summaryrefslogtreecommitdiff
path: root/cad/src/graphics/display_styles/CylinderChunks.py
blob: 6adc396331052d4741ca4b1aa64655afc768eda8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
# Copyright 2006-2007 Nanorex, Inc.  See LICENSE file for details.
"""
CylinderChunks.py -- define a new whole-chunk display mode,
which shows a chunk as a single opaque bounding cylinder of the chunk's color.

@author: Bruce
@version: $Id$
@copyright: 2006-2007 Nanorex, Inc.  See LICENSE file for details.

This is mainly intended as an example of how to use class ChunkDisplayMode,
though it might be useful as a fast-rendering display mode too.
"""

from Numeric import dot, argmax, argmin, sqrt

import foundation.env as env
from graphics.drawing.CS_draw_primitives import drawcylinder
from graphics.drawing.CS_draw_primitives import drawcylinder_wireframe
from geometry.geometryUtilities import matrix_putting_axis_at_z
from geometry.VQT import V, norm
from utilities.debug import print_compact_traceback
from graphics.display_styles.displaymodes import ChunkDisplayMode
from utilities.constants import ave_colors
from utilities.prefs_constants import atomHighlightColor_prefs_key

chunkHighlightColor_prefs_key = atomHighlightColor_prefs_key # initial kluge

class CylinderChunks(ChunkDisplayMode):
    """
    example chunk display mode, which draws the chunk as a cylinder,
    aligned to the chunk's axes, of the chunk's color
    """
    # mmp_code must be a unique 3-letter code, distinct from the values in
    # constants.dispNames or in other display modes
    mmp_code = 'cyl'
    disp_label = 'Cylinder' # label for statusbar fields, menu text, etc.
    icon_name = "modeltree/displayCylinder.png"
    hide_icon_name = "modeltree/displayCylinder-hide.png"
    featurename = "Set Display Cylinder" #mark 060611
    ##e also should define icon as an icon object or filename, either in class or in each instance
    ##e also should define a featurename for wiki help
    def drawchunk(self, glpane, chunk, memo, highlighted):
        """
        Draw chunk in glpane in the whole-chunk display mode represented by this ChunkDisplayMode subclass.
        Assume we're already in chunk's local coordinate system
        (i.e. do all drawing using atom coordinates in chunk.basepos, not chunk.atpos).
           If highlighted is true, draw it in hover-highlighted form (but note that it may have
        already been drawn in unhighlighted form in the same frame, so normally the highlighted form should
        augment or obscure the unhighlighted form).
           Draw it as unselected, whether or not chunk.picked is true. See also self.drawchunk_selection_frame.
        (The reason that's a separate method is to permit future drawing optimizations when a chunk is selected
        or deselected but does not otherwise change in appearance or position.)
           If this drawing requires info about chunk which it is useful to precompute (as an optimization),
        that info should be computed by our compute_memo method and will be passed as the memo argument
        (whose format and content is whatever self.compute_memo returns). That info must not depend on
        the highlighted variable or on whether the chunk is selected.
        """
        if not chunk.atoms:
            return
        end1, end2, radius, color = memo
        if highlighted:
            color = ave_colors(0.5, color, env.prefs[chunkHighlightColor_prefs_key]) #e should the caller compute this somehow?
        drawcylinder(color, end1, end2, radius, capped = True)
        return
    def drawchunk_selection_frame(self, glpane, chunk, selection_frame_color, memo, highlighted):
        """
        Given the same arguments as drawchunk, plus selection_frame_color, draw the chunk's selection frame.
        (Drawing the chunk itself as well would not cause drawing errors
         but would presumably be a highly undesirable slowdown, especially if redrawing
         after selection and deselection is optimized to not have to redraw the chunk at all.)
           Note: in the initial implementation of the code that calls this method,
        the highlighted argument might be false whether or not we're actually hover-highlighted.
        And if that's fixed, then just as for drawchunk, we might be called twice when we're highlighted,
        once with highlighted = False and then later with highlighted = True.
        """
        if not chunk.atoms:
            return
        end1, end2, radius, color = memo
        color = selection_frame_color
        # make it a little bigger than the cylinder itself
        axis = norm(end2 - end1)
        alittle = 0.01
        end1 = end1 - alittle * axis
        end2 = end2 + alittle * axis
        drawcylinder_wireframe(color, end1, end2, radius + alittle)
        return
    def drawchunk_realtime(self, glpane, chunk, highlighted=False):
        """
        Draws the chunk style that may depend on a current view.
        piotr 080321
        """
        return
    def compute_memo(self, chunk):
        """
        If drawing chunk in this display mode can be optimized by precomputing some info from chunk's appearance,
        compute that info and return it.
           If this computation requires preference values, access them as env.prefs[key],
        and that will cause the memo to be removed (invalidated) when that preference value is changed by the user.
           This computation is assumed to also depend on, and only on, chunk's appearance in ordinary display modes
        (i.e. it's invalidated whenever havelist is). There is not yet any way to change that,
        so bugs will occur if any ordinarily invisible chunk info affects this rendering,
        and potential optimizations will not be done if any ordinarily visible info is not visible in this rendering.
        These can be fixed if necessary by having the real work done within class Chunk's _recompute_ rules,
        with this function or drawchunk just accessing the result of that (and sometimes causing its recomputation),
        and with whatever invalidation is needed being added to appropriate setter methods of class Chunk.
        If the real work can depend on more than chunk's ordinary appearance can, the access would need to be in drawchunk;
        otherwise it could be in drawchunk or in this method compute_memo.
        """
        # for this example, we'll turn the chunk axes into a cylinder.
        # Since chunk.axis is not always one of the vectors chunk.evecs (actually chunk.poly_evals_evecs_axis[2]),
        # it's best to just use the axis and center, then recompute a bounding cylinder.
        if not chunk.atoms:
            return None
        axis = chunk.axis
        axis = norm(axis) # needed (unless we're sure it's already unit length, which is likely)
        center = chunk.center
        points = chunk.atpos - center # not sure if basepos points are already centered
        # compare following Numeric Python code to findAtomUnderMouse and its caller
        matrix = matrix_putting_axis_at_z(axis)
        v = dot( points, matrix)
        # compute xy distances-squared between axis line and atom centers
        r_xy_2 = v[:,0]**2 + v[:,1]**2
        ## r_xy = sqrt(r_xy_2) # not needed

        # to get radius, take maximum -- not sure if max(r_xy_2) would use Numeric code, but this will for sure:
        i = argmax(r_xy_2)
        max_xy_2 = r_xy_2[i]
        radius = sqrt(max_xy_2)
        # to get limits along axis (since we won't assume center is centered between them), use min/max z:
        z = v[:,2]
        min_z = z[argmin(z)]
        max_z = z[argmax(z)]
        bcenter = chunk.abs_to_base(center)
        # return, in chunk-relative coords, end1, end2, and radius of the cylinder, and color.
        color = chunk.color
        if color is None:
            color = V(0.5,0.5,0.5)
        # make sure it's longer than zero (in case of a single-atom chunk); in fact, add a small margin all around
        # (note: this is not sufficient to enclose all atoms entirely; that's intentional)
        margin = 0.2
        min_z -= margin
        max_z += margin
        radius += margin
        return (bcenter + min_z * axis, bcenter + max_z * axis, radius, color)
    pass # end of class CylinderChunks

ChunkDisplayMode.register_display_mode_class(CylinderChunks)

# end