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# Copyright 2007-2008 Nanorex, Inc.  See LICENSE file for details.
"""
BuildDna_PropertyManager.py

@author: Ninad
@version: $Id$
@copyright: 2007-2008 Nanorex, Inc.  See LICENSE file for details.

History:
Ninad 2008-01-11: Created


TODO: as of 2008-01-11
- Needs more documentation and the file is subjected to heavy revision.
This is an initial implementation of default Dna edit mode.
- Methods such as callback_addSegments might be renamed.
BUGS:
- Has bugs such as -- Flyout toolbar doesn't get updated when you return to
  BuildDna_EditCommand from a a temporary command.
- Just entering and leaving BuilddDna_EditCommand creates an empty DnaGroup
"""
from utilities import debug_flags
from utilities.debug import print_compact_stack

from PyQt4.Qt import SIGNAL


from PM.PM_GroupBox      import PM_GroupBox
from PM.PM_PushButton    import PM_PushButton
from PM.PM_SelectionListWidget import PM_SelectionListWidget
from command_support.EditCommand_PM import EditCommand_PM

from PM.PM_Constants     import PM_DONE_BUTTON
from PM.PM_Constants     import PM_WHATS_THIS_BUTTON
from PM.PM_Constants     import PM_CANCEL_BUTTON
from PM.PM_Colors        import pmReferencesListWidgetColor
from utilities.Comparison import same_vals
from PM.PM_DnaBaseNumberLabelsGroupBox import PM_DnaBaseNumberLabelsGroupBox

DEBUG_CHANGE_COUNTERS =  False
class BuildDna_PropertyManager(EditCommand_PM):
    """
    The BuildDna_PropertyManager class provides a Property Manager
    for the B{Build > DNA } command.

    @ivar title: The title that appears in the property manager header.
    @type title: str

    @ivar pmName: The name of this property manager. This is used to set
                  the name of the PM_Dialog object via setObjectName().
    @type name: str

    @ivar iconPath: The relative path to the PNG file that contains a
                    22 x 22 icon image that appears in the PM header.
    @type iconPath: str
    """

    title         =  "Build DNA"
    pmName        =  title
    iconPath      =  "ui/actions/Tools/Build Structures/DNA.png"
    sponsor_keyword = None # Nanorex is the sponsor. Change to 'DNA' to the
                             # the NUPACK logo.

    def __init__( self, command ):
        """
        Constructor for the Build DNA property manager.
        """

        #Attributes for self._update_UI_do_updates() to keep track of changes
        #in these , since the last call of that method. These are used to
        #determine whether certain UI updates are needed.
        self._previousSelectionParams = None
        self._previousStructureParams = None
        self._previousCommandStackParams = None

        #see self.connect_or_disconnect_signals for comment about this flag
        self.isAlreadyConnected = False
        self.isAlreadyDisconnected = False

        EditCommand_PM.__init__( self, command)

        self.showTopRowButtons( PM_DONE_BUTTON | \
                                PM_CANCEL_BUTTON | \
                                PM_WHATS_THIS_BUTTON)



    def connect_or_disconnect_signals(self, isConnect):
        """
        Connect or disconnect widget signals sent to their slot methods.
        This can be overridden in subclasses. By default it does nothing.
        @param isConnect: If True the widget will send the signals to the slot
                          method.
        @type  isConnect: boolean
        """
        #TODO: This is a temporary fix for a bug. When you invoke a temporary mode
        # entering such a temporary mode keeps the signals of
        #PM from the previous mode connected (
        #but while exiting that temporary mode and reentering the
        #previous mode, it atucally reconnects the signal! This gives rise to
        #lots  of bugs. This needs more general fix in Temporary mode API.
        # -- Ninad 2008-01-09 (similar comment exists in MovePropertyManager.py

        if isConnect and self.isAlreadyConnected:
            if debug_flags.atom_debug:
                print_compact_stack("warning: attempt to connect widgets"\
                                    "in this PM that are already connected." )
            return

        if not isConnect and self.isAlreadyDisconnected:
            if debug_flags.atom_debug:
                print_compact_stack("warning: attempt to disconnect widgets"\
                                    "in this PM that are already disconnected.")
            return

        self.isAlreadyConnected = isConnect
        self.isAlreadyDisconnected = not isConnect

        if isConnect:
            change_connect = self.win.connect
        else:
            change_connect = self.win.disconnect

