  color <" + str(r1*d1) + ", " + str(g1*d1) + ", " + str(b1*d1) + ">" +
                    "\n  parallel" +
                    "\n  point_at <0.0, 0.0, 0.0>" +
                    "\n}\n")

    if e2: # Light 3 is On
        ambient += a2
        diffuse += d2
        f.write("\n// Light #3" +
                    "\nlight_source {\n  " + povpoint(pos2) +
                    "\n  color <" + str(r2*d2) + ", " + str(g2*d2) + ", " + str(b2*d2) + ">" +
                    "\n  parallel" +
                    "\n  point_at <0.0, 0.0, 0.0>" +
                    "\n}\n")

    # Atomic finish record.
    #
    # phong determines the brightness of the highlight, while phong_size determines its size.
    #
    # phong: 0.0 (no highlight) to 1.0 (saturated highlight)
    #
    # phong_size: 1 (very dull) to 250 (highly polished)
    # The larger the phong size the tighter, or smaller, the highlight and
    # the shinier the appearance. The smaller the phong size the looser,
    # or larger, the highlight and the less glossy the appearance.
    #
    # Good values:
    # brushed metal: phong .25, phong_size 12
    # plastic: .7, phong_size 17
    #
    # so phong ranges from .25 - .7
    # and phong_size ranges from 12-17
    #
    if env.prefs[material_specular_highlights_prefs_key]:
        # whiteness: 0.0-1.0, where 0 = metal and 1 = plastic
        phong = 0.25 + (env.prefs[material_specular_finish_prefs_key] *  0.45) #  .25-.7
        phong_size = 12.0 + (env.prefs[material_specular_finish_prefs_key] * 5.0) # 12-17
    else:
        phong = 0.0 # No specular highlights
        phong_size = 0.0

    f.write( "\n#declare Atomic =" +
                "\nfinish {" +
                "\n    ambient 0.1" + # str(ambient) + # Mark 060929
                "\n    diffuse " + str(diffuse) +
                "\n    phong " + str(phong) +
                "\n    phong_size " + str(phong_size) +
                "\n}\n")

    return # from _writepovlighting

# end