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path: root/cad/src/commands/TestGraphics/TestGraphics_PropertyManager.py
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# Copyright 2008 Nanorex, Inc.  See LICENSE file for details.
"""
TestGraphics_PropertyManager.py

@author: Bruce
@version: $Id$
@copyright: 2008 Nanorex, Inc. See LICENSE file for details.

"""
import foundation.env as env
from PyQt4.Qt import SIGNAL
from PM.PM_GroupBox import PM_GroupBox
from PM.PM_ComboBox import PM_ComboBox
from PM.PM_CheckBox import PM_CheckBox

from PM.PM_Constants     import PM_DONE_BUTTON
from PM.PM_Constants     import PM_WHATS_THIS_BUTTON

from utilities.prefs_constants import levelOfDetail_prefs_key



from command_support.Command_PropertyManager import Command_PropertyManager
# ==
_superclass = Command_PropertyManager
class TestGraphics_PropertyManager(Command_PropertyManager):
    """
    The TestGraphics_PropertyManager class provides a Property Manager
    for the Test Graphics command.

    @ivar title: The title that appears in the property manager header.
    @type title: str

    @ivar pmName: The name of this property manager. This is used to set
                  the name of the PM_Dialog object via setObjectName().
    @type name: str

    @ivar iconPath: The relative path to the PNG file that contains a
                    22 x 22 icon image that appears in the PM header.
    @type iconPath: str
    """

    title         =  "Test Graphics"
    pmName        =  title
    iconPath      =  None ###k "ui/actions/View/Stereo_View.png" ### FIX - use some generic or default icon


    def __init__( self, command ):
        """
        Constructor for the property manager.
        """
        _superclass.__init__(self, command)

        self.showTopRowButtons( PM_DONE_BUTTON |
                                PM_WHATS_THIS_BUTTON)

        msg = "Test the performance effect of graphics settings below. " \
              "(To avoid bugs, choose testCase before bypassing paintGL.)"

        self.updateMessage(msg)


    def _addGroupBoxes( self ):
        """
        Add the Property Manager group boxes.
        """
        self._pmGroupBox1 = PM_GroupBox( self,
                                         title = "Settings") ### fix title
        self._loadGroupBox1( self._pmGroupBox1 )

    def _loadGroupBox1(self, pmGroupBox):
        """
        Load widgets in group box.
        """
        from widgets.prefs_widgets  import ObjAttr_StateRef ### toplevel

        self._cb2 = \
            PM_CheckBox(pmGroupBox,
                        text         = "redraw continuously",
                        )
        self._cb2.connectWithState( ObjAttr_StateRef( self.command, 'redraw_continuously' ))

        self._cb3 = \
            PM_CheckBox(pmGroupBox,
                        text         = "spin model",
                        )
        self._cb3.connectWithState( ObjAttr_StateRef( self.command, 'spin_model' ))

        self._cb4 = \
            PM_CheckBox(pmGroupBox,
                        text         = "print fps to console",
                        )
        self._cb4.connectWithState( ObjAttr_StateRef( self.command, 'print_fps' ))

        self._cb1 = \
            PM_CheckBox(pmGroupBox,
                        text         = "replace paintGL with testCase",
                        )
        self._cb1.connectWithState( ObjAttr_StateRef( self.command, 'bypass_paintgl' ))
            # note: this state (unlike the highest-quality staterefs)
            # is not change-tracked [as of 081003], so nothing aside from
            # user clicks on this checkbox should modify it after this runs,
            # or our UI state will become out of sync with the state.

        self.testCase_ComboBox = PM_ComboBox(pmGroupBox,
                                      label =  "testCase:", labelColumn = 0,
                                      choices = self.command.testCaseChoicesText,
                                      setAsDefault = False )
        self.testCase_ComboBox.setCurrentIndex(self.command.testCaseIndex)

        self.nSpheres_ComboBox = PM_ComboBox(pmGroupBox,
                                      label =  "n x n spheres:", labelColumn = 0,
                                      choices = self.command._NSPHERES_CHOICES,
                                      setAsDefault = False )
        nSpheres_index = self.command._NSPHERES_CHOICES.index( str( self.command.nSpheres) )
        self.nSpheres_ComboBox.setCurrentIndex( nSpheres_index)
        self._set_nSpheresIndex( nSpheres_index)

        self.detail_level_ComboBox = PM_ComboBox(pmGroupBox,
                                      label =  "Level of detail:", labelColumn = 0,
                                      choices = ["Low", "Medium", "High", "Variable"],
                                      setAsDefault = False )
        lod = env.prefs[levelOfDetail_prefs_key]
        if lod > 2:
            lod = 2
        if lod < 0: # only lod == -1 is legal here
            lod = 3
        self.detail_level_ComboBox.setCurrentIndex(lod)
        self.set_level_of_detail_index(lod)

        self._updateWidgets()

##    def updateUI(self): # BUG: this is not being called -- I guess the bypassed paintGL doesn't call it.
##        self._updateWidgets() ### will this be too slow?

    def _addWhatsThisText( self ):
        """
        What's This text for widgets in the Stereo Property Manager.
        """
        pass

    def _addToolTipText(self):
        """
        Tool Tip text for widgets in the Stereo Property Manager.
        """
        pass

    def connect_or_disconnect_signals(self, isConnect):
        """
        Connect or disconnect widget signals sent to their slot methods.
        This can be overridden in subclasses. By default it does nothing.
        @param isConnect: If True the widget will send the signals to the slot
                          method.
        @type  isConnect: boolean
        """
        if isConnect:
            change_connect = self.win.connect
        else:
            change_connect = self.win.disconnect

        change_connect(self.testCase_ComboBox,
                       SIGNAL("currentIndexChanged(int)"),
                       self.command._set_testCaseIndex )

        change_connect(self.nSpheres_ComboBox,
                       SIGNAL("currentIndexChanged(int)"),
                       self._set_nSpheresIndex )

        change_connect(self.detail_level_ComboBox,
                       SIGNAL("currentIndexChanged(int)"),
                           # in current code, SIGNAL("activated(int)")
                       self.set_level_of_detail_index )

        return

    # ==

    def _set_nSpheresIndex(self, index):
        self.command.nSpheres = int( self.command._NSPHERES_CHOICES[index] )

    def set_level_of_detail_index(self, level_of_detail_index): # copied from other code, renamed, revised
        """
        Change the level of detail, where <level_of_detail_index> is a value
        between 0 and 3 where:
            - 0 = low
            - 1 = medium
            - 2 = high
            - 3 = variable (based on number of atoms in the part)

        @note: the prefs db value for 'variable' is -1, to allow for higher LOD
               levels in the future.
        """
        lod = level_of_detail_index
        if lod == 3:
            lod = -1
        self.command.detailLevel = lod

    def _updateWidgets(self):
        """
        Update widget configuration based on state of prior widgets.
        """
##        # presently, the LOD is not noticed by the test cases... oops, not true!
##        self.detail_level_ComboBox.setEnabled( not self.command.bypass_paintgl )
        return

    pass

# end