        self.strandListWidget.connect_or_disconnect_signals(isConnect)
        self.segmentListWidget.connect_or_disconnect_signals(isConnect)

        change_connect(self.editStrandPropertiesButton,
                      SIGNAL("clicked()"),
                      self._editDnaStrand)

        change_connect(self.editSegmentPropertiesButton,
                      SIGNAL("clicked()"),
                      self._editDnaSegment)

        change_connect(self.searchForCrossoversButton,
                      SIGNAL("clicked()"),
                      self._enterMakeCrossoversCommand)

        self._baseNumberLabelGroupBox.connect_or_disconnect_signals(isConnect)


    def enable_or_disable_gui_actions(self, bool_enable = False):
        """
        Enable or disable some gui actions when this property manager is
        opened or closed, depending on the bool_enable.

        """

        #For new command API, we will always show the exit button to check
        #if Exit button really exits the subcommand and the parent command
        #(earlier there were bugs) . Regaring 'whether this should be the
        #default behavior', its a UI design issue and we will worry about it
        #later -- Ninad 2008-08-27 (based on an email exchanged with Bruce)
        pass


    def _update_UI_do_updates(self):
        """
        Overrides superclass method.
        @see: Command_PropertyManager._update_UI_do_updates()
        """

        newSelectionParams = self._currentSelectionParams()

        current_struct_params = self._currentStructureParams()

        selection_params_unchanged = same_vals(newSelectionParams,
                                               self._previousSelectionParams)

        #introducing self._previousStructureParams and
        #adding structure_params_unchanged check to the 'if' condition below
        #fixes bug 2910.
        structure_params_unchanged = same_vals(self._previousStructureParams,
                                                current_struct_params)

        current_command_stack_params = self._currentCommandStackParams()

        #Check if command stack params changed since last call of this
        #PM update method. This is used to fix bugs like 2940
        command_stack_params_unchanged = same_vals(
            self._previousCommandStackParams, current_command_stack_params)

        #No need to proceed if any of the selection/ structure and commandstack
        #parameters remained unchanged since last call. --- [CONDITION A]
        if selection_params_unchanged and structure_params_unchanged and command_stack_params_unchanged:
            #This second condition above fixes bug 2888
            return

        self._previousStructureParams = current_struct_params
        self._previousSelectionParams =  newSelectionParams
        self._previousCommandStackParams  = current_command_stack_params

        ##if not selection_params_unchanged or not command_stack_params_unchanged and structure_params_unchanged:
        if structure_params_unchanged:
            #NOTE: We checked if either of the selection struct or command stack
            #parameters or both changed. (this was referred as '[CONDITION A]'
            #above). So, this condition (structure_params_unchanged)also means
            #either selection or command stack or both parameters were changed.

            if not command_stack_params_unchanged:
                #update the list widgets *before* updating the selection if
                #the command stack changed. This ensures that the selection box
                #appears around the list widget items that are selected.
                self.updateListWidgets()

            selectedStrands, selectedSegments = newSelectionParams

            self.strandListWidget.updateSelection(selectedStrands)
            self.segmentListWidget.updateSelection(selectedSegments)

            if len(selectedStrands) == 1:
                self.editStrandPropertiesButton.setEnabled(True)
            else:
                self.editStrandPropertiesButton.setEnabled(False)

            if len(selectedSegments) == 1:
                self.editSegmentPropertiesButton.setText("Edit Properties...")
                self.editSegmentPropertiesButton.setEnabled(True)
            elif len(selectedSegments) > 1:
                resizeString = "Resize Selected Segments (%d)..." % len(selectedSegments)
                self.editSegmentPropertiesButton.setText(resizeString)
                self.editSegmentPropertiesButton.setEnabled(True)
                self.searchForCrossoversButton.setEnabled(True)
            else:
                self.editSegmentPropertiesButton.setText("Edit Properties...")
                self.editSegmentPropertiesButton.setEnabled(False)
                self.searchForCrossoversButton.setEnabled(False)

            return

        # Calling updateListWidgets() here fixes bug 2950 without undoing the
        # fix to bug 2940. --Mark 2008-12-13.
        self.updateListWidgets()
        return


    def _currentCommandStackParams(self):
        """
        The return value is supposed to be used by BUILD_DNA command PM ONLY
        and NOT by any subclasses.

