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// Copyright 2006-2007 Nanorex, Inc. See LICENSE file for details.
/*
Name: box.h
Author: Oleksandr Shevchenko
Description: class for box representation
*/
#if !defined(BOX_INCLUDED)
#define BOX_INCLUDED
#include "interval.h"
#include "triple.h"
class Box
{
public:
//------------------------------------------------------------------------
// Constructor
//
// empty Box
//
inline Box();
//------------------------------------------------------------------------
// Constructor
//
// Box (interval, interval, interval) constructor
//
inline Box(
const Interval & x,
const Interval & y,
const Interval & z);
//------------------------------------------------------------------------
// Center()
//
// calculate center
//
inline Triple Center() const;
//------------------------------------------------------------------------
// Contains()
//
// box contains point
//
inline int Contains(
const Triple & p) const;
//------------------------------------------------------------------------
// Empty()
//
// clear rectangle
//
inline void Empty();
//------------------------------------------------------------------------
// Enclose()
//
// adjust rectangle
//
inline void Enclose(
const Triple & p);
//------------------------------------------------------------------------
// Extent()
//
// calculate extent
//
inline Triple Extent() const;
//------------------------------------------------------------------------
// Max()
//
// get max point
//
inline Triple Max() const;
//------------------------------------------------------------------------
// Min()
//
// get min point
//
inline Triple Min() const;
private:
//------------------------------------------------------------------------
// mX
Interval mX; // interval for X
//------------------------------------------------------------------------
// mY
Interval mY; // interval for Y
//------------------------------------------------------------------------
// mZ
Interval mZ; // interval for Z
};
//----------------------------------------------------------------------------
// Constructor
inline Box::Box()
{
}
//----------------------------------------------------------------------------
// Constructor
inline Box::Box(
const Interval & x,
const Interval & y,
const Interval & z):
mX( // interval for X
x),
mY( // interval for Y
y),
mZ( // interval for Z
z)
{
}
//----------------------------------------------------------------------------
// Center()
inline Triple Box::Center() const
{
return Triple(mX.Center(),mY.Center(),mZ.Center());
}
//----------------------------------------------------------------------------
// Contains()
inline int Box::Contains(
const Triple & p) const
{
return (mX.Contains(p.X()) && mY.Contains(p.Y()) && mZ.Contains(p.Z()));
}
//----------------------------------------------------------------------------
// Empty()
inline void Box::Empty()
{
mX.Empty();
mY.Empty();
mZ.Empty();
}
//----------------------------------------------------------------------------
// Enclose()
inline void Box::Enclose(
const Triple & p)
{
mX.Enclose(p.X());
mY.Enclose(p.Y());
mZ.Enclose(p.Z());
}
//----------------------------------------------------------------------------
// Extent()
inline Triple Box::Extent() const
{
return Triple(mX.Extent(),mY.Extent(),mZ.Extent());
}
//----------------------------------------------------------------------------
// Max()
inline Triple Box::Max() const
{
return Triple(mX.Max(),mY.Max(),mZ.Max());
}
//----------------------------------------------------------------------------
// Min()
inline Triple Box::Min() const
{
return Triple(mX.Min(),mY.Min(),mZ.Min());
}
#endif // BOX_INCLUDED
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