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// Copyright 2006-2007 Nanorex, Inc. See LICENSE file for details.
/*
Name: hierarchy.cpp
Author: Oleksandr Shevchenko
Description: class for hierarchy representation
*/
#include "hierarchy.h"
//----------------------------------------------------------------------------
// Constructor
Hierarchy::Hierarchy():
// Private data initialization
mRm( // rotation matrix
0),
mTv( // translation vector
0),
mS( // surface pointer
0)
{
mTree = new BoxTree;
}
//----------------------------------------------------------------------------
// Destructor
Hierarchy::~Hierarchy()
{
if (mTree)
{
mTree->Delete();
delete mTree;
mTree = 0;
}
}
//------------------------------------------------------------------------
// Initialize()
//
// create box tree
//
void Hierarchy::Initialize(Surface * s)
{
int i,j;
mS = s;
int n = 3;
if (s->Type()) n = 4;
for (i = 0; i < s->Nt(); i+=n)
{
Box b;
for (j = 0; j < n; j++)
{
int ij = s->I(i + j);
Triple p(s->Px(ij), s->Py(ij), s->Pz(ij));
b.Enclose(p);
}
mBoxes.Add(b);
}
for (i = 0; i < s->Nt()/n; i++)
{
mTree->Add(&mBoxes[i]);
}
mTree->BuildTree();
}
//------------------------------------------------------------------------
// Initialize()
//
// create box tree
//
void Hierarchy::Initialize(int type, Container<int> I, Container<Triple> P, Container<int> C)
{
// initialize by arrays
mType = type;
mNE = I.Size();
mEntities = I.GetPtr();
mNP = P.Size();
mPoints = P.GetPtr();
mColors = C.GetPtr();
int i,j;
int n = 3;
if (mType) n = 4;
for (i = 0; i < mNE; i+=n)
{
Box b;
for (j = 0; j < n; j++)
{
int ij = mEntities[i + j];
b.Enclose(mPoints[ij]);
}
mBoxes.Add(b);
}
for (i = 0; i < mNE/n; i++)
{
mTree->Add(&mBoxes[i]);
}
mTree->BuildTree();
}
//------------------------------------------------------------------------
// Transformation()
//
// rotation and translation entity
//
int Hierarchy::Transformation(int i, Triple * a)
{
int n = 3;
if (mS)
{
if (mS->Type()) n = 4;
for (int j = 0; j < n; j++)
{
int ij = mS->I(3*i + j);
Triple p(mS->Px(ij), mS->Py(ij), mS->Pz(ij));
if (mRm)
{
a[j] = *mTv + p * (*mRm);
}
else
{
a[j] = *mTv + p;
}
}
}
else
{
// calulation from array
if (mType) n = 4;
for (int j = 0; j < n; j++)
{
int ij = mEntities[3*i + j];
if (mRm)
{
a[j] = *mTv + mPoints[ij] * (*mRm);
}
else
{
a[j] = *mTv + mPoints[ij];
}
}
}
return n;
}
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