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# Copyright 2004-2008 Nanorex, Inc. See LICENSE file for details.
"""
ops_view.py provides viewSlotsMixin for MWsemantics,
with view slot methods and related helper methods.
@version: $Id$
@copyright: 2004-2008 Nanorex, Inc. See LICENSE file for details.
Note: most other ops_*.py files provide mixin classes for Part,
not for MWsemantics like this one.
History:
mark 060120 split this out of MWsemantics.py.
"""
import math
from Numeric import dot
from geometry.geometryUtilities import compute_heuristic_axis
import foundation.env as env
from geometry.VQT import V, Q, A, norm, vlen
from utilities.Log import greenmsg, redmsg, orangemsg
from utilities.prefs_constants import ORTHOGRAPHIC
from utilities.prefs_constants import PERSPECTIVE
from model.NamedView import NamedView
from model.PovrayScene import PovrayScene
class viewSlotsMixin:
"""
Mixin class to provide view-related methods for class MWsemantics.
Has slot methods and their helper methods.
"""
def setViewHome(self):
"""
Reset view to Home view
"""
cmd = greenmsg("Current View: ")
info = 'Home'
env.history.message(cmd + info)
self.glpane.setViewHome()
def setViewFullScreen(self, val):
"""
Full screen mode. (maximize the glpane real estate by hiding/ collapsing
other widgets. (only Menu bar and the glpane are shown)
The widgets hidden or collapsed include:
- MainWindow Title bar
- Command Manager,
- All toolbars,
- ModelTree/PM area,
- History Widget,
- Statusbar
@param val: The state of the QAction (checked or uncheced) If True, it
will show the main window full screen , otherwise show it
with its regular size
@type val: boolean
@see: MWsemantics.showSemiFullScreen, MWsemantics.showNormal
@see: self.setViewSemiFullScreen
"""
if val:
self.showFullScreen()
else:
self.showNormal()
def setViewSemiFullScreen(self, val):
"""
Semi-Full Screen mode. (maximize the glpane real estate by hiding/ collapsing
other widgets. This is different than the 'Full Screen mode' as it hides
or collapses only the following widgets --
- MainWindow Title bar
- ModelTree/PM area,
- History Widget,
- Statusbar
@param val: The state of the QAction (checked or uncheced) If True, it
will show the main window full screen , otherwise show it
with its regular size
@type val: boolean
@see: MWsemantics.showSemiFullScreen, MWsemantics.showNormal
@see: self.setViewFullScreen
"""
if val:
self.showSemiFullScreen()
else:
self.showNormal()
def setViewFitToWindow(self):
"""
Fit to Window
"""
cmd = greenmsg("Fit to Window: ")
info = ''
env.history.message(cmd + info)
self.glpane.setViewFitToWindow()
def setViewZoomToSelection(self):
"""
Zoom to selection (Implemented for only selected jigs and chunks
"""
cmd = greenmsg("Zoom To Selection:")
info = ''
env.history.message(cmd + info)
self.glpane.setViewZoomToSelection()
def setViewHomeToCurrent(self):
"""
Changes Home view of the model to the current view in the glpane.
"""
cmd = greenmsg("Set Home View to Current View: ")
info = 'Home'
env.history.message(cmd + info)
self.glpane.setViewHomeToCurrent()
def setViewRecenter(self):
"""
Recenter the view around the origin of modeling space.
"""
cmd = greenmsg("Recenter View: ")
info = 'View Recentered'
env.history.message(cmd + info)
self.glpane.setViewRecenter()
def zoomToArea(self, val):
"""
Zoom to Area Tool, allowing the user to specify a rectangular area
by holding down the left button and dragging the mouse to zoom
into a specific area of the model.
val = True when Zoom tool button was toggled on, False when it
was toggled off.
"""
self._zoomPanRotateTool(val, 'ZOOMTOAREA', "Zoom to Area Tool")
def zoomInOut(self, val):
"""
Basic Zoom for zooming in and/or out.
Zoom out as the user pushes the mouse away (cursor moves up).
Zoom in as the user pulls the mouse closer (cursor moves down).
@param val: True when Zoom in/out button is toggled on, False when it
is toggled off.
@type val: boolean
"""
self._zoomPanRotateTool(val, 'ZOOMINOUT', "Zoom In/Out Tool")
def panTool(self, val):
"""
Pan Tool allows X-Y panning using the left mouse button.
val = True when Pan tool button was toggled on, False when it
was toggled off.