        Returns a tuple containing current scommand stack change indicator and
        the name of the command 'BUILD_DNA'. These
        parameters are then used to decide whether updating widgets
        in this property manager is needed, when self._update_UI_do_updates()
        is called.

        @NOTE:
        - Command_PropertyManager.update_UI() already does a check to see if
          any of the global change indicators in assembly (command_stack_change,
          model_change, selection_change) changed since last call and then only
          calls self._update_UI_do_updates().
        - But this method is just used to keep track of the
          local command stack change counter in order to update the list
          widgets.
        - This is used to fix bug 2940

        @see: self._update_UI_do_updates()
        """
        commandStackCounter = self.command.assy.command_stack_change_indicator()
        #Append 'BUILD_DNA to the tuple to be returned. This is just to remind
        #us that this method is meant for BUIL_DNA command PM only. (and not
        #by any subclasses) Should we assert this? I think it will slow things
        #down so this comment is enough -- Ninad 2008-09-30
        return (commandStackCounter, 'BUILD_DNA')

    def _currentSelectionParams(self):
        """
        Returns a tuple containing current selection parameters. These
        parameters are then used to decide whether updating widgets
        in this property manager is needed when L{self.model_changed}
        method is called.

        @return: A tuple that contains following selection parameters
                   - Total number of selected atoms (int)
                   - Selected Atom if a single atom is selected, else None
                   - Position vector of the single selected atom or None
        @rtype:  tuple

        @NOTE: This method may be renamed in future.
        It's possible that there are other groupboxes in the PM that need to be
        updated when something changes in the glpane.
        """

        selectedStrands = []
        selectedSegments = []
        if self.command is not None and self.command.hasValidStructure():
            selectedStrands = self.command.struct.getSelectedStrands()
            selectedSegments = self.command.struct.getSelectedSegments()

        return (selectedStrands, selectedSegments)

    def _currentStructureParams(self):
        """
        Return current structure parameters of interest to self.model_changed.
        Right now it only returns the number of strands within the structure
        (or None). This is a good enough check (and no need to compare
        each and every strand within the structure with a previously stored
        set of strands).
        """
        #Can it happen that the total number of strands remains the same even
        #after some alterations to the strands? Unlikely. (Example: a single
        #Break strands operation will increase the number of strands by one.
        #Or Join strands decrease it by 1)
        params = None

        if self.command and self.command.hasValidStructure():
            strandList = []
            strandList = self.command.struct.getStrands()
            params = len(strandList)

        return params


    def close(self):
        """
        Closes the Property Manager. Overrides EditCommand_PM.close()
        """
        #Clear tags, if any, due to the selection in the self.strandListWidget.
        if self.strandListWidget:
            self.strandListWidget.clear()

        if self.segmentListWidget:
            self.segmentListWidget.clear()

        EditCommand_PM.close(self)

    def show(self):
        """
        Show this PM
        As of 2007-11-20, it also shows the Sequence Editor widget and hides
        the history widget. This implementation may change in the near future
        """
        EditCommand_PM.show(self)

        self.updateMessage("Use appropriate command in the command "\
                               "toolbar to create or modify a DNA Object"\
                               "<br>" )

    def _editDnaStrand(self):
        """
        Enter the DnaStrand_EditCommand to edit the selected strand.
        """

        if not self.command.hasValidStructure():
            return

        selectedStrandList = self.command.struct.getSelectedStrands()

        if len(selectedStrandList) == 1:
            strand = selectedStrandList[0]
            strand.edit()


    def _editDnaSegment(self):
        """
        """
        if self.command is not None and self.command.hasValidStructure():
            selectedSegments = self.command.struct.getSelectedSegments()
            if len(selectedSegments) == 1:
                selectedSegments[0].edit()
            elif len(selectedSegments) > 1:
                self.win.resizeSelectedDnaSegments()

    def _enterMakeCrossoversCommand(self):
        """
        If more than one segments in the segment list widget
        are selected, enter make crossovers  command

        @BUG: This enters Make Crossover command which searches for *ALL*
        of the selected DnaSegments in the model and not just the selected
        segments of the DnaGroup you are editing in the BuildDna command
        This is misleading.

