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# Copyright 2004-2007 Nanorex, Inc. See LICENSE file for details.
"""
povheader.py
@author: Josh
@version: $Id$
@copyright: 2004-2007 Nanorex, Inc. See LICENSE file for details.
"""
#bruce 050413: moved povpoint from 4 other modules (identical copies) into this one.
# (I'd leave it in fileIO except that would cause a recursive import problem.)
def povpoint(p):
# note z reversal -- povray is left-handed
return "<" + str(p[0]) + "," + str(p[1]) + "," + str(-p[2]) + ">"
povheader = """
// COLORS:
#declare Red = rgb <1, 0, 0>;
#declare Green = rgb <0, 1, 0>;
#declare Blue = rgb <0, 0, 1>;
#declare Yellow = rgb <1,1,0>;
#declare Cyan = rgb <0, 1, 1>;
#declare Magenta = rgb <1, 0, 1>;
#declare Clear = rgbf 1;
#declare White = rgb 1;
#declare Black = rgb 0;
#declare Gray10 = White * 0.9;
#declare Gray25 = White *0.75;
#declare Gray40 = White *0.60;
#declare Gray50 = White * 0.50;
#declare Gray75 = White * 0.25;
// SkyBlue Gradient colors.
#declare SkyWhite = White * 0.9;
#declare SkyBlue = rgb <.33, .73, 1>;
// LIGHTBULB: for debugging light sources for POV-Ray images - Mark
#declare Lightbulb = union {
merge {
sphere { <0,0,0>,1 }
cylinder {
<0,0,1>, <0,0,0>, 1
scale <0.35, 0.35, 1.0>
translate 0.5*z
}
texture {
pigment {color rgb <1, 1, 1>}
finish {ambient .8 diffuse .6}
}
}
cylinder {
<0,0,1>, <0,0,0>, 1
scale <0.4, 0.4, 0.5>
translate 1.5*z
}
rotate -90*x
scale .5
}
#macro rmotor(p1, p2, rad, col)
cylinder { p1, p2, rad
pigment { rgb col }
finish {Atomic}
}
#end
#macro lmotor(c1, c2, yrot, xrot, trans, col)
box { c1, c2
rotate yrot
rotate xrot
translate trans
pigment { rgb col }
finish {Atomic}
}
#end
#macro spoke(p1, p2, rad, col)
cylinder { p1, p2, rad
pigment { rgb col }
finish {Atomic}
}
#end
#macro atom(pos, rad, col)
sphere { pos, rad
pigment { rgb col }
finish {Atomic}
}
#end
// macros with hardcoded radii. (since 060622 these might no longer be used)
#macro tube1(pos1, col1, cc1, cc2, pos2, col2)
cylinder {pos1, cc1, 0.3
pigment { rgb col1 }
finish {Atomic}
}
cylinder {cc1, cc2, 0.3
pigment { Red }
finish {Atomic}
}
cylinder {cc2, pos2, 0.3
pigment { rgb col2 }
finish {Atomic}
}
#end
#macro tube2(pos1, col1, cc1, pos2, col2)
cylinder {pos1, cc1, 0.3
pigment { rgb col1 }
finish {Atomic}
}
cylinder {cc1, pos2, 0.3
pigment { rgb col2 }
finish {Atomic}
}
#end
#macro tube3(pos1, pos2, col)
cylinder {pos1, pos2, 0.3
pigment { rgb col }
finish {Atomic}
}
#end
#macro bond(pos1, pos2, col)
cylinder {pos1, pos2, 0.1
pigment { rgb col }
finish {Atomic}
}
#end
// macros with radius arguments. tube3r is equivalent to drawcylinder. (new as of 060622)
#macro tube1r(rad, pos1, col1, cc1, cc2, pos2, col2)
cylinder {pos1, cc1, rad
pigment { rgb col1 }
finish {Atomic}
}
cylinder {cc1, cc2, rad
pigment { Red }
finish {Atomic}
}
cylinder {cc2, pos2, rad
pigment { rgb col2 }
finish {Atomic}
}
#end
#macro tube2r(rad, pos1, col1, cc1, pos2, col2)
cylinder {pos1, cc1, rad
pigment { rgb col1 }
finish {Atomic}
}
cylinder {cc1, pos2, rad
pigment { rgb col2 }
finish {Atomic}
}
#end
#macro tube3r(rad, pos1, pos2, col)
cylinder {pos1, pos2, rad
pigment { rgb col }
finish {Atomic}
}
#end
#macro bondr(rad, pos1, pos2, col)
cylinder {pos1, pos2, rad
pigment { rgb col }
finish {Atomic}
}
#end
#macro line(pos1, pos2, col)
cylinder {pos1, pos2, 0.05
pigment { rgb col }
}
#end
#macro wirebox(pos, rad, col)
#declare c1 = pos - rad;
#declare c2 = pos - <-rad,rad,rad>;
#declare c3 = pos - <-rad,-rad,rad>;
#declare c4 = pos - <rad,-rad,rad>;
#declare c5 = pos + <-rad,-rad,rad>;
#declare c6 = pos + <rad,-rad,rad>;
#declare c7 = pos + rad;
#declare c8 = pos + <-rad,rad,rad>;
cylinder { c1, c2, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c2, c3, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c3, c4, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c4, c1, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c5, c6, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c6, c7, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c7, c8, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c8, c5, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c1, c5, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c2, c6, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c3, c7, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { c4, c8, 0.05
pigment { rgb col }
finish {Atomic}
}
#end
#macro anchor(pos, rad, col)
wirebox( pos, rad, col )
#end
#macro stat(pos, rad, col)
wirebox( pos, rad, col )
#end
#macro thermo(pos, rad, col)
wirebox( pos, rad, col )
#end
#macro gamess(pos, rad, col)
wirebox( pos, rad, col )
#end
#macro esp_plane_texture(p1, p2, p3, p4, imgName)
mesh2 {
vertex_vectors
{
4,
p1, p2, p3, p4
}
uv_vectors {
4,
<0.0, 1.0>, <0.0, 0.0>,
<1.0, 0.0>, <1.0, 1.0>
}
face_indices
{
2,
<0, 1, 2>,
<0, 2, 3>
}
uv_mapping
pigment { image_map {png imgName
}
}
finish {Atomic}
}
#end
#macro esp_plane_color(p1, p2, p3, p4, col4)
mesh2 {
vertex_vectors
{
4,
p1, p2, p3, p4
}
face_indices
{
2,
<0, 1, 2>,
<0, 2, 3>
}
pigment {rgbf col4}
finish {Atomic}
}
#end
#macro grid_plane(p1, p2, p3, p4, col)
cylinder { p1, p2, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { p2, p3, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { p3, p4, 0.05
pigment { rgb col }
finish {Atomic}
}
cylinder { p4, p1, 0.05
pigment { rgb col }
finish {Atomic}
}
#end
#macro Rotate_X(Axis, Angle)
#local vX = vaxis_rotate(x,Axis,Angle);
#local vY = vaxis_rotate(y,Axis,0);
#local vZ = vaxis_rotate(z,Axis,0);
transform {
matrix < vX.x,vX.y,vX.z, vY.x,vY.y,vY.z, vZ.x,vZ.y,vZ.z, 0,0,0 >
}
#end
"""
|