"""
self._zoomPanRotateTool(val, 'PAN', "Pan Tool")
def rotateTool(self, val):
"""
Rotate Tool allows free rotation using the left mouse button.
val = True when Rotate tool button was toggled on, False when it
was toggled off.
"""
self._zoomPanRotateTool(val, 'ROTATE', "Rotate Tool")
def _zoomPanRotateTool(self, val, commandName, user_mode_name):
"""
Common code for Zoom, Pan, and Rotate tools.
"""
commandSequencer = self.commandSequencer
## modes_we_are_called_for = ['ZOOM', 'PAN', 'ROTATE']
# Note: some logic in here was revised by bruce 070814, especially
# for the case when entering one of these temporary modes needs to
# autoexit another one. This has allowed these tools to work properly
# during Extrude Mode (and presumably other commands with internal state).
# But all this logic should be replaced by something more principled
# and general, using the Command Sequencer, when we have that.
# This fixes bug 1081. mark 060111.
if not val:
# The Zoom/Pan/Rotate button was toggled off. We are presumably
# in the associated temporary command, and the user wants us to
# exit it. Do so and return to parent command.
command = commandSequencer.currentCommand
## if command.commandName in modes_we_are_called_for:
if command.commandName == commandName:
#bruce 071011 change, an educated guess, may increase prints, may cause bugs ### TEST
# we're now in the command being turned off, as expected.
if commandSequencer._f_command_stack_is_locked:
# this is normal when the command is exiting on its own
# and changes the state of its action programmatically.
# In this case, redundant exit causes bugs, so skip it.
# It might be better to avoid sending the signal when
# programmatically changing the action state.
# See similar code and comment in Move_Command.py.
# [bruce 080829]
## print "DEBUG fyi: _zoomPanRotateTool skipping Done of %r since command stack locked" % commandName
## # remove when works, or soon after
pass
else:
#Exit this temporary command.
command.command_Done()
else:
if command is not commandSequencer.nullmode:
# bruce 071009 add condition to fix bug 2512
# (though the cause remains only guessed at)
print "bug: _zoomPanRotateTool sees unexpected current command: %r" % (command,)
# Note: This can happen on nullMode after certain other exceptions occur.
# [In fact, it seems to happen whenever we exit zoom/pan/rotate normally...
# that is now bug 2512, and its cause is not known, but it might relate
# to the comment above from 070814 (guess). [bruce 070831 comment]]
# Don't run Done in this case.
pass
pass
else:
# The Zoom/Pan/Rotate button was toggled on.
commandSequencer.userEnterCommand(commandName, always_update = True)
#bruce 071011, encapsulating the code that was here before
# Emit a help message on entering the new temporary command. Ideally this
# should be done in its command_entered method, but that made it
# appear before the green "Entering Mode: Zoom" msg. So I put it here.
# [Mark 050130; comment paraphrased by bruce 070814]
# TODO: do this in a new postEnter command-specific method which is called
# late enough to have the desired effect (later: such as command_entered,
# after the ongoing command stack refactoring).
env.history.message("You may hit the Esc key to exit %s." % user_mode_name)
###REVIEW: put this in statusbar instead?
return
# GLPane.ortho is checked in GLPane.paintGL
def setViewOrtho(self):
self.glpane.setViewProjection(ORTHOGRAPHIC)
def setViewPerspec(self):
self.glpane.setViewProjection(PERSPECTIVE)
def stereoSettings(self):
self.enterStereoPropertiesCommand()
def viewNormalTo(self): #
"""
Set view to the normal vector of the plane defined by 3 or more
selected atoms or a jig's (Motor or RectGadget) axis.
"""
cmd = greenmsg("Set View Normal To: ")
chunks = self.assy.selmols
jigs = self.assy.getSelectedJigs()
atoms = self.assy.selatoms_list()
#following fixes bug 1748 ninad 061003.
if len(chunks) > 0 and len(atoms) == 0:
# Even though chunks have an axis, it is not necessarily the same
# axis attr stored in the chunk. Get the chunks atoms and let
# compute_heuristic_axis() recompute them.
for c in range(len(chunks)):
atoms += chunks[c].atoms.values()
elif len(jigs) == 1 and len(atoms) == 0:
# Warning: RectGadgets have no atoms. We handle this special case below.
atoms = jigs[0].atoms
elif len(atoms) < 3:
# There is a problem when allowing only 2 selected atoms.
# Changing requirement to 3 atoms fixes bug 1418. mark 060322
msg = redmsg("Please select some atoms, jigs, and/or chunks, covering at least 3 atoms")
print "ops_view.py len(atoms) = ", len(atoms)
env.history.message(cmd + msg)
return
# This check is needed for jigs that have no atoms. Currently, this
# is the case for RectGadgets (ESP Image and Grid Plane) only.
if len(atoms):
pos = A( map( lambda a: a.posn(), atoms ) )
nears = [ self.glpane.out, self.glpane.up ]
axis = compute_heuristic_axis( pos, 'normal', already_centered = False, nears = nears, dflt = None )
else: # We have a jig with no atoms.
axis = jigs[0].getaxis() # Get the jig's axis.