        """
        self.win.enterMakeCrossoversCommand()


    def updateListWidgets(self):
        """
        Update List Widgets (strand list and segment list)
        in this property manager
        @see: self.updateSegmentListWidgets, self.updateStrandListWidget
        """
        self.updateStrandListWidget()
        self.updateSegmentListWidget()


    def updateStrandListWidget(self):
        """
        Update the list of items inside the strandlist widget
        Example: Origianally it shows two srands. User now edits an
        existing dna, and deletes some of the strands, hits done. User then
        again invokes the Edit command for this dna object -- now the strand
        list widget must be updated so that it shows only the existing strands.

        @see: B{Chunk.isStrandChunk}
        @see: self.updateListWidgets, self.updateSegmentListWidget
        """
        #TODO:
        #Filter out only the chunks inside the dna group. the DnaDuplex.make
        #doesn't implement the dna data model yet. Until that's implemented, we
        #will do an isinstance(node, Chunk) check. Note that it includes both
        #Strands and Axis chunks -- Ninad 2008-01-09

        if self.command.hasValidStructure():
            strandChunkList = self.command.struct.getStrands()

            self.strandListWidget.insertItems(
                row = 0,
                items = strandChunkList)
        else:
            self.strandListWidget.clear()

    def updateSegmentListWidget(self):
        """
        Update the list of segments shown in the segments list widget
        @see: self.updateListWidgets, self.updateStrandListWidget
        """

        segmentList = []
        if self.command.isCurrentCommand():
            if self.command.hasValidStructure():
                def func(node):
                    if isinstance(node, self.win.assy.DnaSegment):
                        segmentList.append(node)

                self.command.struct.apply2all(func)
                self.segmentListWidget.insertItems(
                    row = 0,
                    items = segmentList)
            else:
                self.segmentListWidget.clear()


    def _addGroupBoxes( self ):
        """
        Add the DNA Property Manager group boxes.
        """
        #Unused 'References List Box' to be revided. (just commented out for the
        #time being.
        ##self._pmGroupBox1 = PM_GroupBox( self, title = "Reference Plane" )
        ##self._loadGroupBox1( self._pmGroupBox1 )

        self._pmGroupBox2 = PM_GroupBox( self, title = "Strands" )
        self._loadGroupBox2( self._pmGroupBox2 )

        self._pmGroupBox3 = PM_GroupBox( self, title = "Segments" )
        self._loadGroupBox3( self._pmGroupBox3 )

        self._loadBaseNumberLabelGroupBox(self)


    def _loadGroupBox1(self, pmGroupBox):
        """
        load widgets in groupbox1
        """
        self.referencePlaneListWidget = PM_SelectionListWidget(
            pmGroupBox,
            self.win,
            label = "",
            color = pmReferencesListWidgetColor,
            heightByRows = 2)

    def _loadGroupBox2(self, pmGroupBox):
        """
        load widgets in groupbox2
        """

        self.strandListWidget = PM_SelectionListWidget(pmGroupBox,
                                                       self.win,
                                                       label = "",
                                                       heightByRows = 9 )
        self.strandListWidget.setTagInstruction('PICK_ITEM_IN_GLPANE')

        self.editStrandPropertiesButton = PM_PushButton(
            pmGroupBox,
            label = "",
            text  = "Edit Properties..." )
        self.editStrandPropertiesButton.setEnabled(False)

    def _loadGroupBox3(self, pmGroupBox):
        """
        load widgets in groupbox3
        """

        self.segmentListWidget = PM_SelectionListWidget(pmGroupBox,
                                                       self.win,
                                                       label = "",
                                                       heightByRows = 4 )
        self.segmentListWidget.setObjectName('Segment_list_widget')
        self.segmentListWidget.setTagInstruction('PICK_ITEM_IN_GLPANE')


        self.editSegmentPropertiesButton = PM_PushButton(
            pmGroupBox,
            label = "",
            text  = "Edit Properties..." )
        self.editSegmentPropertiesButton.setEnabled(False)

        self.searchForCrossoversButton = PM_PushButton(
            pmGroupBox,
            label = "",
            text  = "Search For Crossovers..." )
        self.searchForCrossoversButton.setEnabled(False)


    def _loadBaseNumberLabelGroupBox(self, pmGroupBox):
        """
        """
        self._baseNumberLabelGroupBox = PM_DnaBaseNumberLabelsGroupBox(pmGroupBox,
                                                                       self.command)

    def _addWhatsThisText( self ):
        """
        What's This text for widgets in the DNA Property Manager.
        """
        pass

    def _addToolTipText(self):
        """
        Tool Tip text for widgets in the DNA Property Manager.
        """
        pass