# If axis is pointing into the screen, negate (reverse) axis.
if dot(axis, self.glpane.lineOfSight) > 0:
axis = -axis
if not axis:
msg = orangemsg( "Warning: Normal axis could not be determined. No change in view." )
env.history.message(cmd + msg)
return
# Compute the destination quat (q2).
q2 = Q(V(0,0,1), axis)
q2 = q2.conj()
self.glpane.rotateView(q2)
info = 'View set to normal vector of the plane defined by the selected atoms.'
env.history.message(cmd + info)
def viewNormalTo_NEW(self):
"""
Set view to the normal vector of the plane defined by 3 or more
selected atoms or a jig's (Motor or RectGadget) axis.
"""
# This implementation has two serious problems:
# 1. it selects a normal based on the atoms and not the axis of a jig (e.g. a moved rotary motor).
# 2. doesn't consider selected jigs that have no atoms.
# Bruce and I will discuss this and determine the best implem.
# For A7, I've decide to use the original version. This version will be reinstated in A8
# after fixing these problems. mark 060322.
cmd = greenmsg("Set View Normal To: ")
atoms = self.assy.getSelectedAtoms()
if len(atoms) < 3:
# There is a problem when allowing only 2 selected atoms.
# Changing requirement to 3 atoms fixes bug 1418. mark 060322
msg = redmsg("Please select some atoms, jigs, and/or chunks, covering at least 3 atoms")
env.history.message(cmd + msg)
return
pos = A( map( lambda a: a.posn(), atoms ) ) # build list of atom xyz positions.
nears = [ self.glpane.out, self.glpane.up ]
axis = compute_heuristic_axis( pos, 'normal', already_centered = False, nears = nears, dflt = None )
if not axis:
msg = orangemsg( "Warning: Normal axis could not be determined. No change in view." )
env.history.message(cmd + msg)
return
# Compute the destination quat (q2).
q2 = Q(V(0,0,1), axis)
q2 = q2.conj()
self.glpane.rotateView(q2)
info = 'View set to normal of the plane defined by the selection.'
env.history.message(cmd + info)
def viewParallelTo(self):
"""
Set view parallel to the vector defined by 2 selected atoms.
"""
cmd = greenmsg("Set View Parallel To: ")
atoms = self.assy.selatoms_list()
if len(atoms) != 2:
msg = redmsg("You must select 2 atoms.")
env.history.message(cmd + msg)
return
v = norm(atoms[0].posn()-atoms[1].posn())
if vlen(v) < 0.0001: # Atoms are on top of each other.
info = 'The selected atoms are on top of each other. No change in view.'
env.history.message(cmd + info)
return
# If vec is pointing into the screen, negate (reverse) vec.
if dot(v, self.glpane.lineOfSight) > 0:
v = -v
# Compute the destination quat (q2).
q2 = Q(V(0,0,1), v)
q2 = q2.conj()
self.glpane.rotateView(q2)
info = 'View set parallel to the vector defined by the 2 selected atoms.'
env.history.message(cmd + info)
def viewFlipViewVert(self):
"""
Flip view vertically.
"""
self.glpane.rotateView(self.glpane.quat + Q(V(0,1,0), math.pi))
def viewFlipViewHorz(self):
"""
Flip view horizontally.
"""
self.glpane.rotateView(self.glpane.quat + Q(V(1,0,0), math.pi))
def viewRotatePlus90(self): # Added by Mark. 051013.
"""
Increment the current view by 90 degrees around the vertical axis.
"""
self.glpane.rotateView(self.glpane.quat + Q(V(0,1,0), math.pi/2))
def viewRotateMinus90(self): # Added by Mark. 051013.
"""
Decrement the current view by 90 degrees around the vertical axis.
"""
self.glpane.rotateView(self.glpane.quat + Q(V(0,1,0), -math.pi/2))
def viewBack(self):
cmd = greenmsg("Back View: ")
info = 'Current view is Back View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(V(0,1,0),math.pi))
def viewBottom(self):
cmd = greenmsg("Bottom View: ")
info = 'Current view is Bottom View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(V(1,0,0),-math.pi/2))
def viewFront(self):
cmd = greenmsg("Front View: ")
info = 'Current view is Front View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(1,0,0,0))
def viewLeft(self):
cmd = greenmsg("Left View: ")
info = 'Current view is Left View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(V(0,1,0),math.pi/2))
def viewRight(self):
cmd = greenmsg("Right View: ")
info = 'Current view is Right View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(V(0,1,0),-math.pi/2))
def viewTop(self):
cmd = greenmsg("Top View: ")
info = 'Current view is Top View'
env.history.message(cmd + info)
self.glpane.rotateView(Q(V(1,0,0),math.pi/2))
def viewIsometric(self):
"""
This sets the view to isometric. For isometric view, it needs
rotation around the vertical axis by pi/4 *followed* by rotation
around horizontal axis by asin(tan(pi/6) - ninad060810
"""
# This is not yet called from the MainWindow. Need UI for this.
# Also need code review -ninad060810
cmd = greenmsg("Isometric View: ")
info = 'Current view is Isometric View'
env.history.message(cmd + info)
self.quatX = Q(V(1,0,0), math.asin(math.tan(math.pi/6)))
self.quatY = Q(V(0,1,0), -math.pi/4)
self.glpane.rotateView(self.quatY+self.quatX)
# If you put quatX first, it won't give isometric view ninad060810
def saveNamedView(self):
csys = NamedView(self.assy, None,
self.glpane.scale,
self.glpane.pov,
self.glpane.zoomFactor,
self.glpane.quat)
self.assy.addnode(csys)
self.mt.mt_update()
return
def getNamedViewList(self):
"""
Returns a list of all the named view nodes in the MT inside a part.
"""
namedViewList = [] # Hold the result list
def function(node):
if isinstance(node, NamedView):
namedViewList.append(node)
return
# Append all NamedView nodes to the namedview list
self.assy.part.topnode.apply2all(function)
return namedViewList
def showStandardViewsMenu(self):
"""
When Standard Views button is activated, show its QMenu
"""
# By default, nothing happens if you click on the
# toolbutton with submenus. The menus are displayed only when you click
# on the small downward arrow of the tool button.
# Therefore the following slot is added. ninad 070109
if self.standardViewsMenu.isVisible():
self.standardViewsMenu.hide()
else:
self.standardViews_btn.showMenu()
def viewQuteMol(self):
"""
Slot for 'View > QuteMolX'. Opens the QuteMolX Property Manager.
@note: The QuteMolX PM will not open if there are no atoms in the part.
"""
cmd = greenmsg("QuteMolX : ")
if self.assy.molecules:
self.enterQuteMolCommand()
else:
msg = orangemsg("No atoms in the current part.")
env.history.message(cmd + msg)
def viewRaytraceScene(self):
"""
Slot for 'View > POV-Ray'.
Raytraces the current scene. This version does not add a POV-Ray Scene
node to the model tree. This is preferred since it allows the user to
preview POV-Ray renderings without having to save the current part
and/or delete unwanted nodes from the model tree. If the user wants to
add the node to the model tree, the user must use
'Insert > POV-Ray Scene'.
"""
assy = self.assy
glpane = self.glpane
#pov = PovrayScene(assy, None, params = (glpane.width, glpane.height, 'png')) #bruce 060620 revised this
pov = PovrayScene(assy, None)
pov.raytrace_scene(tmpscene=True) # this emits whatever history messages are needed [bruce 060710 comment]
## def viewRaytraceScene_ORIG(self):
## """
## Slot for 'View > Raytrace Scene'.
## Raytraces the current scene. This version adds a POV-Ray Scene node to the model tree.
## """
## cmd = greenmsg("Raytrace Scene: ")
##
## assy = self.assy
## glpane = self.glpane
##
## pov = PovrayScene(assy, None, params = (glpane.width, glpane.height, 'png')) #bruce 060620 revised this
## #bruce 060620 comment: I doubt it's correct to render the image before adding the node,
## # in case rendering it takes a long time. Also, if the rendering is aborted, the node
## # should perhaps not be added (or should be removed if it was already added,
## # or should be changed to indicate that the rendering was aborted).
## errorcode, errortext = pov.raytrace_scene() # [note: as of long before 060710 the return value no longer fits this pattern]
## if errorcode:
## env.history.message( cmd + redmsg(errortext) )
## return
## assy.addnode(pov)
## self.mt.mt_update()
##
## msg = "POV-Ray rendering complete."
## env.history.message( cmd + msg )
pass # end of class viewSlotsMixin
# end
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